This commit is contained in:
jordan4ibanez
2023-11-29 03:27:44 -05:00
parent ac3aea4bbd
commit 8c487bc020

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@ -220,17 +220,6 @@ namespace scene
* are exposed via the ISkinnedMesh animated mesh type.</TD> * are exposed via the ISkinnedMesh animated mesh type.</TD>
* </TR> * </TR>
* <TR> * <TR>
* <TR>
* <TD>OCT (.oct)</TD>
* <TD>The oct file format contains 3D geometry and
* lightmaps and can be loaded directly by Irrlicht. OCT
* files<br> can be created by FSRad, Paul Nette's
* radiosity processor or exported from Blender using
* OCTTools which can be found in the exporters/OCTTools
* directory of the SDK. Thanks to Murphy McCauley for
* creating all this.</TD>
* </TR>
* <TR>
* <TD>OGRE Meshes (.mesh)</TD> * <TD>OGRE Meshes (.mesh)</TD>
* <TD>Ogre .mesh files contain 3D data for the OGRE 3D * <TD>Ogre .mesh files contain 3D data for the OGRE 3D
* engine. Irrlicht can read and display them directly * engine. Irrlicht can read and display them directly