BurningVideo 0.51 - NormalMap

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6101 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2020-02-27 00:17:46 +00:00
parent 725391bf50
commit 704c9eec83
5 changed files with 48 additions and 119 deletions

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Changes in 1.9 (not yet released)
- BurningVideo: 0.50
- BurningVideo: 0.51
- 10 year anniversary update
- Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map]
- increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
- Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
- 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
- Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
- NormalMap for 1 Light accurate. still all lights are accumulated
- SuperTuxKart 8.0.1 playable
- Known Problems
- Depthbuffer range not equal to Hardware Drivers. Problems with Orthographic Stencil Shadows
- Triangle MipMap Selection. Wrong for TextureAtlas and Billboards
- Fix CPLYMeshFileLoader checking for wrong vertex count when switching between 16/32 bit. Thanks @randomMesh for reporting.
- Fix bug that AnimatedMeshSceneNode ignored ReadOnlyMaterials flag when checking materials for transparent render passes.
- Unify checks if materials should use transparent render pass with new IVideoDriver::needsTransparentRenderPass function.