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synced 2025-07-02 00:00:26 +02:00
Delete some dead code
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@ -6,25 +6,10 @@
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#define __I_ATTRIBUTES_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "SColor.h"
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#include "vector3d.h"
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#include "vector2d.h"
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#include "line2d.h"
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#include "line3d.h"
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#include "triangle3d.h"
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#include "position2d.h"
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#include "rect.h"
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#include "dimension2d.h"
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#include "matrix4.h"
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#include "quaternion.h"
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#include "plane3d.h"
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#include "triangle3d.h"
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#include "line2d.h"
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#include "line3d.h"
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#include "irrString.h"
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#include "irrArray.h"
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#include "EAttributes.h"
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#include "path.h"
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// not needed here but I can't be bothered to clean the transitive includes up.
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#include "quaternion.h"
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namespace irr
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{
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@ -55,16 +40,6 @@ public:
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const = 0;
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//! Returns the type string of the attribute
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//! \param attributeName: String for the attribute type
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//! \param defaultNotFound Value returned when attributeName was not found
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virtual const wchar_t* getAttributeTypeString(const c8* attributeName, const wchar_t* defaultNotFound = L"unknown") const = 0;
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//! Returns the type string of the attribute by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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//! \param defaultNotFound Value returned for an invalid index
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virtual const wchar_t* getAttributeTypeString(s32 index, const wchar_t* defaultNotFound = L"unknown") const = 0;
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//! Returns if an attribute with a name exists
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virtual bool existsAttribute(const c8* attributeName) const = 0;
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