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OCT
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@ -220,17 +220,6 @@ namespace scene
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* are exposed via the ISkinnedMesh animated mesh type.</TD>
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* are exposed via the ISkinnedMesh animated mesh type.</TD>
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* </TR>
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* </TR>
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* <TR>
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* <TR>
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* <TR>
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* <TD>OCT (.oct)</TD>
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* <TD>The oct file format contains 3D geometry and
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* lightmaps and can be loaded directly by Irrlicht. OCT
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* files<br> can be created by FSRad, Paul Nette's
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* radiosity processor or exported from Blender using
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* OCTTools which can be found in the exporters/OCTTools
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* directory of the SDK. Thanks to Murphy McCauley for
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* creating all this.</TD>
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* </TR>
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* <TR>
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* <TD>OGRE Meshes (.mesh)</TD>
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* <TD>OGRE Meshes (.mesh)</TD>
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* <TD>Ogre .mesh files contain 3D data for the OGRE 3D
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* <TD>Ogre .mesh files contain 3D data for the OGRE 3D
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* engine. Irrlicht can read and display them directly
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* engine. Irrlicht can read and display them directly
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