diff --git a/include/ISceneManager.h b/include/ISceneManager.h index 39a3f36f..1c290ae7 100644 --- a/include/ISceneManager.h +++ b/include/ISceneManager.h @@ -220,17 +220,6 @@ namespace scene * are exposed via the ISkinnedMesh animated mesh type. * * - * OGRE Meshes (.mesh) - * Ogre .mesh files contain 3D data for the OGRE 3D - * engine. Irrlicht can read and display them directly - * with this importer. To define materials for the mesh, - * copy a .material file named like the corresponding - * .mesh file where the .mesh file is. (For example - * ogrehead.material for ogrehead.mesh). Thanks to - * Christian Stehno who wrote and contributed this - * loader. - * - * * Stereolithography (.stl) * The STL format is used for rapid prototyping and * computer-aided manufacturing, thus has no support for