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Rip out compressed color formats
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@ -64,16 +64,6 @@ namespace video
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case EVDF_MRT_BLEND_FUNC:
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case EVDF_OCCLUSION_QUERY:
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return false;
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case EVDF_TEXTURE_COMPRESSED_DXT:
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return false; // NV Tegra need improvements here
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case EVDF_TEXTURE_COMPRESSED_PVRTC:
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return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc];
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case EVDF_TEXTURE_COMPRESSED_PVRTC2:
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return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc2];
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case EVDF_TEXTURE_COMPRESSED_ETC1:
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return FeatureAvailable[IRR_GL_OES_compressed_ETC1_RGB8_texture];
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case EVDF_TEXTURE_COMPRESSED_ETC2:
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return false;
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case EVDF_STENCIL_BUFFER:
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return StencilBuffer;
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default:
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