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Delete deprecated video driver methods
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@ -96,15 +96,6 @@ namespace video
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virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);
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//! draws a set of 2d images
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virtual void draw2DImageBatch(const video::ITexture* texture,
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const core::position2d<s32>& pos,
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const core::array<core::rect<s32> >& sourceRects,
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const core::array<s32>& indices, s32 kerningWidth = 0,
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const core::rect<s32>* clipRect=0,
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SColor color=SColor(255,255,255,255),
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bool useAlphaChannelOfTexture=false) override;
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//! draws a set of 2d images, using a color and the alpha channel of the texture if desired.
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virtual void draw2DImageBatch(const video::ITexture* texture,
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const core::array<core::position2d<s32> >& positions,
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@ -127,9 +118,6 @@ namespace video
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const core::position2d<s32>& end,
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SColor color=SColor(255,255,255,255)) override;
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//! Draws a single pixel
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void drawPixel(u32 x, u32 y, const SColor & color) override;
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//! Draws a 3d line.
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virtual void draw3DLine(const core::vector3df& start,
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const core::vector3df& end,
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@ -141,16 +129,6 @@ namespace video
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//! Sets the dynamic ambient light color.
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void setAmbientLight(const SColorf& color) override;
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//! Draws a shadow volume into the stencil buffer.
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void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0) override;
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//! Fills the stencil shadow with color.
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virtual void drawStencilShadow(bool clearStencilBuffer=false,
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video::SColor leftUpEdge = video::SColor(0,0,0,0),
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video::SColor rightUpEdge = video::SColor(0,0,0,0),
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video::SColor leftDownEdge = video::SColor(0,0,0,0),
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video::SColor rightDownEdge = video::SColor(0,0,0,0)) override;
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//! sets a viewport
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void setViewPort(const core::rect<s32>& area) override;
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