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BurningVideo 0.51 - NormalMap
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6101 dfc29bdd-3216-0410-991c-e03cc46cb475
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Changes in 1.9 (not yet released)
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- BurningVideo: 0.50
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- BurningVideo: 0.51
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- 10 year anniversary update
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- Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map]
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- increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
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- Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
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- 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
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- Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
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- NormalMap for 1 Light accurate. still all lights are accumulated
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- SuperTuxKart 8.0.1 playable
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- Known Problems
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- Depthbuffer range not equal to Hardware Drivers. Problems with Orthographic Stencil Shadows
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- Triangle MipMap Selection. Wrong for TextureAtlas and Billboards
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- Fix CPLYMeshFileLoader checking for wrong vertex count when switching between 16/32 bit. Thanks @randomMesh for reporting.
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- Fix bug that AnimatedMeshSceneNode ignored ReadOnlyMaterials flag when checking materials for transparent render passes.
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- Unify checks if materials should use transparent render pass with new IVideoDriver::needsTransparentRenderPass function.
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