- BurningVideo: 0.50

- 10 year anniversary update
  - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] 
  - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
  - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
  - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
  - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
  - SuperTuxKart 8.0.1 playable


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2020-02-22 20:48:12 +00:00
parent 9c837aa41b
commit 86dd0cde26
57 changed files with 10240 additions and 3736 deletions

View File

@ -1298,6 +1298,8 @@
<ClCompile Include="CQ3LevelMesh.cpp" />
<ClCompile Include="CSkinnedMesh.cpp" />
<ClCompile Include="CSTLMeshFileLoader.cpp" />
<ClCompile Include="CTRGouraudNoZ2.cpp" />
<ClCompile Include="CTR_transparent_reflection_2_layer.cpp" />
<ClCompile Include="CWGLManager.cpp" />
<ClCompile Include="CXMeshFileLoader.cpp" />
<ClCompile Include="CAnimatedMeshSceneNode.cpp" />