Add IMeshBuffer::getColor functions

Lazy access function - same as for all other members of S3DVertex (getPosition/getNormal/getTCoords).
Not sure why color was missing, maybe got added later?
Would probably be better to have a getS3DVertex function instead which would cover them all, but it's only some slow (but nice) helper function anyway.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6415 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-08-19 12:33:56 +00:00
parent 7d2dbdd0c8
commit 9025fcc377
5 changed files with 72 additions and 0 deletions

View File

@ -326,6 +326,34 @@ struct SSkinMeshBuffer : public IMeshBuffer
}
}
//! returns color of vertex i
virtual video::SColor& getColor(u32 i) IRR_OVERRIDE
{
switch (VertexType)
{
case video::EVT_2TCOORDS:
return Vertices_2TCoords[i].Color;
case video::EVT_TANGENTS:
return Vertices_Tangents[i].Color;
default:
return Vertices_Standard[i].Color;
}
}
//! returns color of vertex i
virtual const video::SColor& getColor(u32 i) const IRR_OVERRIDE
{
switch (VertexType)
{
case video::EVT_2TCOORDS:
return Vertices_2TCoords[i].Color;
case video::EVT_TANGENTS:
return Vertices_Tangents[i].Color;
default:
return Vertices_Standard[i].Color;
}
}
//! append the vertices and indices to the current buffer
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE {}