diff --git a/include/ISceneManager.h b/include/ISceneManager.h
index 576621e8..83bff381 100644
--- a/include/ISceneManager.h
+++ b/include/ISceneManager.h
@@ -139,21 +139,12 @@ namespace scene
*
Format |
* Description |
*
- *
- * Bliz Basic B3D (.b3d) |
- * Loader for blitz basic files, developed by Mark
- * Sibly. This is the ideal animated mesh format for game
- * characters as it is both rigidly defined and widely
- * supported by modeling and animation software.
- * As this format supports skeletal animations, an
- * ISkinnedMesh will be returned by this importer. |
- *
*
*
* To load and display a mesh quickly, just do this:
* \code
* SceneManager->addAnimatedMeshSceneNode(
- * SceneManager->getMesh("yourmesh.3ds"));
+ * SceneManager->getMesh("yourmesh.gltf"));
* \endcode
* If you would like to implement and add your own file format loader to Irrlicht,
* see addExternalMeshLoader().