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Fix .x material slot parsing
Co-authored-by: hecktest <>
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@ -39,12 +39,6 @@ public:
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//! See IReferenceCounted::drop() for more information.
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virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
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struct SXTemplateMaterial
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{
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core::stringc Name; // template name from Xfile
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video::SMaterial Material; // material
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};
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struct SXMesh
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{
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SXMesh() : MaxSkinWeightsPerVertex(0), MaxSkinWeightsPerFace(0), BoneCount(0),AttachedJointID(-1),HasSkinning(false), HasVertexColors(false) {}
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@ -182,8 +176,6 @@ private:
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core::array<SXMesh*> Meshes;
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core::array<SXTemplateMaterial> TemplateMaterials;
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u32 MajorVersion;
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u32 MinorVersion;
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bool BinaryFormat;
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