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Import irrlicht 1.8.4 release
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include/IParticleCylinderEmitter.h
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59
include/IParticleCylinderEmitter.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
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#define __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
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#include "IParticleEmitter.h"
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namespace irr
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{
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namespace scene
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{
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//! A particle emitter which emits from a cylindrically shaped space.
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class IParticleCylinderEmitter : public IParticleEmitter
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{
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public:
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//! Set the center of the radius for the cylinder, at one end of the cylinder
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virtual void setCenter( const core::vector3df& center ) = 0;
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//! Set the normal of the cylinder
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virtual void setNormal( const core::vector3df& normal ) = 0;
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//! Set the radius of the cylinder
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virtual void setRadius( f32 radius ) = 0;
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//! Set the length of the cylinder
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virtual void setLength( f32 length ) = 0;
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//! Set whether or not to draw points inside the cylinder
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virtual void setOutlineOnly( bool outlineOnly = true ) = 0;
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//! Get the center of the cylinder
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virtual const core::vector3df& getCenter() const = 0;
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//! Get the normal of the cylinder
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virtual const core::vector3df& getNormal() const = 0;
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//! Get the radius of the cylinder
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virtual f32 getRadius() const = 0;
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//! Get the center of the cylinder
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virtual f32 getLength() const = 0;
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//! Get whether or not to draw points inside the cylinder
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virtual bool getOutlineOnly() const = 0;
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//! Get emitter type
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virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_CYLINDER; }
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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