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Add IMeshBuffer::getType
Allows to find out which class a meshbuffer has. I used the same kind of style as ISceneNode::getType. So using four CC codes and virtual functions (instead of type variable). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6330 dfc29bdd-3216-0410-991c-e03cc46cb475
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Changes in 1.9 (not yet released)
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- Add IMeshBuffer::getType to allow finding out which class type a meshbuffer has (similar to ISceneNode::getType).
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- Add IGUIImage::flip to flip/mirror images
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- IBillboardSceneNode got functions to access meshbuffers. So uv-coordinates can now be modified directly (previously only possible via texture matrix).
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- vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division.
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