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- BurningVideo: 0.50
- 10 year anniversary update - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable] - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE] - SuperTuxKart 8.0.1 playable git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -21,7 +21,7 @@ namespace video
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virtual ~IDepthBuffer() {};
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//! clears the zbuffer
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virtual void clear() = 0;
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virtual void clear(f32 value) = 0;
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//! sets the new size of the zbuffer
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virtual void setSize(const core::dimension2d<u32>& size) = 0;
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@ -51,29 +51,29 @@ namespace video
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//! destructor
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virtual ~IStencilBuffer() {};
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//! clears the zbuffer
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virtual void clear() = 0;
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//! clears the stencil buffer
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virtual void clear(u8 value) = 0;
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//! sets the new size of the zbuffer
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virtual void setSize(const core::dimension2d<u32>& size) = 0;
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//! returns the size of the zbuffer
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//! returns the size of the stencil buffer
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virtual const core::dimension2d<u32>& getSize() const = 0;
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//! locks the zbuffer
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//! locks the stencil buffer
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virtual void* lock() = 0;
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//! unlocks the zbuffer
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//! unlocks the stencil buffer
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virtual void unlock() = 0;
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//! returns pitch of depthbuffer (in bytes)
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//! returns pitch of stencil buffer (in bytes)
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virtual u32 getPitch() const = 0;
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};
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//! creates a Stencil Buffer
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IStencilBuffer* createStencilBuffer(const core::dimension2d<u32>& size);
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IStencilBuffer* createStencilBuffer(const core::dimension2d<u32>& size, u32 bit);
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} // end namespace video
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} // end namespace irr
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