mirror of
https://github.com/minetest/irrlicht.git
synced 2025-06-28 06:20:21 +02:00
Avoid warning and make local variable lower-case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
56
examples/18.SplitScreen/Makefile
Normal file
56
examples/18.SplitScreen/Makefile
Normal file
@ -0,0 +1,56 @@
|
||||
# Makefile for Irrlicht Examples
|
||||
# It's usually sufficient to change just the target name and source file list
|
||||
# and be sure that CXX is set to a valid compiler
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||||
|
||||
# Name of the executable created (.exe will be added automatically if necessary)
|
||||
Target := 18.SplitScreen
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||||
# List of source files, separated by spaces
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||||
Sources := main.cpp
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||||
# Path to Irrlicht directory, should contain include/ and lib/
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||||
IrrlichtHome := ../..
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||||
# Path for the executable. Note that Irrlicht.dll should usually also be there for win32 systems
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BinPath = ../../bin/$(SYSTEM)
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||||
|
||||
# general compiler settings (might need to be set when compiling the lib, too)
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CPPFLAGS += -I$(IrrlichtHome)/include -I/usr/X11R6/include
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ifndef NDEBUG
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CXXFLAGS += -g -Wall
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else
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CXXFLAGS += -O3
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endif
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#default target is Linux
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all: all_linux
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# target specific settings
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all_linux all_win32 static_win32: LDFLAGS += -L$(IrrlichtHome)/lib/$(SYSTEM) -lIrrlicht
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all_linux: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm -lXext -lX11 -lXcursor
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all_linux clean_linux: SYSTEM=Linux
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all_win32 clean_win32 static_win32: SYSTEM=Win32-gcc
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all_win32 clean_win32 static_win32: SUF=.exe
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static_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
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all_win32: LDFLAGS += -lopengl32 -lm
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static_win32: LDFLAGS += -lgdi32 -lwinspool -lcomdlg32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lopengl32
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# name of the binary - only valid for targets which set SYSTEM
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DESTPATH = $(BinPath)/$(Target)$(SUF)
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all_linux all_win32 static_win32:
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$(warning Building...)
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
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clean: clean_linux clean_win32
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$(warning Cleaning...)
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clean_linux clean_win32:
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@$(RM) $(DESTPATH)
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.PHONY: all all_win32 static_win32 clean clean_linux clean_win32
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#multilib handling
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ifeq ($(HOSTTYPE), x86_64)
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LIBSELECT=64
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endif
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#solaris real-time features
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ifeq ($(HOSTTYPE), sun4)
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LDFLAGS += -lrt
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endif
|
55
examples/18.SplitScreen/SplitScreen.cbp
Normal file
55
examples/18.SplitScreen/SplitScreen.cbp
Normal file
@ -0,0 +1,55 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
|
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<FileVersion major="1" minor="6" />
|
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<Project>
|
||||
<Option title="Irrlicht Example 18 Split Screen" />
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<Option pch_mode="0" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Windows">
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<Option platforms="Windows;" />
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<Option output="../../bin/Win32-gcc/SplitScreen" prefix_auto="0" extension_auto="1" />
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<Option type="1" />
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<Option compiler="gcc" />
|
||||
<Option projectResourceIncludeDirsRelation="1" />
|
||||
<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add directory="../../lib/Win32-gcc" />
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</Linker>
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</Target>
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<Target title="Linux">
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<Option platforms="Unix;" />
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<Option output="../../bin/Linux/SplitScreen" prefix_auto="0" extension_auto="0" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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||||
<Add library="Xxf86vm" />
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<Add library="X11" />
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<Add library="GL" />
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||||
<Add directory="../../lib/Linux" />
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||||
</Linker>
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||||
</Target>
|
||||
</Build>
|
||||
<VirtualTargets>
|
||||
<Add alias="All" targets="Windows;Linux;" />
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</VirtualTargets>
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||||
<Compiler>
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||||
<Add option="-g" />
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<Add directory="../../include" />
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</Compiler>
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<Linker>
|
||||
<Add library="Irrlicht" />
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</Linker>
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||||
<Unit filename="main.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
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||||
<debugger />
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||||
<envvars />
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||||
</Extensions>
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||||
</Project>
|
||||
</CodeBlocks_project_file>
|
132
examples/18.SplitScreen/SplitScreen.vcproj
Normal file
132
examples/18.SplitScreen/SplitScreen.vcproj
Normal file
@ -0,0 +1,132 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="18.SplitScreen"
|
||||
ProjectGUID="{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}"
|
||||
Keyword="Win32Proj">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="Debug"
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||||
IntermediateDirectory="Debug"
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||||
ConfigurationType="1"
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||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
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||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
||||
MinimalRebuild="TRUE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="TRUE"
|
||||
DebugInformationFormat="4"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\18.SplitScreen.exe"
|
||||
LinkIncremental="0"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="$(OutDir)/SplitScreen.pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="Release"
|
||||
IntermediateDirectory="Release"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="TRUE">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/QIfist /Oa"
|
||||
Optimization="3"
|
||||
GlobalOptimizations="TRUE"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="TRUE"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="TRUE"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
RuntimeLibrary="4"
|
||||
BufferSecurityCheck="FALSE"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="TRUE"
|
||||
DebugInformationFormat="0"
|
||||
CallingConvention="1"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\18.SplitScreen.exe"
|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
GenerateDebugInformation="FALSE"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath=".\main.cpp">
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
290
examples/18.SplitScreen/SplitScreen.xcodeproj/project.pbxproj
Normal file
290
examples/18.SplitScreen/SplitScreen.xcodeproj/project.pbxproj
Normal file
@ -0,0 +1,290 @@
|
||||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 46;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
5E34CC751B7F8EEF00F212E8 /* main.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5E34CC741B7F8EEF00F212E8 /* main.cpp */; };
|
||||
5E8570B61B7F9A3200B267D2 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5E8570B01B7F99F500B267D2 /* Cocoa.framework */; };
|
||||
5E8570B71B7F9A3200B267D2 /* IOKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5E8570B41B7F9A0700B267D2 /* IOKit.framework */; };
|
||||
5E8570B81B7F9A3200B267D2 /* OpenGL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5E8570B21B7F99FE00B267D2 /* OpenGL.framework */; };
|
||||
5E8570BF1B7F9D3A00B267D2 /* media in Resources */ = {isa = PBXBuildFile; fileRef = 5E8570BE1B7F9D3A00B267D2 /* media */; };
|
||||
5E8571181B7FBE8D00B267D2 /* libIrrlicht.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 5E34CC781B7F90A000F212E8 /* libIrrlicht.a */; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
5E34CC511B7F8E6E00F212E8 /* 18.SplitScreen.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = 18.SplitScreen.app; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
5E34CC741B7F8EEF00F212E8 /* main.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = main.cpp; sourceTree = "<group>"; };
|
||||
5E34CC781B7F90A000F212E8 /* libIrrlicht.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libIrrlicht.a; path = ../../lib/OSX/libIrrlicht.a; sourceTree = "<group>"; };
|
||||
5E8570B01B7F99F500B267D2 /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = System/Library/Frameworks/Cocoa.framework; sourceTree = SDKROOT; };
|
||||
5E8570B21B7F99FE00B267D2 /* OpenGL.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenGL.framework; path = System/Library/Frameworks/OpenGL.framework; sourceTree = SDKROOT; };
|
||||
5E8570B41B7F9A0700B267D2 /* IOKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = IOKit.framework; path = System/Library/Frameworks/IOKit.framework; sourceTree = SDKROOT; };
|
||||
5E8570BE1B7F9D3A00B267D2 /* media */ = {isa = PBXFileReference; lastKnownFileType = folder; name = media; path = ../../media; sourceTree = "<group>"; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
|
||||
5E34CC4E1B7F8E6E00F212E8 /* Frameworks */ = {
|
||||
isa = PBXFrameworksBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
5E8570B61B7F9A3200B267D2 /* Cocoa.framework in Frameworks */,
|
||||
5E8570B71B7F9A3200B267D2 /* IOKit.framework in Frameworks */,
|
||||
5E8570B81B7F9A3200B267D2 /* OpenGL.framework in Frameworks */,
|
||||
5E8571181B7FBE8D00B267D2 /* libIrrlicht.a in Frameworks */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXFrameworksBuildPhase section */
|
||||
|
||||
/* Begin PBXGroup section */
|
||||
5E34C6D81B7F4A0C00F212E8 = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
5E34CC741B7F8EEF00F212E8 /* main.cpp */,
|
||||
5E34CC761B7F905600F212E8 /* Libraries */,
|
||||
5E34CC521B7F8E6E00F212E8 /* Products */,
|
||||
5E34CC771B7F906D00F212E8 /* Resources */,
|
||||
);
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
5E34CC521B7F8E6E00F212E8 /* Products */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
5E34CC511B7F8E6E00F212E8 /* 18.SplitScreen.app */,
|
||||
);
|
||||
name = Products;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
5E34CC761B7F905600F212E8 /* Libraries */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
5E8570B01B7F99F500B267D2 /* Cocoa.framework */,
|
||||
5E8570B41B7F9A0700B267D2 /* IOKit.framework */,
|
||||
5E8570B21B7F99FE00B267D2 /* OpenGL.framework */,
|
||||
5E34CC781B7F90A000F212E8 /* libIrrlicht.a */,
|
||||
);
|
||||
name = Libraries;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
5E34CC771B7F906D00F212E8 /* Resources */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
5E8570BE1B7F9D3A00B267D2 /* media */,
|
||||
);
|
||||
name = Resources;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
/* End PBXGroup section */
|
||||
|
||||
/* Begin PBXNativeTarget section */
|
||||
5E34CC501B7F8E6E00F212E8 /* 18.SplitScreen */ = {
|
||||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = 5E34CC701B7F8E6E00F212E8 /* Build configuration list for PBXNativeTarget "18.SplitScreen" */;
|
||||
buildPhases = (
|
||||
5E34CC4D1B7F8E6E00F212E8 /* Sources */,
|
||||
5E34CC4E1B7F8E6E00F212E8 /* Frameworks */,
|
||||
5E34CC4F1B7F8E6E00F212E8 /* Resources */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
dependencies = (
|
||||
);
|
||||
name = 18.SplitScreen;
|
||||
productName = 01.HelloWorld;
|
||||
productReference = 5E34CC511B7F8E6E00F212E8 /* 18.SplitScreen.app */;
|
||||
productType = "com.apple.product-type.application";
|
||||
};
|
||||
/* End PBXNativeTarget section */
|
||||
|
||||
/* Begin PBXProject section */
|
||||
5E34C6D91B7F4A0C00F212E8 /* Project object */ = {
|
||||
isa = PBXProject;
|
||||
attributes = {
|
||||
LastUpgradeCheck = 0710;
|
||||
TargetAttributes = {
|
||||
5E34CC501B7F8E6E00F212E8 = {
|
||||
CreatedOnToolsVersion = 6.1;
|
||||
};
|
||||
};
|
||||
};
|
||||
buildConfigurationList = 5E34C6DC1B7F4A0C00F212E8 /* Build configuration list for PBXProject "SplitScreen" */;
|
||||
compatibilityVersion = "Xcode 3.2";
|
||||
developmentRegion = English;
|
||||
hasScannedForEncodings = 0;
|
||||
knownRegions = (
|
||||
en,
|
||||
Base,
|
||||
);
|
||||
mainGroup = 5E34C6D81B7F4A0C00F212E8;
|
||||
productRefGroup = 5E34CC521B7F8E6E00F212E8 /* Products */;
|
||||
projectDirPath = "";
|
||||
projectRoot = "";
|
||||
targets = (
|
||||
5E34CC501B7F8E6E00F212E8 /* 18.SplitScreen */,
|
||||
);
|
||||
};
|
||||
/* End PBXProject section */
|
||||
|
||||
/* Begin PBXResourcesBuildPhase section */
|
||||
5E34CC4F1B7F8E6E00F212E8 /* Resources */ = {
|
||||
isa = PBXResourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
5E8570BF1B7F9D3A00B267D2 /* media in Resources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXResourcesBuildPhase section */
|
||||
|
||||
/* Begin PBXSourcesBuildPhase section */
|
||||
5E34CC4D1B7F8E6E00F212E8 /* Sources */ = {
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
5E34CC751B7F8EEF00F212E8 /* main.cpp in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
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|
||||
/* End PBXSourcesBuildPhase section */
|
||||
|
||||
/* Begin XCBuildConfiguration section */
|
||||
5E34C6DD1B7F4A0C00F212E8 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ENABLE_TESTABILITY = YES;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.7;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
5E34C6DE1B7F4A0C00F212E8 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.7;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
5E34CC6C1B7F8E6E00F212E8 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
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|
||||
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="main.cpp" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
194
examples/18.SplitScreen/SplitScreen_vc14.vcxproj
Normal file
194
examples/18.SplitScreen/SplitScreen_vc14.vcxproj
Normal file
@ -0,0 +1,194 @@
|
||||
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||||
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<ProjectName>18.SplitScreen</ProjectName>
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|
247
examples/18.SplitScreen/main.cpp
Normal file
247
examples/18.SplitScreen/main.cpp
Normal file
@ -0,0 +1,247 @@
|
||||
/** Example 018 Splitscreen
|
||||
|
||||
A tutorial by Max Winkel.
|
||||
|
||||
In this tutorial we'll learn how to use splitscreen (e.g. for racing-games)
|
||||
with Irrlicht. We'll create a viewport divided
|
||||
into 4 parts, with 3 fixed cameras and one user-controlled.
|
||||
|
||||
Ok, let's start with the headers (I think there's
|
||||
nothing to say about it)
|
||||
*/
|
||||
|
||||
#include <irrlicht.h>
|
||||
#include "driverChoice.h"
|
||||
#include "exampleHelper.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "Irrlicht.lib")
|
||||
#endif
|
||||
|
||||
//Namespaces for the engine
|
||||
using namespace irr;
|
||||
using namespace core;
|
||||
using namespace video;
|
||||
using namespace scene;
|
||||
|
||||
/*
|
||||
Now we'll define the resolution in a constant for use in
|
||||
initializing the device and setting up the viewport. In addition
|
||||
we set up a global variable saying splitscreen is active or not.
|
||||
*/
|
||||
//Resolution
|
||||
const int ResX=800;
|
||||
const int ResY=600;
|
||||
const bool fullScreen=false;
|
||||
|
||||
//Use SplitScreen?
|
||||
bool SplitScreen=true;
|
||||
|
||||
/*
|
||||
Now we need four pointers to our cameras which are created later:
|
||||
*/
|
||||
//cameras
|
||||
ICameraSceneNode *camera[4]={0,0,0,0};
|
||||
/*
|
||||
In our event-receiver we switch the SplitScreen-variable,
|
||||
whenever the user press the S-key. All other events are sent
|
||||
to the FPS camera.
|
||||
*/
|
||||
|
||||
class MyEventReceiver : public IEventReceiver
|
||||
{
|
||||
public:
|
||||
virtual bool OnEvent(const SEvent& event)
|
||||
{
|
||||
//Key S enables/disables SplitScreen
|
||||
if (event.EventType == irr::EET_KEY_INPUT_EVENT &&
|
||||
event.KeyInput.Key == KEY_KEY_S && event.KeyInput.PressedDown)
|
||||
{
|
||||
SplitScreen = !SplitScreen;
|
||||
return true;
|
||||
}
|
||||
//Send all other events to camera4
|
||||
if (camera[3])
|
||||
return camera[3]->OnEvent(event);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
Ok, now the main-function:
|
||||
First, we initialize the device, get the SourceManager and
|
||||
VideoDriver, load an animated mesh from .md2 and a map from
|
||||
.pk3. Because that's old stuff, I won't explain every step.
|
||||
Just take care of the maps position.
|
||||
*/
|
||||
int main()
|
||||
{
|
||||
// ask user for driver
|
||||
video::E_DRIVER_TYPE driverType=driverChoiceConsole();
|
||||
if (driverType==video::EDT_COUNT)
|
||||
return 1;
|
||||
|
||||
//Instance of the EventReceiver
|
||||
MyEventReceiver receiver;
|
||||
|
||||
//Initialise the engine
|
||||
IrrlichtDevice *device = createDevice(driverType,
|
||||
dimension2du(ResX,ResY), 32, fullScreen,
|
||||
false, false, &receiver);
|
||||
if (!device)
|
||||
return 1;
|
||||
|
||||
ISceneManager *smgr = device->getSceneManager();
|
||||
IVideoDriver *driver = device->getVideoDriver();
|
||||
|
||||
const io::path mediaPath = getExampleMediaPath();
|
||||
|
||||
//Load model
|
||||
IAnimatedMesh *model = smgr->getMesh(mediaPath + "sydney.md2");
|
||||
if (!model)
|
||||
return 1;
|
||||
IAnimatedMeshSceneNode *model_node = smgr->addAnimatedMeshSceneNode(model);
|
||||
//Load texture
|
||||
if (model_node)
|
||||
{
|
||||
ITexture *texture = driver->getTexture(mediaPath + "sydney.bmp");
|
||||
model_node->setMaterialTexture(0,texture);
|
||||
model_node->setMD2Animation(scene::EMAT_RUN);
|
||||
//Disable lighting (we've got no light)
|
||||
model_node->setMaterialFlag(EMF_LIGHTING,false);
|
||||
}
|
||||
|
||||
//Load map
|
||||
device->getFileSystem()->addFileArchive(mediaPath + "map-20kdm2.pk3");
|
||||
IAnimatedMesh *map = smgr->getMesh("20kdm2.bsp");
|
||||
if (map)
|
||||
{
|
||||
ISceneNode *map_node = smgr->addOctreeSceneNode(map->getMesh(0));
|
||||
//Set position
|
||||
map_node->setPosition(vector3df(-850,-220,-850));
|
||||
}
|
||||
|
||||
/*
|
||||
Now we create our four cameras. One is looking at the model
|
||||
from the front, one from the top and one from the side. In
|
||||
addition there's a FPS-camera which can be controlled by the
|
||||
user.
|
||||
*/
|
||||
// Create 3 fixed and one user-controlled cameras
|
||||
//Front
|
||||
camera[0] = smgr->addCameraSceneNode(0, vector3df(50,0,0), vector3df(0,0,0));
|
||||
//Top
|
||||
camera[1] = smgr->addCameraSceneNode(0, vector3df(0,50,0), vector3df(0,0,0));
|
||||
//Left
|
||||
camera[2] = smgr->addCameraSceneNode(0, vector3df(0,0,50), vector3df(0,0,0));
|
||||
//User-controlled
|
||||
camera[3] = smgr->addCameraSceneNodeFPS();
|
||||
// don't start at sydney's position
|
||||
if (camera[3])
|
||||
camera[3]->setPosition(core::vector3df(-50,0,-50));
|
||||
|
||||
/*
|
||||
Create a variable for counting the fps and hide the mouse:
|
||||
*/
|
||||
//Hide mouse
|
||||
device->getCursorControl()->setVisible(false);
|
||||
//We want to count the fps
|
||||
int lastFPS = -1;
|
||||
|
||||
/*
|
||||
There wasn't much new stuff - till now!
|
||||
Only by defining four cameras, the game won't be splitscreen.
|
||||
To do this you need several steps:
|
||||
- Set the viewport to the whole screen
|
||||
- Begin a new scene (Clear screen)
|
||||
|
||||
- The following 3 steps are repeated for every viewport in the splitscreen
|
||||
- Set the viewport to the area you wish
|
||||
- Activate the camera which should be "linked" with the viewport
|
||||
- Render all objects
|
||||
|
||||
- If you have a GUI:
|
||||
- Set the viewport the whole screen
|
||||
- Display the GUI
|
||||
- End scene
|
||||
|
||||
Sounds a little complicated, but you'll see it isn't:
|
||||
*/
|
||||
|
||||
while(device->run())
|
||||
{
|
||||
//Set the viewpoint to the whole screen and begin scene
|
||||
driver->setViewPort(rect<s32>(0,0,ResX,ResY));
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(255,100,100,100));
|
||||
//If SplitScreen is used
|
||||
if (SplitScreen)
|
||||
{
|
||||
//Activate camera1
|
||||
smgr->setActiveCamera(camera[0]);
|
||||
//Set viewpoint to the first quarter (left top)
|
||||
driver->setViewPort(rect<s32>(0,0,ResX/2,ResY/2));
|
||||
//Draw scene
|
||||
smgr->drawAll();
|
||||
//Activate camera2
|
||||
smgr->setActiveCamera(camera[1]);
|
||||
//Set viewpoint to the second quarter (right top)
|
||||
driver->setViewPort(rect<s32>(ResX/2,0,ResX,ResY/2));
|
||||
//Draw scene
|
||||
smgr->drawAll();
|
||||
//Activate camera3
|
||||
smgr->setActiveCamera(camera[2]);
|
||||
//Set viewpoint to the third quarter (left bottom)
|
||||
driver->setViewPort(rect<s32>(0,ResY/2,ResX/2,ResY));
|
||||
//Draw scene
|
||||
smgr->drawAll();
|
||||
//Set viewport the last quarter (right bottom)
|
||||
driver->setViewPort(rect<s32>(ResX/2,ResY/2,ResX,ResY));
|
||||
}
|
||||
//Activate camera4
|
||||
smgr->setActiveCamera(camera[3]);
|
||||
//Draw scene
|
||||
smgr->drawAll();
|
||||
driver->endScene();
|
||||
|
||||
/*
|
||||
As you can probably see, the image is rendered for every
|
||||
viewport separately. That means, that you'll loose much performance.
|
||||
Ok, if you're asking "How do I have to set the viewport
|
||||
to get this or that screen?", don't panic. It's really
|
||||
easy: In the rect-function you define 4 coordinates:
|
||||
- X-coordinate of the corner left top
|
||||
- Y-coordinate of the corner left top
|
||||
- X-coordinate of the corner right bottom
|
||||
- Y-coordinate of the corner right bottom
|
||||
|
||||
That means, if you want to split the screen into 2 viewports
|
||||
you would give the following coordinates:
|
||||
- 1st viewport: 0,0,ResX/2,ResY
|
||||
- 2nd viewport: ResX/2,0,ResX,ResY
|
||||
|
||||
If you didn't fully understand, just play around with the example
|
||||
to check out what happens.
|
||||
|
||||
Now we just view the current fps and shut down the engine,
|
||||
when the user wants to:
|
||||
*/
|
||||
//Get and show fps
|
||||
if (driver->getFPS() != lastFPS)
|
||||
{
|
||||
lastFPS = driver->getFPS();
|
||||
core::stringw tmp = L"Irrlicht SplitScreen-Example (FPS: ";
|
||||
tmp += lastFPS;
|
||||
tmp += ")";
|
||||
device->setWindowCaption(tmp.c_str());
|
||||
}
|
||||
}
|
||||
//Delete device
|
||||
device->drop();
|
||||
return 0;
|
||||
}
|
||||
/*
|
||||
That's it! Just compile and play around with the program.
|
||||
Note: With the S-Key you can switch between using splitscreen
|
||||
and not.
|
||||
**/
|
||||
|
Reference in New Issue
Block a user