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- BurningVideo: 0.50
- 10 year anniversary update - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable] - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE] - SuperTuxKart 8.0.1 playable git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1015,7 +1015,15 @@
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<ClInclude Include="..\..\include\IGUIToolbar.h" />
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<ClInclude Include="..\..\include\IGUITreeView.h" />
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<ClInclude Include="..\..\include\IGUIWindow.h" />
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<ClInclude Include="burning_shader_color_fraq.h" />
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<ClInclude Include="burning_shader_compile_fragment_default.h" />
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<ClInclude Include="burning_shader_compile_fragment_end.h" />
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<ClInclude Include="burning_shader_compile_fragment_start.h" />
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<ClInclude Include="burning_shader_compile_start.h" />
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<ClInclude Include="burning_shader_compile_triangle.h" />
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<ClInclude Include="burning_shader_compile_verify.h" />
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<ClInclude Include="CB3DMeshWriter.h" />
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<ClInclude Include="CBlit.h" />
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<ClInclude Include="CD3D9RenderTarget.h" />
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<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
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<ClInclude Include="CDefaultSceneNodeFactory.h" />
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@ -1268,6 +1276,7 @@
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<None Include="..\..\readme.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="burning_shader_color.cpp" />
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<ClCompile Include="CB3DMeshWriter.cpp" />
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<ClCompile Include="CD3D9RenderTarget.cpp" />
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<ClCompile Include="CDefaultSceneNodeAnimatorFactory.cpp" />
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@ -1309,6 +1318,8 @@
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<ClCompile Include="CQ3LevelMesh.cpp" />
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<ClCompile Include="CSkinnedMesh.cpp" />
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<ClCompile Include="CSTLMeshFileLoader.cpp" />
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<ClCompile Include="CTRGouraudNoZ2.cpp" />
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<ClCompile Include="CTR_transparent_reflection_2_layer.cpp" />
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<ClCompile Include="CWGLManager.cpp" />
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<ClCompile Include="CXMeshFileLoader.cpp" />
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<ClCompile Include="CAnimatedMeshSceneNode.cpp" />
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