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Remove leftover code from software rendering
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@ -12,7 +12,6 @@
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#include "CIrrDeviceStub.h"
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#include "IrrlichtDevice.h"
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#include "IImagePresenter.h"
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#include "IGUIEnvironment.h"
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#include "ICursorControl.h"
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@ -36,7 +35,7 @@ namespace irr
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namespace irr
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{
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class CIrrDeviceMacOSX : public CIrrDeviceStub, video::IImagePresenter
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class CIrrDeviceMacOSX : public CIrrDeviceStub
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{
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public:
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@ -68,9 +67,6 @@ namespace irr
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//! Checks if the Irrlicht window is minimized
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bool isWindowMinimized() const override;
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//! presents a surface in the client area
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bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0 ) override;
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//! notifies the device that it should close itself
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void closeDevice() override;
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@ -237,14 +233,12 @@ namespace irr
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NSWindow* Window;
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CGDirectDisplayID Display;
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NSBitmapImageRep* SoftwareDriverTarget;
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std::map<int,int> KeyCodes;
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int DeviceWidth;
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int DeviceHeight;
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int ScreenWidth;
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int ScreenHeight;
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u32 MouseButtonStates;
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u32 SoftwareRendererType;
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bool IsFullscreen;
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bool IsActive;
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bool IsShiftDown;
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