mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 06:20:26 +01:00
Add test for blender cube
This commit is contained in:
parent
12b760e45b
commit
837b6be14e
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@ -63,7 +63,7 @@ static bool tryParseGLTF(io::IReadFile* file, tinygltf::Model& model)
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}
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}
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template <class T>
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template <class T>
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static T readPrimative(const BufferOffset& readFrom) {
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static T readPrimitive(const BufferOffset& readFrom) {
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unsigned char d[sizeof(T)]{};
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unsigned char d[sizeof(T)]{};
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for (std::size_t i = 0; i < sizeof(T); ++i) {
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for (std::size_t i = 0; i < sizeof(T); ++i) {
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d[i] = readFrom.at(i);
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d[i] = readFrom.at(i);
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@ -75,16 +75,16 @@ static core::vector3df readVector(const BufferOffset& readFrom) {
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// glTF coordinates are right-handed, minetest ones are left-handed
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// glTF coordinates are right-handed, minetest ones are left-handed
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// 1 glTF coordinate is equivalent to 10 Irrlicht coordinates
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// 1 glTF coordinate is equivalent to 10 Irrlicht coordinates
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return core::vector3df(
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return core::vector3df(
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-1.0 * readPrimative<float>(readFrom),
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-1.0f * readPrimitive<float>(readFrom),
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1.0 * readPrimative<float>(BufferOffset(readFrom, sizeof(float))),
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1.0f * readPrimitive<float>(BufferOffset(readFrom, sizeof(float))),
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1.0 * readPrimative<float>(BufferOffset(readFrom, 2 * sizeof(float))));
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1.0 * readPrimitive<float>(BufferOffset(readFrom, 2 * sizeof(float))));
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}
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}
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static u16* readIndices(const BufferOffset& readFrom, const std::size_t count)
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static u16* readIndices(const BufferOffset& readFrom, const std::size_t count)
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{
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{
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auto* indices = new u16[count]{};
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auto* indices = new u16[count]{};
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for (std::size_t i = 0; i < count; ++i) {
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for (std::size_t i = 0; i < count; ++i) {
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indices[i] = readPrimative<u16>(BufferOffset(readFrom, i * sizeof(u16)));
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indices[i] = readPrimitive<u16>(BufferOffset(readFrom, i * sizeof(u16)));
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}
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}
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return indices;
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return indices;
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}
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}
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@ -94,26 +94,25 @@ video::S3DVertex* getVertices(const tinygltf::Model& model, const std::size_t ac
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const auto& view = model.bufferViews[
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const auto& view = model.bufferViews[
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model.accessors[accessorId].bufferView];
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model.accessors[accessorId].bufferView];
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const auto& buffer = model.buffers[view.buffer];
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const auto& buffer = model.buffers[view.buffer];
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const auto v1 = readVector(BufferOffset(
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buffer.data, view.byteOffset));
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const auto v2 = readVector(BufferOffset(
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buffer.data, view.byteOffset + (3 * sizeof(float))));
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const auto v3 = readVector(BufferOffset(
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buffer.data, view.byteOffset + (6 * sizeof(float))));
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return (new video::S3DVertex[3] {
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auto* vertices = new video::S3DVertex[model.accessors[accessorId].count];
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{v1, {0.0f, 0.0f, 1.0f}, {}, {0.0f, 0.0f}},
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{v2, {0.0f, 0.0f, 1.0f}, {}, {1.0f, 0.0f}},
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for (std::size_t i = 0; i < model.accessors[accessorId].count; ++i) {
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{v3, {0.0f, 0.0f, 1.0f}, {}, {0.0f, 1.0f}} } );
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const auto v = readVector(BufferOffset(
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buffer.data, view.byteOffset + 3 * sizeof(float) * i));
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vertices[i] = {v, {0.0f, 0.0f, 0.0f}, {}, {0.0f, 0.0f}};
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}
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return vertices;
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}
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}
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u16* getIndices(const tinygltf::Model& model, const std::size_t accessorId)
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u16* getIndices(const tinygltf::Model& model, const std::size_t accessorId)
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{
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{
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const auto& indicesView = model.bufferViews[
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const auto& view = model.bufferViews[
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model.accessors[accessorId].bufferView];
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model.accessors[accessorId].bufferView];
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const auto& indicesBuffer = model.buffers[indicesView.buffer];
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const auto& indicesBuffer = model.buffers[view.buffer];
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return readIndices(
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return readIndices(
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BufferOffset(indicesBuffer.data, indicesView.byteOffset),
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BufferOffset(indicesBuffer.data, view.byteOffset),
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model.accessors[0].count);
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model.accessors[0].count);
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}
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}
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@ -135,13 +134,18 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
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return nullptr;
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return nullptr;
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}
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}
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auto* indices = getIndices(model, 0);
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const auto indicesAccessorId =
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auto* vertices = getVertices(model, 1);
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model.meshes[0].primitives[0].indices;
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const auto positionAccessorId =
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model.meshes[0].primitives[0].attributes["POSITION"];
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auto* indices = getIndices(model, indicesAccessorId);
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auto* vertices = getVertices(model, positionAccessorId);
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SMeshBuffer* meshbuf { new SMeshBuffer {} };
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SMeshBuffer* meshbuf { new SMeshBuffer {} };
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meshbuf->append(vertices, model.accessors[1].count,
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meshbuf->append(vertices, model.accessors[positionAccessorId].count,
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indices, model.accessors[0].count);
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indices, model.accessors[indicesAccessorId].count);
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SMesh* mesh { new SMesh {} };
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SMesh* mesh { new SMesh {} };
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mesh->addMeshBuffer(meshbuf);
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mesh->addMeshBuffer(meshbuf);
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@ -1,5 +1,4 @@
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add_executable(tests
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add_executable(tests
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inMemoryFile.cpp inMemoryFile.h
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testCGLTFMeshFileLoader.cpp
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testCGLTFMeshFileLoader.cpp
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)
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)
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105
source/Irrlicht/tests/assets/blender_cube.gltf
Normal file
105
source/Irrlicht/tests/assets/blender_cube.gltf
Normal file
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@ -0,0 +1,105 @@
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{
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"asset" : {
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"generator" : "Khronos glTF Blender I/O v1.7.33",
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"version" : "2.0"
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},
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"scene" : 0,
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"scenes" : [
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{
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"name" : "Scene",
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"nodes" : [
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0
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]
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}
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],
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"nodes" : [
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{
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"mesh" : 0,
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"name" : "Cube",
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"scale" : [
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10,
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10,
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10
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]
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}
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],
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"meshes" : [
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{
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"name" : "Cube.004",
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"primitives" : [
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{
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"attributes" : {
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"POSITION" : 0,
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"NORMAL" : 1,
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"TEXCOORD_0" : 2
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},
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"indices" : 3
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}
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]
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}
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],
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"accessors" : [
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{
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"bufferView" : 0,
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"componentType" : 5126,
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"count" : 24,
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"max" : [
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1,
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1,
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1
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],
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"min" : [
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-1,
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-1,
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-1
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],
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"type" : "VEC3"
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},
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{
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"bufferView" : 1,
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"componentType" : 5126,
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"count" : 24,
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"type" : "VEC3"
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},
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{
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"bufferView" : 2,
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"componentType" : 5126,
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"count" : 24,
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"type" : "VEC2"
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},
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{
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"bufferView" : 3,
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"componentType" : 5123,
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"count" : 36,
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"type" : "SCALAR"
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}
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],
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"bufferViews" : [
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{
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"buffer" : 0,
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"byteLength" : 288,
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"byteOffset" : 0
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},
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{
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"buffer" : 0,
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"byteLength" : 288,
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"byteOffset" : 288
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},
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{
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"buffer" : 0,
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"byteLength" : 192,
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"byteOffset" : 576
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},
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{
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"buffer" : 0,
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"byteLength" : 72,
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"byteOffset" : 768
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}
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],
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"buffers" : [
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{
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"byteLength" : 840,
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"uri" : "data:application/octet-stream;base64,AACAvwAAgL8AAIA/AACAvwAAgL8AAIA/AACAvwAAgL8AAIA/AACAvwAAgD8AAIA/AACAvwAAgD8AAIA/AACAvwAAgD8AAIA/AACAvwAAgL8AAIC/AACAvwAAgL8AAIC/AACAvwAAgL8AAIC/AACAvwAAgD8AAIC/AACAvwAAgD8AAIC/AACAvwAAgD8AAIC/AACAPwAAgL8AAIA/AACAPwAAgL8AAIA/AACAPwAAgL8AAIA/AACAPwAAgD8AAIA/AACAPwAAgD8AAIA/AACAPwAAgD8AAIA/AACAPwAAgL8AAIC/AACAPwAAgL8AAIC/AACAPwAAgL8AAIC/AACAPwAAgD8AAIC/AACAPwAAgD8AAIC/AACAPwAAgD8AAIC/AACAvwAAAAAAAACAAAAAAAAAgL8AAACAAAAAAAAAAAAAAIA/AACAvwAAAAAAAACAAAAAAAAAAAAAAIA/AAAAAAAAgD8AAACAAACAvwAAAAAAAACAAAAAAAAAgL8AAACAAAAAAAAAAAAAAIC/AACAvwAAAAAAAACAAAAAAAAAAAAAAIC/AAAAAAAAgD8AAACAAAAAAAAAgL8AAACAAAAAAAAAAAAAAIA/AACAPwAAAAAAAACAAAAAAAAAAAAAAIA/AAAAAAAAgD8AAACAAACAPwAAAAAAAACAAAAAAAAAgL8AAACAAAAAAAAAAAAAAIC/AACAPwAAAAAAAACAAAAAAAAAAAAAAIC/AAAAAAAAgD8AAACAAACAPwAAAAAAAACAAADAPgAAgD8AAAA+AACAPgAAwD4AAAAAAAAgPwAAgD8AACA/AAAAAAAAYD8AAIA+AADAPgAAQD8AAAA+AAAAPwAAwD4AAEA/AAAgPwAAQD8AACA/AABAPwAAYD8AAAA/AADAPgAAgD4AAMA+AACAPgAAwD4AAIA+AAAgPwAAgD4AACA/AACAPgAAID8AAIA+AADAPgAAAD8AAMA+AAAAPwAAwD4AAAA/AAAgPwAAAD8AACA/AAAAPwAAID8AAAA/AAADAAkAAAAJAAYACAAKABUACAAVABMAFAAXABEAFAARAA4ADQAPAAQADQAEAAIABwASAAwABwAMAAEAFgALAAUAFgAFABAA"
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}
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]
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}
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0
source/Irrlicht/tests/assets/empty.gltf
Normal file
0
source/Irrlicht/tests/assets/empty.gltf
Normal file
1
source/Irrlicht/tests/assets/json_missing_brace.gltf
Normal file
1
source/Irrlicht/tests/assets/json_missing_brace.gltf
Normal file
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@ -0,0 +1 @@
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{
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@ -1,54 +0,0 @@
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#include "inMemoryFile.h"
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#include <irrlicht.h>
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#include <ios>
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namespace irr
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{
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namespace io
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{
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InMemoryFile::InMemoryFile(const io::path& filename, const std::string& s)
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: m_filename { filename }
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, m_sstream { s }
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{
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}
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std::size_t InMemoryFile::read(void* buffer, std::size_t sizeToRead)
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{
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m_sstream.read(reinterpret_cast<char*>(buffer), sizeToRead);
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return m_sstream.gcount();
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}
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bool InMemoryFile::seek(long finalPos, bool relativeMovement)
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{
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if (relativeMovement) {
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m_sstream.seekg(finalPos, std::ios::beg);
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} else {
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m_sstream.seekg(finalPos);
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}
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return m_sstream.fail();
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}
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long InMemoryFile::getSize() const
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{
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return m_sstream.str().size();
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}
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long InMemoryFile::getPos() const
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{
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return m_sstream.tellg();
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}
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const io::path& InMemoryFile::getFileName() const
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{
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return m_filename;
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}
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} // namespace irr
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} // namespace io
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@ -1,32 +0,0 @@
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#include <irrlicht.h>
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#include <cstddef>
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#include <sstream>
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#include <string>
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namespace irr
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{
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namespace io
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{
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class InMemoryFile: public IReadFile
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{
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public:
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InMemoryFile(const io::path& filename, const std::string& s);
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std::size_t read(void* buffer, std::size_t sizeToRead) override;
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bool seek(long finalPos, bool relativeMovement=false) override;
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long getSize() const override;
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long getPos() const override;
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const io::path& getFileName() const override;
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private:
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io::path m_filename;
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mutable std::stringstream m_sstream;
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};
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} // namespace io
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} // namespace irr
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@ -1,5 +1,3 @@
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#include "inMemoryFile.h"
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#define CATCH_CONFIG_MAIN
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#define CATCH_CONFIG_MAIN
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#include <catch.hpp>
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#include <catch.hpp>
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#include <irrlicht.h>
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#include <irrlicht.h>
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@ -40,53 +38,70 @@ private:
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};
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};
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TEST_CASE("load empty gltf file") {
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TEST_CASE("load empty gltf file") {
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irr::io::InMemoryFile filebuf {"test.gltf", ""};
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ScopedMesh sm("source/Irrlicht/tests/assets/empty.gltf");
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ScopedMesh sm { &filebuf };
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CHECK(sm.getMesh() == nullptr);
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CHECK(sm.getMesh() == nullptr);
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}
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}
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TEST_CASE("minimal triangle") {
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TEST_CASE("minimal triangle") {
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ScopedMesh sm { "source/Irrlicht/tests/assets/minimal_triangle.gltf" };
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ScopedMesh sm("source/Irrlicht/tests/assets/minimal_triangle.gltf");
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REQUIRE(sm.getMesh() != nullptr);
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auto* mesh = sm.getMesh();
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REQUIRE(sm.getMesh()->getMeshBufferCount() == 1);
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REQUIRE(mesh != nullptr);
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REQUIRE(mesh->getMeshBufferCount() == 1);
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auto* meshbuf = mesh->getMeshBuffer(0);
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SECTION("vertex coordinates are correct") {
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SECTION("vertex coordinates are correct") {
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REQUIRE(meshbuf->getVertexCount() == 3);
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REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 3);
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auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
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const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
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meshbuf->getVertices());
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sm.getMesh()->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].Pos == irr::core::vector3df {0.0f, 0.0f, 0.0f});
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CHECK(vertices[0].Pos == irr::core::vector3df {0.0f, 0.0f, 0.0f});
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CHECK(vertices[1].Pos == irr::core::vector3df {-1.0f, 0.0f, 0.0f});
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CHECK(vertices[1].Pos == irr::core::vector3df {-1.0f, 0.0f, 0.0f});
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CHECK(vertices[2].Pos == irr::core::vector3df {0.0f, 1.0f, 0.0f});
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CHECK(vertices[2].Pos == irr::core::vector3df {0.0f, 1.0f, 0.0f});
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}
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}
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SECTION("vertex indices are correct") {
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SECTION("vertex indices are correct") {
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REQUIRE(meshbuf->getIndexCount() == 3);
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REQUIRE(sm.getMesh()->getMeshBuffer(0)->getIndexCount() == 3);
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auto* indices = reinterpret_cast<irr::u16*>(meshbuf->getIndices());
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const auto* indices = reinterpret_cast<irr::u16*>(
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sm.getMesh()->getMeshBuffer(0)->getIndices());
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CHECK(indices[0] == 0);
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CHECK(indices[0] == 0);
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CHECK(indices[1] == 1);
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CHECK(indices[1] == 1);
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CHECK(indices[2] == 2);
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CHECK(indices[2] == 2);
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||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST_CASE("blender cube") {
|
||||||
|
ScopedMesh sm("source/Irrlicht/tests/assets/blender_cube.gltf");
|
||||||
|
REQUIRE(sm.getMesh() != nullptr);
|
||||||
|
REQUIRE(sm.getMesh()->getMeshBufferCount() == 1);
|
||||||
|
SECTION("vertex coordinates are correct") {
|
||||||
|
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 24);
|
||||||
|
const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||||
|
sm.getMesh()->getMeshBuffer(0)->getVertices());
|
||||||
|
CHECK(vertices[0].Pos == irr::core::vector3df{1.0f, -1.0f, 1.0f});
|
||||||
|
CHECK(vertices[3].Pos == irr::core::vector3df{1.0f, 1.0f, 1.0f});
|
||||||
|
CHECK(vertices[6].Pos == irr::core::vector3df{1.0f, -1.0f, -1.0f});
|
||||||
|
CHECK(vertices[9].Pos == irr::core::vector3df{1.0f, 1.0f, -1.0f});
|
||||||
|
CHECK(vertices[12].Pos == irr::core::vector3df{-1.0f, -1.0f, 1.0f});
|
||||||
|
CHECK(vertices[15].Pos == irr::core::vector3df{-1.0f, 1.0f, 1.0f});
|
||||||
|
CHECK(vertices[18].Pos == irr::core::vector3df{-1.0f, -1.0f, -1.0f});
|
||||||
|
CHECK(vertices[21].Pos == irr::core::vector3df{-1.0f, 1.0f, -1.0f});
|
||||||
|
}
|
||||||
|
|
||||||
|
SECTION("vertex indices are correct")
|
||||||
|
{
|
||||||
|
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getIndexCount() == 36);
|
||||||
|
const auto* indices = reinterpret_cast<irr::u16*>(
|
||||||
|
sm.getMesh()->getMeshBuffer(0)->getIndices());
|
||||||
|
CHECK(indices[0] == 0);
|
||||||
|
CHECK(indices[1] == 3);
|
||||||
|
CHECK(indices[2] == 9);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
TEST_CASE("mesh loader returns nullptr when given null file pointer") {
|
TEST_CASE("mesh loader returns nullptr when given null file pointer") {
|
||||||
ScopedMesh sm { nullptr };
|
ScopedMesh sm(nullptr);
|
||||||
CHECK(sm.getMesh() == nullptr);
|
CHECK(sm.getMesh() == nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE("invalid JSON returns nullptr") {
|
TEST_CASE("invalid JSON returns nullptr") {
|
||||||
SECTION("missing closing brace") {
|
ScopedMesh sm("source/Irrlicht/tests/assets/json_missing_brace.gltf");
|
||||||
irr::io::InMemoryFile filebuf {"test.gltf", "{"};
|
CHECK(sm.getMesh() == nullptr);
|
||||||
ScopedMesh sm { &filebuf };
|
|
||||||
CHECK(sm.getMesh() == nullptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
SECTION("missing colon") {
|
|
||||||
irr::io::InMemoryFile filebuf {"test.gltf", "{\"a\" \"b\"}"};
|
|
||||||
ScopedMesh sm { &filebuf };
|
|
||||||
CHECK(sm.getMesh() == nullptr);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user