- BurningVideo: 0.50

- 10 year anniversary update
  - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] 
  - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
  - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
  - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
  - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
  - SuperTuxKart 8.0.1 playable


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2020-02-22 20:48:12 +00:00
parent 9c837aa41b
commit 86dd0cde26
57 changed files with 10240 additions and 3736 deletions

View File

@ -1015,7 +1015,15 @@
<ClInclude Include="..\..\include\IGUIToolbar.h" />
<ClInclude Include="..\..\include\IGUITreeView.h" />
<ClInclude Include="..\..\include\IGUIWindow.h" />
<ClInclude Include="burning_shader_color_fraq.h" />
<ClInclude Include="burning_shader_compile_fragment_default.h" />
<ClInclude Include="burning_shader_compile_fragment_end.h" />
<ClInclude Include="burning_shader_compile_fragment_start.h" />
<ClInclude Include="burning_shader_compile_start.h" />
<ClInclude Include="burning_shader_compile_triangle.h" />
<ClInclude Include="burning_shader_compile_verify.h" />
<ClInclude Include="CB3DMeshWriter.h" />
<ClInclude Include="CBlit.h" />
<ClInclude Include="CD3D9RenderTarget.h" />
<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
<ClInclude Include="CDefaultSceneNodeFactory.h" />
@ -1268,6 +1276,7 @@
<None Include="..\..\readme.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="burning_shader_color.cpp" />
<ClCompile Include="CB3DMeshWriter.cpp" />
<ClCompile Include="CD3D9RenderTarget.cpp" />
<ClCompile Include="CDefaultSceneNodeAnimatorFactory.cpp" />
@ -1309,6 +1318,8 @@
<ClCompile Include="CQ3LevelMesh.cpp" />
<ClCompile Include="CSkinnedMesh.cpp" />
<ClCompile Include="CSTLMeshFileLoader.cpp" />
<ClCompile Include="CTRGouraudNoZ2.cpp" />
<ClCompile Include="CTR_transparent_reflection_2_layer.cpp" />
<ClCompile Include="CWGLManager.cpp" />
<ClCompile Include="CXMeshFileLoader.cpp" />
<ClCompile Include="CAnimatedMeshSceneNode.cpp" />