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Successfully convert Win32 to Posix
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@ -222,8 +222,10 @@ std::tuple<bool, std::string> CB3DJSONMeshFileLoader::readChunkTEXS() {
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if (JSONDataContainer.contains("TEXS") && JSONDataContainer["TEXS"].is_array()) {
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if (JSONDataContainer.contains("TEXS") && JSONDataContainer["TEXS"].is_array()) {
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// We're referencing static memory.
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// We're referencing static memory.
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texs = JSONDataContainer["TEXS"];
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texs = JSONDataContainer["TEXS"];
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} {
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println("hello");
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} else {
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// Since it's optional, it succeeds if it's not there.
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// Since it's optional, it succeeds if it's not there.
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println("goodbye");
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return {true, ""};
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return {true, ""};
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}
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}
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@ -249,22 +251,27 @@ std::tuple<bool, std::string> CB3DJSONMeshFileLoader::readChunkTEXS() {
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if (t.contains("name") && t["name"].is_string()) {
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if (t.contains("name") && t["name"].is_string()) {
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// Strings are implicitly converted.
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// Strings are implicitly converted.
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std::string thing = t["name"];
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std::string textureName = t["name"];
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println(thing.c_str());
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B3DTexture.TextureName = textureName.c_str();
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// Convert Windows '\' to Posix '/'.
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B3DTexture.TextureName.replace('\\','/');
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println(B3DTexture.TextureName.c_str());
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}
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}
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// This part is a bit complex, for ease of use for the plugin dev/modders advantage.
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// This part is a bit complex, for ease of use for the plugin dev/modders advantage.
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if (t.contains("pos") && t["pos"].is_array()) {
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// if (t.contains("pos") && t["pos"].is_array()) {
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irr::core::vector2df pos {0,0};
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// irr::core::vector2df pos {0,0};
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auto posSuccess = grabVec2f(t, "pos", pos);
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// auto posSuccess = grabVec2f(t, "pos", pos);
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if (!std::get<0>(posSuccess)) {
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// if (!std::get<0>(posSuccess)) {
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return {false, "TEXS: " + std::get<1>(posSuccess)};
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// return {false, "TEXS: " + std::get<1>(posSuccess)};
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}
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// }
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} else {
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// } else {
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return {false, "Malformed \"pos\" in TEXS block. Must be an array with 2 numbers."};
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// return {false, "Malformed \"pos\" in TEXS block. Must be an array with 2 numbers."};
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}
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// }
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index++;
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index++;
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}
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}
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@ -293,7 +300,9 @@ std::tuple<bool, std::string> CB3DJSONMeshFileLoader::load() {
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}
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}
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// Success, failure reason
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// Success, failure reason
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println("reading");
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std::tuple<bool, std::string> texturesSuccess = this->readChunkTEXS();
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std::tuple<bool, std::string> texturesSuccess = this->readChunkTEXS();
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println("done reading");
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