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Add missing parameters in CEAGLManager::activateContext.
Thanks to Maksym Hamarnyk for the patch. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6118 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -54,7 +54,7 @@ namespace video
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const SExposedVideoData& getContext() const;
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const SExposedVideoData& getContext() const;
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bool activateContext(const SExposedVideoData& videoData);
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bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero);
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// Swap buffers.
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// Swap buffers.
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bool swapBuffers();
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bool swapBuffers();
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@ -196,7 +196,7 @@ void CEAGLManager::destroyContext()
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Data.OpenGLiOS.Context = 0;
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Data.OpenGLiOS.Context = 0;
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}
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}
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bool CEAGLManager::activateContext(const SExposedVideoData& videoData)
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bool CEAGLManager::activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero)
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{
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{
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SEAGLManagerDataStorage* dataStorage = static_cast<SEAGLManagerDataStorage*>(DataStorage);
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SEAGLManagerDataStorage* dataStorage = static_cast<SEAGLManagerDataStorage*>(DataStorage);
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EAGLContext* context = dataStorage->Context;
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EAGLContext* context = dataStorage->Context;
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