mirror of
https://github.com/minetest/irrlicht.git
synced 2025-07-02 00:00:26 +02:00
Import irrlicht 1.8.4 release
This commit is contained in:
38
examples/05.UserInterface/Makefile
Normal file
38
examples/05.UserInterface/Makefile
Normal file
@ -0,0 +1,38 @@
|
||||
# Makefile for Irrlicht Examples
|
||||
# It's usually sufficient to change just the target name and source file list
|
||||
# and be sure that CXX is set to a valid compiler
|
||||
Target = 05.UserInterface
|
||||
Sources = main.cpp
|
||||
|
||||
# general compiler settings
|
||||
CPPFLAGS = -I../../include -I/usr/X11R6/include
|
||||
CXXFLAGS = -O3 -ffast-math
|
||||
#CXXFLAGS = -g -Wall
|
||||
|
||||
#default target is Linux
|
||||
all: all_linux
|
||||
|
||||
ifeq ($(HOSTTYPE), x86_64)
|
||||
LIBSELECT=64
|
||||
endif
|
||||
|
||||
# target specific settings
|
||||
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor
|
||||
all_linux clean_linux: SYSTEM=Linux
|
||||
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
|
||||
all_win32 clean_win32: SYSTEM=Win32-gcc
|
||||
all_win32 clean_win32: SUF=.exe
|
||||
# name of the binary - only valid for targets which set SYSTEM
|
||||
DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF)
|
||||
|
||||
all_linux all_win32:
|
||||
$(warning Building...)
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
|
||||
|
||||
clean: clean_linux clean_win32
|
||||
$(warning Cleaning...)
|
||||
|
||||
clean_linux clean_win32:
|
||||
@$(RM) $(DESTPATH)
|
||||
|
||||
.PHONY: all all_win32 clean clean_linux clean_win32
|
55
examples/05.UserInterface/UserInterface.cbp
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55
examples/05.UserInterface/UserInterface.cbp
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@ -0,0 +1,55 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="Irrlicht Example 05 User Interface" />
|
||||
<Option pch_mode="0" />
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||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Windows">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../../bin/Win32-gcc/UserInterface" prefix_auto="0" extension_auto="1" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Option projectResourceIncludeDirsRelation="1" />
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add directory="../../lib/Win32-gcc" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Linux">
|
||||
<Option platforms="Unix;" />
|
||||
<Option output="../../bin/Linux/UserInterface" prefix_auto="0" extension_auto="0" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add library="Xxf86vm" />
|
||||
<Add library="GL" />
|
||||
<Add library="X11" />
|
||||
<Add directory="../../lib/Linux" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<VirtualTargets>
|
||||
<Add alias="All" targets="Windows;Linux;" />
|
||||
</VirtualTargets>
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
<Add directory="../../include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add library="Irrlicht" />
|
||||
</Linker>
|
||||
<Unit filename="main.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<debugger />
|
||||
<envvars />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
59
examples/05.UserInterface/UserInterface.dev
Normal file
59
examples/05.UserInterface/UserInterface.dev
Normal file
@ -0,0 +1,59 @@
|
||||
[Project]
|
||||
FileName=example.dev
|
||||
Name=Irrlicht Example 05 User Interface
|
||||
UnitCount=1
|
||||
Type=1
|
||||
Ver=1
|
||||
ObjFiles=
|
||||
Includes=..\..\include
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Compiler=
|
||||
CppCompiler=
|
||||
Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
|
||||
IsCpp=1
|
||||
Icon=
|
||||
ExeOutput=../../bin/Win32-gcc
|
||||
ObjectOutput=obj
|
||||
OverrideOutput=1
|
||||
OverrideOutputName=05.UserInterface.exe
|
||||
HostApplication=
|
||||
Folders=
|
||||
CommandLine=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=0000000000000000000000
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=main.cpp
|
||||
CompileCpp=1
|
||||
Folder=Projekt1
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=
|
||||
FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=
|
||||
ProductName=
|
||||
ProductVersion=
|
||||
AutoIncBuildNr=0
|
||||
|
163
examples/05.UserInterface/UserInterface.vcproj
Normal file
163
examples/05.UserInterface/UserInterface.vcproj
Normal file
@ -0,0 +1,163 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="05.UserInterface"
|
||||
ProjectGUID="{0294193E-12DE-4B24-91C0-419865BF7E33}"
|
||||
SccProjectName=""
|
||||
SccLocalPath="">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Debug/UserInterface.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\05.UserInterface.exe"
|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\Debug/UserInterface.pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Debug/UserInterface.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="3079"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Release/UserInterface.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\05.UserInterface.exe"
|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
ProgramDatabaseFile=".\Release/UserInterface.pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Release/UserInterface.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="3079"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="main.cpp">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
235
examples/05.UserInterface/UserInterface_vc10.vcxproj
Normal file
235
examples/05.UserInterface/UserInterface_vc10.vcxproj
Normal file
@ -0,0 +1,235 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>05.UserInterface</ProjectName>
|
||||
<ProjectGuid>{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}</ProjectGuid>
|
||||
<RootNamespace>UserInterface</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
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|
||||
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|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
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|
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
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|
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|
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|
||||
<Midl>
|
||||
<TypeLibraryName>.\Debug/UserInterface.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
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|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<OutputFile>..\..\bin\Win32-VisualStudio\05.UserInterface.exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Debug/UserInterface.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Debug/UserInterface.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="3079"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\05.UserInterface.exe"
|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/UserInterface.pdb"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
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>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Release/UserInterface.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Release/UserInterface.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="3079"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\05.UserInterface.exe"
|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
ProgramDatabaseFile=".\Release/UserInterface.pdb"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="main.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"
|
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/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
291
examples/05.UserInterface/main.cpp
Normal file
291
examples/05.UserInterface/main.cpp
Normal file
@ -0,0 +1,291 @@
|
||||
/** Example 005 User Interface
|
||||
|
||||
This tutorial shows how to use the built in User Interface of
|
||||
the Irrlicht Engine. It will give a brief overview and show
|
||||
how to create and use windows, buttons, scroll bars, static
|
||||
texts, and list boxes.
|
||||
|
||||
As always, we include the header files, and use the irrlicht
|
||||
namespaces. We also store a pointer to the Irrlicht device,
|
||||
a counter variable for changing the creation position of a window,
|
||||
and a pointer to a listbox.
|
||||
*/
|
||||
#include <irrlicht.h>
|
||||
#include "driverChoice.h"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
using namespace core;
|
||||
using namespace scene;
|
||||
using namespace video;
|
||||
using namespace io;
|
||||
using namespace gui;
|
||||
|
||||
#ifdef _IRR_WINDOWS_
|
||||
#pragma comment(lib, "Irrlicht.lib")
|
||||
#endif
|
||||
|
||||
// Declare a structure to hold some context for the event receiver so that it
|
||||
// has it available inside its OnEvent() method.
|
||||
struct SAppContext
|
||||
{
|
||||
IrrlichtDevice *device;
|
||||
s32 counter;
|
||||
IGUIListBox* listbox;
|
||||
};
|
||||
|
||||
// Define some values that we'll use to identify individual GUI controls.
|
||||
enum
|
||||
{
|
||||
GUI_ID_QUIT_BUTTON = 101,
|
||||
GUI_ID_NEW_WINDOW_BUTTON,
|
||||
GUI_ID_FILE_OPEN_BUTTON,
|
||||
GUI_ID_TRANSPARENCY_SCROLL_BAR
|
||||
};
|
||||
|
||||
/*
|
||||
Set the skin transparency by changing the alpha values of all skin-colors
|
||||
*/
|
||||
void setSkinTransparency(s32 alpha, irr::gui::IGUISkin * skin)
|
||||
{
|
||||
for (s32 i=0; i<irr::gui::EGDC_COUNT ; ++i)
|
||||
{
|
||||
video::SColor col = skin->getColor((EGUI_DEFAULT_COLOR)i);
|
||||
col.setAlpha(alpha);
|
||||
skin->setColor((EGUI_DEFAULT_COLOR)i, col);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
The Event Receiver is not only capable of getting keyboard and
|
||||
mouse input events, but also events of the graphical user interface
|
||||
(gui). There are events for almost everything: Button click,
|
||||
Listbox selection change, events that say that a element was hovered
|
||||
and so on. To be able to react to some of these events, we create
|
||||
an event receiver.
|
||||
We only react to gui events, and if it's such an event, we get the
|
||||
id of the caller (the gui element which caused the event) and get
|
||||
the pointer to the gui environment.
|
||||
*/
|
||||
class MyEventReceiver : public IEventReceiver
|
||||
{
|
||||
public:
|
||||
MyEventReceiver(SAppContext & context) : Context(context) { }
|
||||
|
||||
virtual bool OnEvent(const SEvent& event)
|
||||
{
|
||||
if (event.EventType == EET_GUI_EVENT)
|
||||
{
|
||||
s32 id = event.GUIEvent.Caller->getID();
|
||||
IGUIEnvironment* env = Context.device->getGUIEnvironment();
|
||||
|
||||
switch(event.GUIEvent.EventType)
|
||||
{
|
||||
|
||||
/*
|
||||
If a scrollbar changed its scroll position, and it is
|
||||
'our' scrollbar (the one with id GUI_ID_TRANSPARENCY_SCROLL_BAR), then we change
|
||||
the transparency of all gui elements. This is a very
|
||||
easy task: There is a skin object, in which all color
|
||||
settings are stored. We simply go through all colors
|
||||
stored in the skin and change their alpha value.
|
||||
*/
|
||||
case EGET_SCROLL_BAR_CHANGED:
|
||||
if (id == GUI_ID_TRANSPARENCY_SCROLL_BAR)
|
||||
{
|
||||
s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
|
||||
setSkinTransparency(pos, env->getSkin());
|
||||
}
|
||||
break;
|
||||
|
||||
/*
|
||||
If a button was clicked, it could be one of 'our'
|
||||
three buttons. If it is the first, we shut down the engine.
|
||||
If it is the second, we create a little window with some
|
||||
text on it. We also add a string to the list box to log
|
||||
what happened. And if it is the third button, we create
|
||||
a file open dialog, and add also this as string to the list box.
|
||||
That's all for the event receiver.
|
||||
*/
|
||||
case EGET_BUTTON_CLICKED:
|
||||
switch(id)
|
||||
{
|
||||
case GUI_ID_QUIT_BUTTON:
|
||||
Context.device->closeDevice();
|
||||
return true;
|
||||
|
||||
case GUI_ID_NEW_WINDOW_BUTTON:
|
||||
{
|
||||
Context.listbox->addItem(L"Window created");
|
||||
Context.counter += 30;
|
||||
if (Context.counter > 200)
|
||||
Context.counter = 0;
|
||||
|
||||
IGUIWindow* window = env->addWindow(
|
||||
rect<s32>(100 + Context.counter, 100 + Context.counter, 300 + Context.counter, 200 + Context.counter),
|
||||
false, // modal?
|
||||
L"Test window");
|
||||
|
||||
env->addStaticText(L"Please close me",
|
||||
rect<s32>(35,35,140,50),
|
||||
true, // border?
|
||||
false, // wordwrap?
|
||||
window);
|
||||
}
|
||||
return true;
|
||||
|
||||
case GUI_ID_FILE_OPEN_BUTTON:
|
||||
Context.listbox->addItem(L"File open");
|
||||
// There are some options for the file open dialog
|
||||
// We set the title, make it a modal window, and make sure
|
||||
// that the working directory is restored after the dialog
|
||||
// is finished.
|
||||
env->addFileOpenDialog(L"Please choose a file.", true, 0, -1, true);
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case EGET_FILE_SELECTED:
|
||||
{
|
||||
// show the model filename, selected in the file dialog
|
||||
IGUIFileOpenDialog* dialog =
|
||||
(IGUIFileOpenDialog*)event.GUIEvent.Caller;
|
||||
Context.listbox->addItem(dialog->getFileName());
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
SAppContext & Context;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
Ok, now for the more interesting part. First, create the Irrlicht device. As in
|
||||
some examples before, we ask the user which driver he wants to use for this
|
||||
example:
|
||||
*/
|
||||
int main()
|
||||
{
|
||||
// ask user for driver
|
||||
video::E_DRIVER_TYPE driverType=driverChoiceConsole();
|
||||
if (driverType==video::EDT_COUNT)
|
||||
return 1;
|
||||
|
||||
// create device and exit if creation failed
|
||||
|
||||
IrrlichtDevice * device = createDevice(driverType, core::dimension2d<u32>(640, 480));
|
||||
|
||||
if (device == 0)
|
||||
return 1; // could not create selected driver.
|
||||
|
||||
/* The creation was successful, now we set the event receiver and
|
||||
store pointers to the driver and to the gui environment. */
|
||||
|
||||
device->setWindowCaption(L"Irrlicht Engine - User Interface Demo");
|
||||
device->setResizable(true);
|
||||
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
IGUIEnvironment* env = device->getGUIEnvironment();
|
||||
|
||||
/*
|
||||
To make the font a little bit nicer, we load an external font
|
||||
and set it as the new default font in the skin.
|
||||
To keep the standard font for tool tip text, we set it to
|
||||
the built-in font.
|
||||
*/
|
||||
|
||||
IGUISkin* skin = env->getSkin();
|
||||
IGUIFont* font = env->getFont("../../media/fonthaettenschweiler.bmp");
|
||||
if (font)
|
||||
skin->setFont(font);
|
||||
|
||||
skin->setFont(env->getBuiltInFont(), EGDF_TOOLTIP);
|
||||
|
||||
/*
|
||||
We add three buttons. The first one closes the engine. The second
|
||||
creates a window and the third opens a file open dialog. The third
|
||||
parameter is the id of the button, with which we can easily identify
|
||||
the button in the event receiver.
|
||||
*/
|
||||
|
||||
env->addButton(rect<s32>(10,240,110,240 + 32), 0, GUI_ID_QUIT_BUTTON,
|
||||
L"Quit", L"Exits Program");
|
||||
env->addButton(rect<s32>(10,280,110,280 + 32), 0, GUI_ID_NEW_WINDOW_BUTTON,
|
||||
L"New Window", L"Launches a new Window");
|
||||
env->addButton(rect<s32>(10,320,110,320 + 32), 0, GUI_ID_FILE_OPEN_BUTTON,
|
||||
L"File Open", L"Opens a file");
|
||||
|
||||
/*
|
||||
Now, we add a static text and a scrollbar, which modifies the
|
||||
transparency of all gui elements. We set the maximum value of
|
||||
the scrollbar to 255, because that's the maximal value for
|
||||
a color value.
|
||||
Then we create an other static text and a list box.
|
||||
*/
|
||||
|
||||
env->addStaticText(L"Transparent Control:", rect<s32>(150,20,350,40), true);
|
||||
IGUIScrollBar* scrollbar = env->addScrollBar(true,
|
||||
rect<s32>(150, 45, 350, 60), 0, GUI_ID_TRANSPARENCY_SCROLL_BAR);
|
||||
scrollbar->setMax(255);
|
||||
scrollbar->setPos(255);
|
||||
setSkinTransparency( scrollbar->getPos(), env->getSkin());
|
||||
|
||||
// set scrollbar position to alpha value of an arbitrary element
|
||||
scrollbar->setPos(env->getSkin()->getColor(EGDC_WINDOW).getAlpha());
|
||||
|
||||
env->addStaticText(L"Logging ListBox:", rect<s32>(50,110,250,130), true);
|
||||
IGUIListBox * listbox = env->addListBox(rect<s32>(50, 140, 250, 210));
|
||||
env->addEditBox(L"Editable Text", rect<s32>(350, 80, 550, 100));
|
||||
|
||||
// Store the appropriate data in a context structure.
|
||||
SAppContext context;
|
||||
context.device = device;
|
||||
context.counter = 0;
|
||||
context.listbox = listbox;
|
||||
|
||||
// Then create the event receiver, giving it that context structure.
|
||||
MyEventReceiver receiver(context);
|
||||
|
||||
// And tell the device to use our custom event receiver.
|
||||
device->setEventReceiver(&receiver);
|
||||
|
||||
|
||||
/*
|
||||
And at last, we create a nice Irrlicht Engine logo in the top left corner.
|
||||
*/
|
||||
env->addImage(driver->getTexture("../../media/irrlichtlogo2.png"),
|
||||
position2d<int>(10,10));
|
||||
|
||||
|
||||
/*
|
||||
That's all, we only have to draw everything.
|
||||
*/
|
||||
|
||||
while(device->run() && driver)
|
||||
if (device->isWindowActive())
|
||||
{
|
||||
driver->beginScene(true, true, SColor(0,200,200,200));
|
||||
|
||||
env->drawAll();
|
||||
|
||||
driver->endScene();
|
||||
}
|
||||
|
||||
device->drop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
**/
|
225
examples/05.UserInterface/tutorial.html
Normal file
225
examples/05.UserInterface/tutorial.html
Normal file
@ -0,0 +1,225 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Irrlicht Engine Tutorial</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
</head>
|
||||
|
||||
<body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
|
||||
<br>
|
||||
<table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
|
||||
<tr>
|
||||
<td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
|
||||
<td bgcolor="#666699" width="100%">
|
||||
<div align="center">
|
||||
<div align="center"></div>
|
||||
<div align="left"><b><font color="#FFFFFF">Tutorial 5.User Interface</font></b></div>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr bgcolor="#eeeeff">
|
||||
<td height="90" colspan="2">
|
||||
<div align="left">
|
||||
<p>This tutorial shows how to use the built in User Interface of the Irrlicht
|
||||
Engine. It will give a brief overview and show how to create and use
|
||||
windows, buttons, scroll bars, static texts and list boxes. </p>
|
||||
<p>The program which is described here will look like this:</p>
|
||||
<p align="center"><img src="../../media/005shot.jpg" width="259" height="204"><br>
|
||||
</p>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
|
||||
<tr>
|
||||
<td bgcolor="#666699"> <div align="center"><b><font color="#FFFFFF"></font></b></div>
|
||||
<b><font color="#FFFFFF">Lets start!</font></b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height="90" bgcolor="#eeeeff" valign="top"> <div align="left">
|
||||
<p>As always, we include the header files (conio and curses for getting
|
||||
user input from the console), and use the irrlicht namespaces. We also
|
||||
store a pointer to the Irrlicht device, a counter variable for changing
|
||||
the creation position of a window, and a pointer to a listbox.</p>
|
||||
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
|
||||
<tr>
|
||||
<td> <pre>#include <irrlicht.h>
|
||||
#include <iostream><br>
|
||||
using namespace irr;</pre>
|
||||
<pre>using namespace core;
|
||||
using namespace scene;
|
||||
using namespace video;
|
||||
using namespace io;
|
||||
using namespace gui;</pre>
|
||||
<pre>#pragma comment(lib, "Irrlicht.lib")</pre>
|
||||
<pre>IrrlichtDevice *device = 0;
|
||||
s32 cnt = 0;
|
||||
IGUIListBox* listbox = 0;
|
||||
</pre></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>The Event Receiver is not only capable of getting keyboard and mouse
|
||||
input events, but also events of the graphical user interface (gui).
|
||||
There are events for almost everything: Button click, Listbox selection
|
||||
change, events that say that a element was hovered and so on. To be
|
||||
able to react to some of these events, we create <br>
|
||||
an event receiver. We only react to gui events, and if it's such an
|
||||
event, we get the id of the caller (the gui element which caused the
|
||||
event) and get the pointer to the gui environment. </p>
|
||||
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
|
||||
<tr>
|
||||
<td> <pre>class MyEventReceiver : public IEventReceiver<br>{<br>public:<br> virtual bool OnEvent(const SEvent& event)<br> {<br> if (event.EventType == EET_GUI_EVENT)<br> {<br> s32 id = event.GUIEvent.Caller->getID();<br> IGUIEnvironment* env = device->getGUIEnvironment();</pre>
|
||||
<pre> switch(event.GUIEvent.EventType)
|
||||
{</pre>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> If a scrollbar changed its scroll position, and it is 'our' scrollbar
|
||||
(the one with id 104), then we change the <br>
|
||||
transparency of all gui elements. This is a very easy task: There is
|
||||
a skin object, in which all color settings are stored. We simply go
|
||||
through all colors stored in the skin and change their alpha value.
|
||||
</p>
|
||||
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
|
||||
<tr>
|
||||
<td height="80"> <pre>case EGET_SCROLL_BAR_CHANGED:<br> if (id == 104)<br> {<br> s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();<br> <br> for (s32 i=0; i<EGDC_COUNT ; ++i)<br> {<br> SColor col = env->getSkin()->getColor((EGUI_DEFAULT_COLOR)i);<br> col.setAlpha(pos);<br> env->getSkin()->setColor((EGUI_DEFAULT_COLOR)i, col);<br> }<br> }<br>break;</pre></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>If a button was clicked, it could be one of 'our' three buttons. If
|
||||
it is the first, we shut down the engine.<br>
|
||||
If it is the second, we create a little window with some text on it.
|
||||
We also add a string to the list box to log<br>
|
||||
what happened. And if it is the third button, we create a file open
|
||||
dialog, and add also this as string to the list box.<br>
|
||||
That's all for the event receiver.</p>
|
||||
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
|
||||
<tr>
|
||||
<td>
|
||||
<pre> case EGET_BUTTON_CLICKED:
|
||||
if (id == 101)
|
||||
{
|
||||
device->closeDevice();
|
||||
return true;
|
||||
}</pre>
|
||||
<pre> if (id == 102)
|
||||
{
|
||||
listbox->addItem(L"Window created");
|
||||
cnt += 30;
|
||||
if (cnt > 200)
|
||||
cnt = 0;</pre>
|
||||
<pre> IGUIWindow* window = env->addWindow(
|
||||
rect<s32>(100 + cnt, 100 + cnt, 300 + cnt, 200 + cnt), <br> false, // modal?
|
||||
L"Test window");</pre>
|
||||
<pre> env->addStaticText(L"Please close me",
|
||||
rect<s32>(35,35,140,50),
|
||||
true, // border?,
|
||||
false, // wordwrap?
|
||||
window);
|
||||
|
||||
return true;
|
||||
}</pre>
|
||||
<pre> if (id == 103)
|
||||
{
|
||||
listbox->addItem(L"File open");
|
||||
env->addFileOpenDialog(L"Please choose a file.");
|
||||
return true;
|
||||
}</pre>
|
||||
<pre> break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};</pre>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>Ok, now for the more interesting part. First, create the Irrlicht device.
|
||||
As in some examples before, we ask the user which driver he wants to
|
||||
use for this example:</p>
|
||||
</div>
|
||||
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
|
||||
<tr>
|
||||
<td> <pre>int main()
|
||||
{
|
||||
// ask user for driver
|
||||
video::E_DRIVER_TYPE driverType;
|
||||
|
||||
|
||||
printf("Please select the driver you want for this example:\n"\<br> " (a) Direct3D 9.0c\n (b) Direct3D 8.1\n (c) OpenGL 1.5\n"\<br> " (d) Software Renderer\n (e) Apfelbaum Software Renderer\n"\<br> " (f) NullDevice\n (otherKey) exit\n\n");<br><br> char i;<br> std::cin >> i;<br>
|
||||
switch(i)<br> {<br> case 'a': driverType = video::EDT_DIRECT3D9;break;<br> case 'b': driverType = video::EDT_DIRECT3D8;break;<br> case 'c': driverType = video::EDT_OPENGL; break;<br> case 'd': driverType = video::EDT_SOFTWARE; break;<br> case 'e': driverType = video::EDT_BURNINGSVIDEO;break;<br> case 'f': driverType = video::EDT_NULL; break;<br> default: return 1;<br> }
|
||||
|
||||
// create device and exit if creation failed
|
||||
device = createDevice(driverType, core::dimension2d<s32>(640, 480));<br>
|
||||
if (device == 0)
|
||||
return 1;
|
||||
</pre>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>The creation was successful, now we set the event receiver and store
|
||||
pointers to the driver and to the gui environment. </p>
|
||||
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
|
||||
<tr>
|
||||
<td><pre>MyEventReceiver receiver;
|
||||
device->setEventReceiver(&receiver);
|
||||
device->setWindowCaption(L"Irrlicht Engine - User Inferface Demo");</pre>
|
||||
<pre>video::IVideoDriver* driver = device->getVideoDriver();
|
||||
IGUIEnvironment* env = device->getGUIEnvironment();
|
||||
</pre>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>We add three buttons. The first one closes the engine. The second creates
|
||||
a window and the third opens a file open dialog. The third parameter is
|
||||
the id of the button, with which we can easily identify the button in
|
||||
the event receiver.</p>
|
||||
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
|
||||
<tr>
|
||||
<td><pre>env->addButton(rect<s32>(10,240,100,270), 0, 101, L"Quit");<br>env->addButton(rect<s32>(10,280,100,320), 0, 102, L"New Window");<br>env->addButton(rect<s32>(10,330,100,370), 0, 103, L"File Open");</pre></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> Now, we add a static text and a scrollbar, which modifies the transparency
|
||||
of all gui elements. We set the maximum value of the scrollbar to 255,
|
||||
because that's the maximal value for a color value.<br>
|
||||
Then we create an other static text and a list box.</p>
|
||||
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
|
||||
<tr>
|
||||
<td><pre>env->addStaticText(L"Transparent Control:", rect<s32>(150,20,350,40), true);<br>IGUIScrollBar* scrollbar = env->addScrollBar(true,
|
||||
rect<s32>(150, 45, 350, 60), 0, 104);<br>scrollbar->setMax(255);</pre>
|
||||
<pre>env->addStaticText(L"Logging ListBox:", rect<s32>(50,110,250,130), true);
|
||||
listbox = env->addListBox(rect<s32>(50, 140, 250, 210));</pre></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
To make the font a little bit nicer, we load an external font and set it
|
||||
as new font in the skin. An at last, we create a nice Irrlicht Engine logo
|
||||
in the top left corner. <br>
|
||||
<br>
|
||||
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
|
||||
<tr>
|
||||
<td> <pre>IGUISkin* skin = env->getSkin();<br>IGUIFont* font = env->getFont("../../media/fonthaettenschweiler.bmp");<br>if (font)<br> skin->setFont(font);</pre>
|
||||
<pre>IGUIImage* img = env->addImage(<br> driver->getTexture("../../media/irrlichtlogoalpha.tga"),<br> position2d<int>(10,10));</pre></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>That's all, we only have to draw everything.</p>
|
||||
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
|
||||
<tr>
|
||||
<td>
|
||||
<pre> while(device->run() && driver)<br> if (device->isWindowActive()) <br> {<br> driver->beginScene(true, true, SColor(0,122,65,171));
|
||||
env->drawAll();
|
||||
driver->endScene();
|
||||
}
|
||||
|
||||
device->drop();</pre>
|
||||
<pre> return 0;
|
||||
}</pre>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
</body>
|
||||
</html>
|
Reference in New Issue
Block a user