Add IMeshBuffer::getType

Allows to find out which class a meshbuffer has.
I used the same kind of style as ISceneNode::getType. So using four CC codes and virtual functions (instead of type variable).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6330 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-04-11 14:36:49 +00:00
parent 64fc9113fc
commit 71e9798d2a
10 changed files with 482 additions and 375 deletions

View File

@ -844,6 +844,7 @@
<ClInclude Include="..\..\include\EHardwareBufferFlags.h" />
<ClInclude Include="..\..\include\EMaterialFlags.h" />
<ClInclude Include="..\..\include\EMaterialTypes.h" />
<ClInclude Include="..\..\include\EMeshBufferTypes.h" />
<ClInclude Include="..\..\include\EReadFileType.h" />
<ClInclude Include="..\..\include\EShaderTypes.h" />
<ClInclude Include="..\..\include\fast_atof.h" />
@ -859,8 +860,8 @@
<ClInclude Include="..\..\include\IImageWriter.h" />
<ClInclude Include="..\..\include\IIndexBuffer.h" />
<ClInclude Include="..\..\include\ILightManager.h" />
<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
<ClInclude Include="..\..\include\IProfiler.h" />
<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
<ClInclude Include="..\..\include\IProfiler.h" />
<ClInclude Include="..\..\include\ILogger.h" />
<ClInclude Include="..\..\include\IMemoryReadFile.h" />
<ClInclude Include="..\..\include\IOSOperator.h" />
@ -869,7 +870,7 @@
<ClInclude Include="..\..\include\IRenderTarget.h" />
<ClInclude Include="..\..\include\IrrCompileConfig.h" />
<ClInclude Include="..\..\include\irrlicht.h" />
<ClInclude Include="..\..\include\leakHunter.h" />
<ClInclude Include="..\..\include\leakHunter.h" />
<ClInclude Include="..\..\include\IrrlichtDevice.h" />
<ClInclude Include="..\..\include\irrTypes.h" />
<ClInclude Include="..\..\include\ISceneUserDataSerializer.h" />
@ -1035,7 +1036,7 @@
<ClInclude Include="burning_shader_compile_triangle.h" />
<ClInclude Include="burning_shader_compile_verify.h" />
<ClInclude Include="CB3DMeshWriter.h" />
<ClInclude Include="CBlit.h" />
<ClInclude Include="CBlit.h" />
<ClInclude Include="CD3D9RenderTarget.h" />
<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
<ClInclude Include="CDefaultSceneNodeFactory.h" />
@ -1194,7 +1195,7 @@
<ClInclude Include="COSOperator.h" />
<ClInclude Include="CTimer.h" />
<ClInclude Include="os.h" />
<ClInclude Include="CProfiler.h" />
<ClInclude Include="CProfiler.h" />
<ClInclude Include="EProfileIDs.h" />
<ClInclude Include="lzma\LzmaDec.h" />
<ClInclude Include="lzma\Types.h" />
@ -1461,7 +1462,7 @@
<ClCompile Include="os.cpp" />
<ClCompile Include="utf8.cpp" />
<ClCompile Include="CProfiler.cpp" />
<ClCompile Include="leakHunter.cpp" />
<ClCompile Include="leakHunter.cpp" />
<ClCompile Include="lzma\LzmaDec.c" />
<ClCompile Include="zlib\adler32.c" />
<ClCompile Include="zlib\compress.c" />