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Add IMeshBuffer::getType
Allows to find out which class a meshbuffer has. I used the same kind of style as ISceneNode::getType. So using four CC codes and virtual functions (instead of type variable). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6330 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
@ -844,6 +844,7 @@
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<ClInclude Include="..\..\include\EHardwareBufferFlags.h" />
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<ClInclude Include="..\..\include\EMaterialFlags.h" />
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<ClInclude Include="..\..\include\EMaterialTypes.h" />
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<ClInclude Include="..\..\include\EMeshBufferTypes.h" />
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<ClInclude Include="..\..\include\EReadFileType.h" />
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<ClInclude Include="..\..\include\EShaderTypes.h" />
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<ClInclude Include="..\..\include\fast_atof.h" />
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@ -859,8 +860,8 @@
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<ClInclude Include="..\..\include\IImageWriter.h" />
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<ClInclude Include="..\..\include\IIndexBuffer.h" />
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<ClInclude Include="..\..\include\ILightManager.h" />
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<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
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<ClInclude Include="..\..\include\IProfiler.h" />
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<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
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<ClInclude Include="..\..\include\IProfiler.h" />
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<ClInclude Include="..\..\include\ILogger.h" />
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<ClInclude Include="..\..\include\IMemoryReadFile.h" />
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<ClInclude Include="..\..\include\IOSOperator.h" />
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@ -869,7 +870,7 @@
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<ClInclude Include="..\..\include\IRenderTarget.h" />
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<ClInclude Include="..\..\include\IrrCompileConfig.h" />
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<ClInclude Include="..\..\include\irrlicht.h" />
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<ClInclude Include="..\..\include\leakHunter.h" />
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<ClInclude Include="..\..\include\leakHunter.h" />
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<ClInclude Include="..\..\include\IrrlichtDevice.h" />
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<ClInclude Include="..\..\include\irrTypes.h" />
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<ClInclude Include="..\..\include\ISceneUserDataSerializer.h" />
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@ -1035,7 +1036,7 @@
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<ClInclude Include="burning_shader_compile_triangle.h" />
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<ClInclude Include="burning_shader_compile_verify.h" />
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<ClInclude Include="CB3DMeshWriter.h" />
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<ClInclude Include="CBlit.h" />
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<ClInclude Include="CBlit.h" />
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<ClInclude Include="CD3D9RenderTarget.h" />
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<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
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<ClInclude Include="CDefaultSceneNodeFactory.h" />
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@ -1194,7 +1195,7 @@
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<ClInclude Include="COSOperator.h" />
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<ClInclude Include="CTimer.h" />
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<ClInclude Include="os.h" />
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<ClInclude Include="CProfiler.h" />
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<ClInclude Include="CProfiler.h" />
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<ClInclude Include="EProfileIDs.h" />
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<ClInclude Include="lzma\LzmaDec.h" />
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<ClInclude Include="lzma\Types.h" />
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@ -1461,7 +1462,7 @@
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<ClCompile Include="os.cpp" />
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<ClCompile Include="utf8.cpp" />
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<ClCompile Include="CProfiler.cpp" />
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<ClCompile Include="leakHunter.cpp" />
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<ClCompile Include="leakHunter.cpp" />
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<ClCompile Include="lzma\LzmaDec.c" />
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<ClCompile Include="zlib\adler32.c" />
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<ClCompile Include="zlib\compress.c" />
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