diff --git a/source/Irrlicht/COpenGLDriver.cpp b/source/Irrlicht/COpenGLDriver.cpp index b4b63c6e..3852b137 100644 --- a/source/Irrlicht/COpenGLDriver.cpp +++ b/source/Irrlicht/COpenGLDriver.cpp @@ -2750,7 +2750,7 @@ void COpenGLDriver::setTextureRenderStates(const SMaterial& material, bool reset statesCache.IsCached = false; #ifdef GL_VERSION_2_1 - if (Version >= 210) + if (Version >= 201) { if (!statesCache.IsCached || material.TextureLayer[i].LODBias != statesCache.LODBias) { diff --git a/source/Irrlicht/COpenGLExtensionHandler.cpp b/source/Irrlicht/COpenGLExtensionHandler.cpp index 16162640..6732ce6f 100644 --- a/source/Irrlicht/COpenGLExtensionHandler.cpp +++ b/source/Irrlicht/COpenGLExtensionHandler.cpp @@ -84,11 +84,11 @@ COpenGLExtensionHandler::COpenGLExtensionHandler() : pGlBlendFuncIndexedAMD(0), pGlBlendFunciARB(0), pGlBlendFuncSeparateIndexedAMD(0), pGlBlendFuncSeparateiARB(0), pGlBlendEquationIndexedAMD(0), pGlBlendEquationiARB(0), pGlBlendEquationSeparateIndexedAMD(0), pGlBlendEquationSeparateiARB(0), // DSA - pGlTextureStorage2D(0), pGlTextureStorage3D(0), pGlTextureSubImage2D(0), pGlNamedFramebufferTexture(0), + pGlTextureStorage2D(0), pGlTextureStorage3D(0), pGlTextureSubImage2D(0), pGlGetTextureImage(0), pGlNamedFramebufferTexture(0), pGlTextureParameteri(0), pGlCreateTextures(0), pGlCreateFramebuffers(0), pGlBindTextures(0), pGlGenerateTextureMipmap(0), // DSA with EXT or functions to simulate it - pGlTextureSubImage2DEXT(0), pGlTextureStorage2DEXT(0), pGlTexStorage2D(0), pGlTextureStorage3DEXT(0), - pGlTexStorage3D(0), pGlNamedFramebufferTextureEXT(0), pGlFramebufferTexture(0), pGlGenerateTextureMipmapEXT(0) + pGlTextureStorage2DEXT(0), pGlTexStorage2D(0), pGlTextureStorage3DEXT(0), pGlTexStorage3D(0), pGlTextureSubImage2DEXT(0), pGlGetTextureImageEXT(0), + pGlNamedFramebufferTextureEXT(0), pGlFramebufferTexture(0), pGlGenerateTextureMipmapEXT(0) #if defined(GLX_SGI_swap_control) ,pGlxSwapIntervalSGI(0) #endif @@ -567,9 +567,10 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer) pGlBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparateIndexedAMD"); pGlBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparateiARB"); - pGlTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2D"); pGlTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) IRR_OGL_LOAD_EXTENSION("glTextureStorage2D"); pGlTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) IRR_OGL_LOAD_EXTENSION("glTextureStorage3D"); + pGlTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2D"); + pGlGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImage"); pGlNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTexture"); pGlTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) IRR_OGL_LOAD_EXTENSION("glTextureParameteri"); pGlCreateTextures = (PFNGLCREATETEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glCreateTextures"); @@ -577,11 +578,12 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer) pGlBindTextures = (PFNGLBINDTEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glBindTextures"); pGlGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) IRR_OGL_LOAD_EXTENSION("glGenerateTextureMipmap"); //============================== - pGlTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2DEXT"); pGlTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureStorage2DEXT"); pGlTexStorage2D = (PFNGLTEXSTORAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage2D"); pGlTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureStorage3DEXT"); pGlTexStorage3D = (PFNGLTEXSTORAGE3DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage3D"); + pGlTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2DEXT"); + pGlGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImageEXT"); pGlNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTextureEXT"); pGlFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glFramebufferTexture"); pGlActiveTexture = (PFNGLACTIVETEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glActiveTexture"); @@ -751,7 +753,7 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer) #endif OcclusionQuerySupport=false; - Feature.BlendOperation = (Version >= 140) || + Feature.BlendOperation = (Version >= 104) || FeatureAvailable[IRR_EXT_blend_minmax] || FeatureAvailable[IRR_EXT_blend_subtract] || FeatureAvailable[IRR_EXT_blend_logic_op]; @@ -850,17 +852,17 @@ bool COpenGLExtensionHandler::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const return FeatureAvailable[IRR_ARB_occlusion_query] && OcclusionQuerySupport; case EVDF_POLYGON_OFFSET: // both features supported with OpenGL 1.1 - return Version>=110; + return Version>=101; case EVDF_BLEND_OPERATIONS: return Feature.BlendOperation; case EVDF_BLEND_SEPARATE: - return (Version>=140) || FeatureAvailable[IRR_EXT_blend_func_separate]; + return (Version>=104) || FeatureAvailable[IRR_EXT_blend_func_separate]; case EVDF_TEXTURE_MATRIX: return true; case EVDF_TEXTURE_COMPRESSED_DXT: return FeatureAvailable[IRR_EXT_texture_compression_s3tc]; case EVDF_TEXTURE_CUBEMAP: - return (Version >= 130) || FeatureAvailable[IRR_ARB_texture_cube_map] || FeatureAvailable[IRR_EXT_texture_cube_map]; + return (Version >= 103) || FeatureAvailable[IRR_ARB_texture_cube_map] || FeatureAvailable[IRR_EXT_texture_cube_map]; case EVDF_TEXTURE_CUBEMAP_SEAMLESS: return FeatureAvailable[IRR_ARB_seamless_cube_map]; case EVDF_DEPTH_CLAMP: diff --git a/source/Irrlicht/COpenGLExtensionHandler.h b/source/Irrlicht/COpenGLExtensionHandler.h index 05086f43..b30b2f49 100644 --- a/source/Irrlicht/COpenGLExtensionHandler.h +++ b/source/Irrlicht/COpenGLExtensionHandler.h @@ -86,6 +86,7 @@ static const char* const OpenGLFeatureStrings[] = { "GL_ARB_depth_buffer_float", "GL_ARB_depth_clamp", "GL_ARB_depth_texture", + "GL_ARB_direct_state_access", "GL_ARB_draw_buffers", "GL_ARB_draw_buffers_blend", "GL_ARB_draw_elements_base_vertex", @@ -572,6 +573,7 @@ class COpenGLExtensionHandler IRR_ARB_depth_buffer_float, IRR_ARB_depth_clamp, IRR_ARB_depth_texture, + IRR_ARB_direct_state_access, IRR_ARB_draw_buffers, IRR_ARB_draw_buffers_blend, IRR_ARB_draw_elements_base_vertex, @@ -1188,6 +1190,7 @@ class COpenGLExtensionHandler void extGlTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); void extGlTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); void extGlTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + void extGlGetTextureImage(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels); void extGlNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); void extGlTextureParameteri(GLuint texture, GLenum pname, GLint param); void extGlCreateTextures(GLenum target, GLsizei n, GLuint* textures); @@ -1347,6 +1350,7 @@ class COpenGLExtensionHandler PFNGLTEXTURESTORAGE2DPROC pGlTextureStorage2D; PFNGLTEXTURESTORAGE3DPROC pGlTextureStorage3D; PFNGLTEXTURESUBIMAGE2DPROC pGlTextureSubImage2D; + PFNGLGETTEXTUREIMAGEPROC pGlGetTextureImage; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC pGlNamedFramebufferTexture; PFNGLTEXTUREPARAMETERIPROC pGlTextureParameteri; PFNGLCREATETEXTURESPROC pGlCreateTextures; @@ -1354,11 +1358,12 @@ class COpenGLExtensionHandler PFNGLBINDTEXTURESPROC pGlBindTextures; PFNGLGENERATETEXTUREMIPMAPPROC pGlGenerateTextureMipmap; // DSA with EXT or functions to simulate it - PFNGLTEXTURESUBIMAGE2DEXTPROC pGlTextureSubImage2DEXT; PFNGLTEXTURESTORAGE2DEXTPROC pGlTextureStorage2DEXT; PFNGLTEXSTORAGE2DPROC pGlTexStorage2D; PFNGLTEXTURESTORAGE3DEXTPROC pGlTextureStorage3DEXT; PFNGLTEXSTORAGE3DPROC pGlTexStorage3D; + PFNGLTEXTURESUBIMAGE2DEXTPROC pGlTextureSubImage2DEXT; + PFNGLGETTEXTUREIMAGEEXTPROC pGlGetTextureImageEXT; PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC pGlNamedFramebufferTextureEXT; PFNGLFRAMEBUFFERTEXTUREPROC pGlFramebufferTexture; PFNGLGENERATETEXTUREMIPMAPEXTPROC pGlGenerateTextureMipmapEXT; @@ -2730,7 +2735,7 @@ inline void COpenGLExtensionHandler::irrGlBlendEquationSeparateIndexed(GLuint bu inline void COpenGLExtensionHandler::extGlTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) { - if (Version>=450) + if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access]) { #ifdef _IRR_OPENGL_USE_EXTPOINTER_ if (pGlTextureSubImage2D) @@ -2784,7 +2789,7 @@ inline void COpenGLExtensionHandler::extGlTextureSubImage2D(GLuint texture, GLen inline void COpenGLExtensionHandler::extGlTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { - if (Version>=450) + if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access]) { #ifdef _IRR_OPENGL_USE_EXTPOINTER_ if (pGlTextureStorage2D) @@ -2838,7 +2843,7 @@ inline void COpenGLExtensionHandler::extGlTextureStorage2D(GLuint texture, GLenu inline void COpenGLExtensionHandler::extGlTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { - if (Version>=450) + if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access]) { #ifdef _IRR_OPENGL_USE_EXTPOINTER_ if (pGlTextureStorage3D) @@ -2887,11 +2892,54 @@ inline void COpenGLExtensionHandler::extGlTextureStorage3D(GLuint texture, GLenu } } +inline void COpenGLExtensionHandler::extGlGetTextureImage(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) +{ + if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access]) + { +#ifdef _IRR_OPENGL_USE_EXTPOINTER_ + if (pGlGetTextureImage) + pGlGetTextureImage(texture,level,format,type,bufSize,pixels); +#else + glGetTextureImage(texture,level,format,type,bufSize,pixels); +#endif // _IRR_OPENGL_USE_EXTPOINTER_ + } + else if (FeatureAvailable[IRR_EXT_direct_state_access]) + { +#ifdef _IRR_OPENGL_USE_EXTPOINTER_ + if (pGlGetTextureImageEXT) + pGlGetTextureImageEXT(texture,target,level,format,type,pixels); +#else + glGetTextureImageEXT(texture,target,level,format,type,pixels); +#endif // _IRR_OPENGL_USE_EXTPOINTER_ + } + else + { + GLint bound; + switch (target) + { + case GL_TEXTURE_2D_ARRAY: + glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &bound); + break; + case GL_TEXTURE_3D: + glGetIntegerv(GL_TEXTURE_BINDING_3D, &bound); + break; + case GL_TEXTURE_CUBE_MAP_ARRAY: + glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &bound); + break; + default: + return; + } + glBindTexture(target, texture); + glGetTexImage(target,level,format,type,pixels); + glBindTexture(target, bound); + } +} + inline void COpenGLExtensionHandler::extGlNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) { if (!needsDSAFramebufferHack) { - if (Version>=450) + if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access]) { pGlNamedFramebufferTexture(framebuffer, attachment, texture, level); return; @@ -2925,7 +2973,7 @@ inline void COpenGLExtensionHandler::extGlTextureParameteri(GLuint texture, GLen inline void COpenGLExtensionHandler::extGlCreateTextures(GLenum target, GLsizei n, GLuint* textures) { - if (Version>=450) + if (Version>=405) { #ifdef _IRR_OPENGL_USE_EXTPOINTER_ if (pGlCreateTextures) @@ -2946,7 +2994,7 @@ inline void COpenGLExtensionHandler::extGlCreateFramebuffers(GLsizei n, GLuint* { if (!needsDSAFramebufferHack) { - if (Version>=450) + if (Version>=405) { pGlCreateFramebuffers(n, framebuffers); return; @@ -2963,7 +3011,7 @@ inline void COpenGLExtensionHandler::extGlBindTextures(GLuint first, GLsizei cou GL_TEXTURE_1D_ARRAY,GL_TEXTURE_2D_ARRAY,GL_TEXTURE_BUFFER, // GL 3.x GL_TEXTURE_CUBE_MAP_ARRAY,GL_TEXTURE_2D_MULTISAMPLE,GL_TEXTURE_2D_MULTISAMPLE_ARRAY}; // GL 4.x - if (Version>=440||FeatureAvailable[IRR_ARB_multi_bind]) + if (Version>=404||FeatureAvailable[IRR_ARB_multi_bind]) { #ifdef _IRR_OPENGL_USE_EXTPOINTER_ if (pGlBindTextures) @@ -2999,7 +3047,7 @@ inline void COpenGLExtensionHandler::extGlBindTextures(GLuint first, GLsizei cou inline void COpenGLExtensionHandler::extGlGenerateTextureMipmap(GLuint texture, GLenum target) { - if (Version>=450) + if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access]) { #ifdef _IRR_OPENGL_USE_EXTPOINTER_ if (pGlGenerateTextureMipmap)