Fix ugly formatted arrays

Found via: `rg --multiline "=\n\t*\{\n"`
This commit is contained in:
Desour
2024-03-21 15:22:20 +01:00
parent 014007bf54
commit 8acca665f6
24 changed files with 589 additions and 596 deletions

View File

@ -182,22 +182,22 @@ EGLConfig CEGLManager::chooseConfig(EConfigStyle confStyle)
}
if (confStyle == ECS_EGL_CHOOSE_FIRST_LOWER_EXPECTATIONS) {
EGLint Attribs[] =
{
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, Params.WithAlphaChannel ? 1 : 0,
EGL_BUFFER_SIZE, Params.Bits,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_DEPTH_SIZE, Params.ZBufferBits,
EGL_STENCIL_SIZE, Params.Stencilbuffer,
EGL_SAMPLE_BUFFERS, Params.AntiAlias ? 1 : 0,
EGL_SAMPLES, Params.AntiAlias,
EGLint Attribs[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, Params.WithAlphaChannel ? 1 : 0,
EGL_BUFFER_SIZE, Params.Bits,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_DEPTH_SIZE, Params.ZBufferBits,
EGL_STENCIL_SIZE, Params.Stencilbuffer,
EGL_SAMPLE_BUFFERS, Params.AntiAlias ? 1 : 0,
EGL_SAMPLES, Params.AntiAlias,
#ifdef EGL_VERSION_1_3
EGL_RENDERABLE_TYPE, eglOpenGLBIT,
EGL_RENDERABLE_TYPE, eglOpenGLBIT,
#endif
EGL_NONE, 0};
EGL_NONE, 0,
};
EGLint numConfigs = 0;
u32 steps = 5;
@ -488,12 +488,12 @@ bool CEGLManager::generateContext()
break;
}
EGLint ContextAttrib[] =
{
EGLint ContextAttrib[] = {
#ifdef EGL_VERSION_1_3
EGL_CONTEXT_CLIENT_VERSION, OpenGLESVersion,
EGL_CONTEXT_CLIENT_VERSION, OpenGLESVersion,
#endif
EGL_NONE, 0};
EGL_NONE, 0,
};
EglContext = eglCreateContext(EglDisplay, EglConfig, EGL_NO_CONTEXT, ContextAttrib);