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Split new GL3/GLES2 drivers
The classes are tiny wrappers currently but should they be customized, they are there
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@@ -21,7 +21,7 @@ namespace video
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{
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COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3Driver* driver,
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COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
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s32& outMaterialTypeNr,
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const c8* vertexShaderProgram,
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const c8* pixelShaderProgram,
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@@ -57,7 +57,7 @@ COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3Driver* driver,
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}
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COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3Driver* driver,
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COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
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IShaderConstantSetCallBack* callback,
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E_MATERIAL_TYPE baseMaterial, s32 userData)
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: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
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