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Fix VS2010 project file.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6100 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1005,6 +1005,13 @@
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<ClInclude Include="..\..\include\IGUIToolbar.h" />
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<ClInclude Include="..\..\include\IGUIToolbar.h" />
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<ClInclude Include="..\..\include\IGUITreeView.h" />
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<ClInclude Include="..\..\include\IGUITreeView.h" />
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<ClInclude Include="..\..\include\IGUIWindow.h" />
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<ClInclude Include="..\..\include\IGUIWindow.h" />
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<ClInclude Include="burning_shader_color_fraq.h" />
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<ClInclude Include="burning_shader_compile_fragment_default.h" />
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<ClInclude Include="burning_shader_compile_fragment_end.h" />
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<ClInclude Include="burning_shader_compile_fragment_start.h" />
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<ClInclude Include="burning_shader_compile_start.h" />
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<ClInclude Include="burning_shader_compile_triangle.h" />
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<ClInclude Include="burning_shader_compile_verify.h" />
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<ClInclude Include="CB3DMeshWriter.h" />
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<ClInclude Include="CB3DMeshWriter.h" />
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<ClInclude Include="CD3D9RenderTarget.h" />
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<ClInclude Include="CD3D9RenderTarget.h" />
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<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
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<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
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@ -1258,6 +1265,7 @@
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<None Include="..\..\readme.txt" />
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<None Include="..\..\readme.txt" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="burning_shader_color.cpp" />
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<ClCompile Include="CB3DMeshWriter.cpp" />
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<ClCompile Include="CB3DMeshWriter.cpp" />
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<ClCompile Include="CD3D9RenderTarget.cpp" />
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<ClCompile Include="CD3D9RenderTarget.cpp" />
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<ClCompile Include="CDefaultSceneNodeAnimatorFactory.cpp" />
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<ClCompile Include="CDefaultSceneNodeAnimatorFactory.cpp" />
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@ -1299,6 +1307,8 @@
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<ClCompile Include="CQ3LevelMesh.cpp" />
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<ClCompile Include="CQ3LevelMesh.cpp" />
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<ClCompile Include="CSkinnedMesh.cpp" />
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<ClCompile Include="CSkinnedMesh.cpp" />
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<ClCompile Include="CSTLMeshFileLoader.cpp" />
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<ClCompile Include="CSTLMeshFileLoader.cpp" />
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<ClCompile Include="CTRGouraudNoZ2.cpp" />
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<ClCompile Include="CTR_transparent_reflection_2_layer.cpp" />
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<ClCompile Include="CWGLManager.cpp" />
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<ClCompile Include="CWGLManager.cpp" />
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<ClCompile Include="CXMeshFileLoader.cpp" />
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<ClCompile Include="CXMeshFileLoader.cpp" />
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<ClCompile Include="CAnimatedMeshSceneNode.cpp" />
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<ClCompile Include="CAnimatedMeshSceneNode.cpp" />
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@ -1344,6 +1344,27 @@
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\include\IOctreeSceneNode.h">
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<ClInclude Include="..\..\include\IOctreeSceneNode.h">
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<Filter>include\scene</Filter>
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_color_fraq.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_compile_fragment_default.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_compile_fragment_end.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_compile_fragment_start.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_compile_start.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_compile_triangle.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_compile_verify.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -2281,6 +2302,15 @@
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</ClCompile>
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</ClCompile>
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<ClCompile Include="CWGLManager.cpp">
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<ClCompile Include="CWGLManager.cpp">
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<Filter>Irrlicht\video\OpenGL Context</Filter>
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<Filter>Irrlicht\video\OpenGL Context</Filter>
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</ClCompile>
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<ClCompile Include="burning_shader_color.cpp">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClCompile>
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<ClCompile Include="CTR_transparent_reflection_2_layer.cpp">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClCompile>
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<ClCompile Include="CTRGouraudNoZ2.cpp">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClCompile>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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