diff --git a/include/ISceneManager.h b/include/ISceneManager.h index 576621e8..83bff381 100644 --- a/include/ISceneManager.h +++ b/include/ISceneManager.h @@ -139,21 +139,12 @@ namespace scene * Format * Description * - * - * Bliz Basic B3D (.b3d) - * Loader for blitz basic files, developed by Mark - * Sibly. This is the ideal animated mesh format for game - * characters as it is both rigidly defined and widely - * supported by modeling and animation software. - * As this format supports skeletal animations, an - * ISkinnedMesh will be returned by this importer. - * * * * To load and display a mesh quickly, just do this: * \code * SceneManager->addAnimatedMeshSceneNode( - * SceneManager->getMesh("yourmesh.3ds")); + * SceneManager->getMesh("yourmesh.gltf")); * \endcode * If you would like to implement and add your own file format loader to Irrlicht, * see addExternalMeshLoader().