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https://github.com/minetest/irrlicht.git
synced 2024-11-05 18:00:41 +01:00
Compile fixed for COpenGLExtensionHandler compiled on older GL versions without extensions
Thanks @Maksym Hamarnyk for report and patch proposal. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6126 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -2876,7 +2876,7 @@ inline void COpenGLExtensionHandler::extGlTextureSubImage2D(GLuint texture, GLen
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlTextureSubImage2DEXT)
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if (pGlTextureSubImage2DEXT)
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pGlTextureSubImage2DEXT(texture, target, level, xoffset, yoffset,width, height,format, type, pixels);
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pGlTextureSubImage2DEXT(texture, target, level, xoffset, yoffset,width, height,format, type, pixels);
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#else
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#elif defined(GL_EXT_direct_state_access)
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glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset,width, height,format, type, pixels);
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glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset,width, height,format, type, pixels);
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#endif // _IRR_OPENGL_USE_EXTPOINTER_
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#endif // _IRR_OPENGL_USE_EXTPOINTER_
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}
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}
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@ -2885,15 +2885,23 @@ inline void COpenGLExtensionHandler::extGlTextureSubImage2D(GLuint texture, GLen
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GLint bound;
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GLint bound;
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switch (target)
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switch (target)
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{
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{
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#ifdef GL_VERSION_3_0
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case GL_TEXTURE_1D_ARRAY:
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case GL_TEXTURE_1D_ARRAY:
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glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY, &bound);
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break;
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break;
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#elif GL_EXT_texture_array
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case GL_TEXTURE_1D_ARRAY_EXT:
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glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY_EXT, &bound);
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break;
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#endif
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case GL_TEXTURE_2D:
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case GL_TEXTURE_2D:
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound);
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break;
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break;
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#ifdef GL_VERSION_3_2
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case GL_TEXTURE_2D_MULTISAMPLE:
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case GL_TEXTURE_2D_MULTISAMPLE:
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glGetIntegerv(GL_TEXTURE_BINDING_2D_MULTISAMPLE, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_2D_MULTISAMPLE, &bound);
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break;
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break;
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#endif
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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@ -2930,7 +2938,7 @@ inline void COpenGLExtensionHandler::extGlTextureStorage2D(GLuint texture, GLenu
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlTextureStorage2DEXT)
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if (pGlTextureStorage2DEXT)
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pGlTextureStorage2DEXT(texture,target,levels,internalformat,width,height);
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pGlTextureStorage2DEXT(texture,target,levels,internalformat,width,height);
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#else
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#elif defined(GL_EXT_direct_state_access)
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glTextureStorage2DEXT(texture,target,levels,internalformat,width,height);
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glTextureStorage2DEXT(texture,target,levels,internalformat,width,height);
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#endif // _IRR_OPENGL_USE_EXTPOINTER_
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#endif // _IRR_OPENGL_USE_EXTPOINTER_
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}
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}
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@ -2944,9 +2952,15 @@ inline void COpenGLExtensionHandler::extGlTextureStorage2D(GLuint texture, GLenu
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GLint bound;
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GLint bound;
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switch (target)
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switch (target)
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{
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{
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#ifdef GL_VERSION_3_0
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case GL_TEXTURE_1D_ARRAY:
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case GL_TEXTURE_1D_ARRAY:
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glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY, &bound);
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break;
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break;
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#elif GL_EXT_texture_array
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case GL_TEXTURE_1D_ARRAY_EXT:
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glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY_EXT, &bound);
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break;
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#endif
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case GL_TEXTURE_2D:
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case GL_TEXTURE_2D:
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound);
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break;
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break;
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@ -2986,7 +3000,7 @@ inline void COpenGLExtensionHandler::extGlTextureStorage3D(GLuint texture, GLenu
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlTextureStorage3DEXT)
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if (pGlTextureStorage3DEXT)
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pGlTextureStorage3DEXT(texture,target,levels,internalformat,width,height,depth);
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pGlTextureStorage3DEXT(texture,target,levels,internalformat,width,height,depth);
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#else
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#elif defined(GL_EXT_direct_state_access)
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glTextureStorage3DEXT(texture,target,levels,internalformat,width,height,depth);
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glTextureStorage3DEXT(texture,target,levels,internalformat,width,height,depth);
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#endif // _IRR_OPENGL_USE_EXTPOINTER_
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#endif // _IRR_OPENGL_USE_EXTPOINTER_
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}
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}
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@ -2999,15 +3013,27 @@ inline void COpenGLExtensionHandler::extGlTextureStorage3D(GLuint texture, GLenu
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GLint bound;
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GLint bound;
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switch (target)
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switch (target)
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{
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{
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#ifdef GL_VERSION_3_0
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_ARRAY:
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glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &bound);
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break;
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break;
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#elif GL_EXT_texture_array
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case GL_TEXTURE_2D_ARRAY_EXT:
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glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &bound);
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break;
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#endif
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case GL_TEXTURE_3D:
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case GL_TEXTURE_3D:
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glGetIntegerv(GL_TEXTURE_BINDING_3D, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_3D, &bound);
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break;
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break;
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#ifdef GL_VERSION_4_0
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &bound);
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break;
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break;
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#elif defined(GL_ARB_texture_cube_map_array)
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case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
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glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, &bound);
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break;
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#endif
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default:
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default:
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return;
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return;
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}
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}
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@ -3029,7 +3055,7 @@ inline void COpenGLExtensionHandler::extGlGetTextureImage(GLuint texture, GLenum
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlGetTextureImage)
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if (pGlGetTextureImage)
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pGlGetTextureImage(texture,level,format,type,bufSize,pixels);
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pGlGetTextureImage(texture,level,format,type,bufSize,pixels);
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#else
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#elif defined(GL_VERSION_4_5)
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glGetTextureImage(texture,level,format,type,bufSize,pixels);
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glGetTextureImage(texture,level,format,type,bufSize,pixels);
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#endif // _IRR_OPENGL_USE_EXTPOINTER_
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#endif // _IRR_OPENGL_USE_EXTPOINTER_
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}
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}
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@ -3038,7 +3064,7 @@ inline void COpenGLExtensionHandler::extGlGetTextureImage(GLuint texture, GLenum
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlGetTextureImageEXT)
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if (pGlGetTextureImageEXT)
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pGlGetTextureImageEXT(texture,target,level,format,type,pixels);
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pGlGetTextureImageEXT(texture,target,level,format,type,pixels);
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#else
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#elif defined(GL_EXT_direct_state_access)
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glGetTextureImageEXT(texture,target,level,format,type,pixels);
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glGetTextureImageEXT(texture,target,level,format,type,pixels);
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#endif // _IRR_OPENGL_USE_EXTPOINTER_
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#endif // _IRR_OPENGL_USE_EXTPOINTER_
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}
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}
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@ -3047,15 +3073,27 @@ inline void COpenGLExtensionHandler::extGlGetTextureImage(GLuint texture, GLenum
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GLint bound;
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GLint bound;
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switch (target)
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switch (target)
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{
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{
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#ifdef GL_VERSION_3_0
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_ARRAY:
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glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &bound);
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break;
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break;
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#elif GL_EXT_texture_array
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case GL_TEXTURE_2D_ARRAY_EXT:
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glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &bound);
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break;
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#endif
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case GL_TEXTURE_3D:
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case GL_TEXTURE_3D:
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glGetIntegerv(GL_TEXTURE_BINDING_3D, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_3D, &bound);
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break;
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break;
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#ifdef GL_VERSION_4_0
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &bound);
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break;
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break;
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#elif defined(GL_ARB_texture_cube_map_array)
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case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
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glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, &bound);
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break;
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#endif
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default:
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default:
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return;
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return;
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}
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}
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@ -3162,10 +3200,37 @@ inline void COpenGLExtensionHandler::extGlCreateFramebuffers(GLsizei n, GLuint*
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inline void COpenGLExtensionHandler::extGlBindTextures(GLuint first, GLsizei count, const GLuint *textures, const GLenum* targets)
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inline void COpenGLExtensionHandler::extGlBindTextures(GLuint first, GLsizei count, const GLuint *textures, const GLenum* targets)
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{
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{
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const GLenum supportedTargets[] = { GL_TEXTURE_1D,GL_TEXTURE_2D, // GL 1.x
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const GLenum supportedTargets[] = { GL_TEXTURE_1D, GL_TEXTURE_2D // GL 1.x
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GL_TEXTURE_3D,GL_TEXTURE_RECTANGLE,GL_TEXTURE_CUBE_MAP, // GL 2.x
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,GL_TEXTURE_3D // GL 2.x
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GL_TEXTURE_1D_ARRAY,GL_TEXTURE_2D_ARRAY,GL_TEXTURE_BUFFER, // GL 3.x
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#ifdef GL_VERSION_3_1
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GL_TEXTURE_CUBE_MAP_ARRAY,GL_TEXTURE_2D_MULTISAMPLE,GL_TEXTURE_2D_MULTISAMPLE_ARRAY}; // GL 4.x
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,GL_TEXTURE_RECTANGLE
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#elif defined(GL_ARB_texture_rectangle)
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,GL_TEXTURE_RECTANGLE_ARB
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#elif defined(GL_NV_texture_rectangle)
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,GL_TEXTURE_RECTANGLE_NV
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#endif
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,GL_TEXTURE_CUBE_MAP
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#ifdef GL_VERSION_3_0
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,GL_TEXTURE_1D_ARRAY,GL_TEXTURE_2D_ARRAY // GL 3.x
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#elif GL_EXT_texture_array
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,GL_TEXTURE_1D_ARRAY_EXT,GL_TEXTURE_2D_ARRAY_EXT
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#endif
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#ifdef GL_VERSION_3_1
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,GL_TEXTURE_BUFFER
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#elif defined(GL_ARB_texture_buffer_object)
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,GL_TEXTURE_BUFFER_ARB
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#elif defined(GL_EXT_texture_buffer_object)
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,GL_TEXTURE_BUFFER_EXT
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#endif
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#ifdef GL_VERSION_4_0
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,GL_TEXTURE_CUBE_MAP_ARRAY // GL 4.x
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#elif defined(GL_ARB_texture_cube_map_array)
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,GL_TEXTURE_CUBE_MAP_ARRAY_ARB
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#endif
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#ifdef GL_VERSION_3_2
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,GL_TEXTURE_2D_MULTISAMPLE,GL_TEXTURE_2D_MULTISAMPLE_ARRAY
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#endif
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};
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if (Version>=404||FeatureAvailable[IRR_ARB_multi_bind])
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if (Version>=404||FeatureAvailable[IRR_ARB_multi_bind])
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{
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{
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@ -3217,7 +3282,7 @@ inline void COpenGLExtensionHandler::extGlGenerateTextureMipmap(GLuint texture,
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlGenerateTextureMipmapEXT)
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if (pGlGenerateTextureMipmapEXT)
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pGlGenerateTextureMipmapEXT(texture,target);
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pGlGenerateTextureMipmapEXT(texture,target);
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#else
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#elif defined(GL_EXT_direct_state_access)
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glGenerateTextureMipmapEXT(texture,target);
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glGenerateTextureMipmapEXT(texture,target);
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#endif // _IRR_OPENGL_USE_EXTPOINTER_
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#endif // _IRR_OPENGL_USE_EXTPOINTER_
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}
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}
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@ -3233,33 +3298,63 @@ inline void COpenGLExtensionHandler::extGlGenerateTextureMipmap(GLuint texture,
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case GL_TEXTURE_1D:
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case GL_TEXTURE_1D:
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glGetIntegerv(GL_TEXTURE_BINDING_1D, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_1D, &bound);
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break;
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break;
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#ifdef GL_VERSION_3_0
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case GL_TEXTURE_1D_ARRAY:
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case GL_TEXTURE_1D_ARRAY:
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glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY, &bound);
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break;
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break;
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#elif GL_EXT_texture_array
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case GL_TEXTURE_1D_ARRAY_EXT:
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glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY_EXT, &bound);
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break;
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#endif
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case GL_TEXTURE_2D:
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case GL_TEXTURE_2D:
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound);
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break;
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break;
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#ifdef GL_VERSION_3_0
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_ARRAY:
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glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &bound);
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break;
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break;
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#elif GL_EXT_texture_array
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case GL_TEXTURE_2D_ARRAY_EXT:
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glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &bound);
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break;
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#endif
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#ifdef GL_VERSION_3_2
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case GL_TEXTURE_2D_MULTISAMPLE:
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case GL_TEXTURE_2D_MULTISAMPLE:
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glGetIntegerv(GL_TEXTURE_BINDING_2D_MULTISAMPLE, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_2D_MULTISAMPLE, &bound);
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break;
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break;
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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glGetIntegerv(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, &bound);
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break;
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break;
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#endif
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case GL_TEXTURE_3D:
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case GL_TEXTURE_3D:
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glGetIntegerv(GL_TEXTURE_BINDING_3D, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_3D, &bound);
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break;
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break;
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#ifdef GL_VERSION_3_1
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case GL_TEXTURE_BUFFER:
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case GL_TEXTURE_BUFFER:
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glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, &bound);
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break;
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break;
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#elif defined(GL_ARB_texture_buffer_object)
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case GL_TEXTURE_BUFFER_ARB:
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glGetIntegerv(GL_TEXTURE_BINDING_BUFFER_ARB, &bound);
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break;
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#elif defined(GL_EXT_texture_buffer_object)
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case GL_TEXTURE_BUFFER_EXT:
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glGetIntegerv(GL_TEXTURE_BINDING_BUFFER_EXT, &bound);
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break;
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#endif
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case GL_TEXTURE_CUBE_MAP:
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case GL_TEXTURE_CUBE_MAP:
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glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &bound);
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break;
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break;
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#ifdef GL_VERSION_4_0
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &bound);
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break;
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break;
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#elif defined(GL_ARB_texture_cube_map_array)
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case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
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glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, &bound);
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break;
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#endif
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case GL_TEXTURE_RECTANGLE:
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case GL_TEXTURE_RECTANGLE:
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glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE, &bound);
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glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE, &bound);
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break;
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break;
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