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Import irrlicht 1.8.4 release
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9
media/opengl.frag
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9
media/opengl.frag
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uniform sampler2D myTexture;
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void main (void)
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{
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vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
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col *= gl_Color;
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gl_FragColor = col * 4.0;
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}
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