obj writer can now write 32 bit buffers

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6334 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-04-14 14:39:31 +00:00
parent c58afe8038
commit 8447d3f531
2 changed files with 20 additions and 4 deletions

View File

@ -1,6 +1,7 @@
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Changes in 1.9 (not yet released)
- obj meshloader can now load 32-bit buffers when setPreferredIndexType is set to EIT_32BIT.
- obj writer can now write 32 bit buffers
- obj meshloader can now load 32 bit buffers when setPreferredIndexType is set to EIT_32BIT.
It's 16 bit meshes use now also an IDynamicMeshbuffer instead of an SMeshBuffer.
- Add IMeshLoader::setPreferredIndexType and getPreferredIndexType to allow setting hints for the loaders if users prefer 16 or 32 bit meshbuffers.
- Add IMeshBuffer::getType to allow finding out which class type a meshbuffer has (similar to ISceneNode::getType).