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Add enumerator back in for GLTF
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@ -21,6 +21,9 @@ namespace scene
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//! Unknown animated mesh type.
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EAMT_UNKNOWN = 0,
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//! Graphics Language Transmission Format 2.0 (.gltf) mesh
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EAMT_GLTF2,
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//! generic skinned mesh
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EAMT_SKINNED,
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