- BurningVideo: 0.50

- 10 year anniversary update
  - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] 
  - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
  - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
  - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
  - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
  - SuperTuxKart 8.0.1 playable


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2020-02-22 20:48:12 +00:00
parent 9c837aa41b
commit 86dd0cde26
57 changed files with 10240 additions and 3736 deletions

View File

@ -13,11 +13,12 @@
#include "irrString.h"
#include "SIrrCreationParameters.h"
namespace irr
{
namespace video
{
class CBurningVideoDriver : public CNullDriver
class CBurningVideoDriver : public CNullDriver, public IMaterialRendererServices
{
public:
@ -39,14 +40,15 @@ namespace video
//! sets a material
virtual void setMaterial(const SMaterial& material) _IRR_OVERRIDE_;
virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255,0,0,0),
f32 clearDepth = 1.f, u8 clearStencil = 0) _IRR_OVERRIDE_;
virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor,
f32 clearDepth, u8 clearStencil) _IRR_OVERRIDE_;
//! sets a viewport
virtual void setViewPort(const core::rect<s32>& area) _IRR_OVERRIDE_;
virtual void setScissor(int x, int y, int width, int height);
virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255,0,0,0), f32 clearDepth = 1.f, u8 clearStencil = 0,
const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) _IRR_OVERRIDE_;
virtual bool beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil,
const SExposedVideoData& videoData, core::rect<s32>* sourceRect) _IRR_OVERRIDE_;
virtual bool endScene() _IRR_OVERRIDE_;
@ -83,23 +85,44 @@ namespace video
const void* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) _IRR_OVERRIDE_;
//! draws a vertex primitive list in 2d
virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount,
const void* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) _IRR_OVERRIDE_;
//! draws an 2d image
//virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos, bool useAlphaChannelOfTexture) _IRR_OVERRIDE_;
/* NullDriver calls
draw2DImage(texture, destPos,
core::rect<s32>(core::position2d<s32>(0, 0), core::dimension2di(texture->getOriginalSize())),
0,
SColor(255, 255, 255, 255),
useAlphaChannelOfTexture
*/
//! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
//! Draws a part of the texture into the rectangle.
//! Draws a part of the texture into the rectangle.
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
//! Draws a 3d line.
virtual void draw3DLine(const core::vector3df& start,
const core::vector3df& end, SColor color = SColor(255,255,255,255)) _IRR_OVERRIDE_;
const core::vector3df& end, SColor color_start) _IRR_OVERRIDE_;
//! draw an 2d rectangle
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;
//virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
// const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;
/* NullDriver calls
draw2DRectangle(pos, color, color, color, color, clip);
*/
//!Draws an 2d rectangle with a gradient.
virtual void draw2DRectangle(const core::rect<s32>& pos,
@ -131,7 +154,7 @@ namespace video
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) _IRR_OVERRIDE_;
virtual void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) _IRR_OVERRIDE_;
virtual void clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil) _IRR_OVERRIDE_;
//! Returns an image created from the last rendered frame.
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) _IRR_OVERRIDE_;
@ -155,6 +178,9 @@ namespace video
video::SColor leftDownEdge = video::SColor(0,0,0,0),
video::SColor rightDownEdge = video::SColor(0,0,0,0)) _IRR_OVERRIDE_;
//! Enable the 2d override material
virtual void enableMaterial2D(bool enable = true) _IRR_OVERRIDE_;
//! Returns the graphics card vendor name.
virtual core::stringc getVendorInfo() _IRR_OVERRIDE_;
@ -170,8 +196,70 @@ namespace video
IDepthBuffer * getDepthBuffer () { return DepthBuffer; }
IStencilBuffer * getStencilBuffer () { return StencilBuffer; }
//#define Tweak_Burning
#if defined(Tweak_Burning)
virtual void postEventFromUser(const void* sevent) _IRR_OVERRIDE_;
#endif
//! Adds a new material renderer to the VideoDriver, using pixel and/or
//! vertex shaders to render geometry.
virtual s32 addShaderMaterial(const c8* vertexShaderProgram,
const c8* pixelShaderProgram,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial,
s32 userData) _IRR_OVERRIDE_;
//! Adds a new material renderer to the VideoDriver, based on a high level shading
//! language. Currently only HLSL in D3D9 is supported.
virtual s32 addHighLevelShaderMaterial(
const c8* vertexShaderProgram,
const c8* vertexShaderEntryPointName = 0,
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
const c8* pixelShaderProgram = 0,
const c8* pixelShaderEntryPointName = 0,
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
const c8* geometryShaderProgram = 0,
const c8* geometryShaderEntryPointName = "main",
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 verticesOut = 0,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData = 0) _IRR_OVERRIDE_;
//IMaterialRendererService
virtual void setBasicRenderStates(const SMaterial& material,
const SMaterial& lastMaterial,
bool resetAllRenderstates) _IRR_OVERRIDE_;
//pass BaseMaterialID
void setFallback_Material(E_MATERIAL_TYPE fallback_MaterialType);
//! Return an index constant for the vertex shader based on a name.
virtual s32 getVertexShaderConstantID(const c8* name) _IRR_OVERRIDE_;
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount) _IRR_OVERRIDE_;
//! Return an index constant for the pixel shader based on a name.
virtual s32 getPixelShaderConstantID(const c8* name) _IRR_OVERRIDE_;
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount) _IRR_OVERRIDE_;
//! Get pointer to the IVideoDriver interface
/** \return Pointer to the IVideoDriver interface */
virtual IVideoDriver* getVideoDriver() _IRR_OVERRIDE_;
protected:
void saveBuffer();
//! sets a render target
void setRenderTargetImage(video::CImage* image);
@ -191,9 +279,6 @@ namespace video
video::IImage* RenderTargetSurface;
core::dimension2d<u32> RenderTargetSize;
//! selects the right triangle renderer based on the render states.
void setCurrentShader();
IBurningShader* CurrentShader;
IBurningShader* BurningShader[ETR2_COUNT];
@ -210,78 +295,90 @@ namespace video
enum E_TRANSFORMATION_STATE_BURNING_VIDEO
{
ETS_VIEW_PROJECTION = ETS_COUNT,
ETS_CURRENT,
ETS_CLIPSCALE,
ETS_VIEW_INVERSE,
ETS_WORLD_INVERSE,
ETS_PROJ_MODEL_VIEW,
ETS_MODEL_VIEW,
ETS_NORMAL, //3x3 ModelView Tansposed Inverse
ETS_COUNT_BURNING
//ETS_VIEW_INVERSE,
ETS_COUNT_BURNING = 16
};
enum E_TRANSFORMATION_FLAG
{
ETF_IDENTITY = 1,
ETF_TEXGEN_CAMERA_NORMAL = 2,
ETF_TEXGEN_CAMERA_REFLECTION = 4,
ETF_VALID = 1,
ETF_IDENTITY = 2,
ETF_TEXGEN_CAMERA_SPHERE = 4,
ETF_TEXGEN_CAMERA_REFLECTION = 8,
ETF_TEXGEN_WRAP = 16,
ETF_TEXGEN_MASK = ETF_TEXGEN_CAMERA_SPHERE | ETF_TEXGEN_CAMERA_REFLECTION | ETF_TEXGEN_WRAP
};
u32 TransformationFlag[ETS_COUNT_BURNING];
core::matrix4 Transformation[ETS_COUNT_BURNING];
core::matrix4 Transformation[2][ETS_COUNT_BURNING];
size_t TransformationFlag[2][ETS_COUNT_BURNING]; // E_TRANSFORMATION_FLAG
void getCameraPosWorldSpace ();
void getLightPosObjectSpace ();
size_t TransformationStack; // 0 .. 3D , 1 .. 2D
void setRenderStates2DMode(const video::SColor& color,video::ITexture* texture,bool useAlphaChannelOfTexture);
void setRenderStates3DMode();
//ETS_CLIPSCALE, // moved outside to stay at 16 matrices
f32 Transformation_ETS_CLIPSCALE[2][4];
void transform_calc(E_TRANSFORMATION_STATE_BURNING_VIDEO state);
//core::recti ViewPort;
AbsRectangle Scissor;
// Vertex Cache
static const SVSize vSize[];
SVertexCache VertexCache;
void VertexCache_reset (const void* vertices, u32 vertexCount,
int VertexCache_reset (const void* vertices, u32 vertexCount,
const void* indices, u32 indexCount,
E_VERTEX_TYPE vType,scene::E_PRIMITIVE_TYPE pType,
E_INDEX_TYPE iType);
void VertexCache_get ( const s4DVertex ** face );
void VertexCache_getbypass ( s4DVertex ** face );
void VertexCache_get (s4DVertexPair* face[4] );
void VertexCache_map_source_format();
void VertexCache_fill ( const u32 sourceIndex,const u32 destIndex );
s4DVertex * VertexCache_getVertex ( const u32 sourceIndex );
s4DVertexPair* VertexCache_getVertex ( const u32 sourceIndex ) const;
// culling & clipping
u32 clipToHyperPlane ( s4DVertex * dest, const s4DVertex * source, u32 inCount, const sVec4 &plane );
u32 clipToFrustumTest ( const s4DVertex * v ) const;
u32 clipToFrustum ( s4DVertex *source, s4DVertex * temp, const u32 vIn );
//size_t inline clipToHyperPlane (s4DVertexPair* burning_restrict dest, const s4DVertexPair* burning_restrict source, const size_t inCount, const sVec4 &plane );
//size_t inline clipToFrustumTest ( const s4DVertex * v ) const;
public:
size_t clipToFrustum( const size_t vIn /*, const size_t clipmask_for_face*/ );
protected:
// holds transformed, clipped vertices for a triangle. triangle expands on clipping
// Buffer is in in pairs of 4DVertex (0 ... ndc, 1 .. dc and projected)
SAligned4DVertex Clipper;
SAligned4DVertex Clipper_temp;
#ifdef SOFTWARE_DRIVER_2_LIGHTING
void lightVertex_eye ( s4DVertex *dest, u32 vertexargb );
#endif
void lightVertex ( s4DVertex *dest, u32 vertexargb );
//! Sets the fog mode.
virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start,
f32 end, f32 density, bool pixelFog, bool rangeFog) _IRR_OVERRIDE_;
#endif
// holds transformed, clipped vertices
SAlignedVertex CurrentOut;
SAlignedVertex Temp;
void ndc_2_dc_and_project (s4DVertexPair* dest,const s4DVertexPair* source, const size_t vIn ) const;
void ndc_2_dc_and_project ( s4DVertex *dest,s4DVertex *source, u32 vIn ) const;
f32 screenarea ( const s4DVertex *v0 ) const;
void select_polygon_mipmap ( s4DVertex *source, u32 vIn, u32 tex, const core::dimension2du& texSize ) const;
f32 texelarea ( const s4DVertex *v0, int tex ) const;
//const is misleading. **v is const that true, but not *v..
f32 screenarea_inside (const s4DVertexPair* burning_restrict const face[] ) const;
s32 lodFactor_inside ( const s4DVertexPair* burning_restrict const face[], const size_t tex, f32 dc_area, f32 lod_bias ) const;
void select_polygon_mipmap_inside ( s4DVertex* burning_restrict face[], const size_t tex, const CSoftwareTexture2_Bound& b ) const;
void ndc_2_dc_and_project2 ( const s4DVertex **v, const u32 size ) const;
f32 screenarea2 ( const s4DVertex **v ) const;
f32 texelarea2 ( const s4DVertex **v, int tex ) const;
void select_polygon_mipmap2 ( s4DVertex **source, u32 tex, const core::dimension2du& texSize ) const;
SBurningShaderLightSpace LightSpace;
void getCameraPosWorldSpace();
SBurningShaderEyeSpace EyeSpace;
SBurningShaderMaterial Material;
static const sVec4 NDCPlane[6];
static const sVec4 NDCPlane[6+2];
//! Built-in 2D quad for 2D rendering.
S3DVertex Quad2DVertices[4];
};
} // end namespace video