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Add IMeshBuffer::getType
Allows to find out which class a meshbuffer has. I used the same kind of style as ISceneNode::getType. So using four CC codes and virtual functions (instead of type variable). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6330 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -383,6 +383,12 @@ struct SSkinMeshBuffer : public IMeshBuffer
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virtual u32 getChangedID_Index() const IRR_OVERRIDE {return ChangedID_Index;}
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//! Returns type of the class implementing the IMeshBuffer
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virtual EMESH_BUFFER_TYPE getType() const IRR_OVERRIDE
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{
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return EMBT_SKIN;
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}
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//! Call this after changing the positions of any vertex.
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void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
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