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Import irrlicht 1.8.4 release
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include/IGUISpriteBank.h
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95
include/IGUISpriteBank.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__
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#define __I_GUI_SPRITE_BANK_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "irrArray.h"
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#include "SColor.h"
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#include "rect.h"
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namespace irr
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{
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namespace video
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{
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class ITexture;
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} // end namespace video
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namespace gui
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{
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//! A single sprite frame.
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struct SGUISpriteFrame
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{
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u32 textureNumber;
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u32 rectNumber;
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};
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//! A sprite composed of several frames.
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struct SGUISprite
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{
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SGUISprite() : Frames(), frameTime(0) {}
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core::array<SGUISpriteFrame> Frames;
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u32 frameTime;
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};
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//! Sprite bank interface.
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/** See http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25742&highlight=spritebank
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* for more information how to use the spritebank.
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*/
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class IGUISpriteBank : public virtual IReferenceCounted
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{
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public:
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//! Returns the list of rectangles held by the sprite bank
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virtual core::array< core::rect<s32> >& getPositions() = 0;
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//! Returns the array of animated sprites within the sprite bank
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virtual core::array< SGUISprite >& getSprites() = 0;
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//! Returns the number of textures held by the sprite bank
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virtual u32 getTextureCount() const = 0;
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//! Gets the texture with the specified index
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virtual video::ITexture* getTexture(u32 index) const = 0;
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//! Adds a texture to the sprite bank
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virtual void addTexture(video::ITexture* texture) = 0;
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//! Changes one of the textures in the sprite bank
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virtual void setTexture(u32 index, video::ITexture* texture) = 0;
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//! Add the texture and use it for a single non-animated sprite.
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//! The texture and the corresponding rectangle and sprite will all be added to the end of each array.
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//! returns the index of the sprite or -1 on failure
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virtual s32 addTextureAsSprite(video::ITexture* texture) = 0;
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//! clears sprites, rectangles and textures
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virtual void clear() = 0;
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//! Draws a sprite in 2d with position and color
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virtual void draw2DSprite(u32 index, const core::position2di& pos,
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const core::rect<s32>* clip=0,
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const video::SColor& color= video::SColor(255,255,255,255),
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u32 starttime=0, u32 currenttime=0,
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bool loop=true, bool center=false) = 0;
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//! Draws a sprite batch in 2d using an array of positions and a color
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virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
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const core::rect<s32>* clip=0,
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const video::SColor& color= video::SColor(255,255,255,255),
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u32 starttime=0, u32 currenttime=0,
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bool loop=true, bool center=false) = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // __I_GUI_SPRITE_BANK_H_INCLUDED__
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