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Split new GL3/GLES2 drivers
The classes are tiny wrappers currently but should they be customized, they are there
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@ -14,7 +14,7 @@ namespace video
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class COpenGL3Renderer2D : public COpenGL3MaterialRenderer
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{
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public:
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COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3Driver* driver, bool withTexture);
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COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture);
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~COpenGL3Renderer2D();
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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