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Add IMeshBuffer::getColor functions
Lazy access function - same as for all other members of S3DVertex (getPosition/getNormal/getTCoords). Not sure why color was missing, maybe got added later? Would probably be better to have a getS3DVertex function instead which would cover them all, but it's only some slow (but nice) helper function anyway. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6415 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -176,6 +176,17 @@ namespace scene
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return Vertices[i].TCoords;
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return Vertices[i].TCoords;
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}
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}
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//! returns color of vertex i
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virtual video::SColor& getColor(u32 i) IRR_OVERRIDE
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{
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return Vertices[i].Color;
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}
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//! returns color of vertex i
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virtual const video::SColor& getColor(u32 i) const IRR_OVERRIDE
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{
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return Vertices[i].Color;
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}
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//! Append the vertices and indices to the current buffer
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//! Append the vertices and indices to the current buffer
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/** Only works for compatible types, i.e. either the same type
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/** Only works for compatible types, i.e. either the same type
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@ -166,6 +166,18 @@ namespace scene
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{
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{
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return getVertexBuffer()[i].Normal;
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return getVertexBuffer()[i].Normal;
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}
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}
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//! returns color of vertex i
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virtual video::SColor& getColor(u32 i) IRR_OVERRIDE
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{
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return getVertexBuffer()[i].Color;
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}
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//! returns color of vertex i
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virtual const video::SColor& getColor(u32 i) const IRR_OVERRIDE
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{
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return getVertexBuffer()[i].Color;
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}
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};
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};
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@ -119,6 +119,12 @@ namespace scene
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//! returns texture coord of vertex i
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//! returns texture coord of vertex i
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virtual core::vector2df& getTCoords(u32 i) = 0;
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virtual core::vector2df& getTCoords(u32 i) = 0;
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//! returns color of vertex i
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virtual video::SColor& getColor(u32 i) = 0;
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//! returns color of vertex i
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virtual const video::SColor& getColor(u32 i) const = 0;
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//! Append the vertices and indices to the current buffer
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//! Append the vertices and indices to the current buffer
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/** Only works for compatible vertex types
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/** Only works for compatible vertex types
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and not implemented for most buffers for now.
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and not implemented for most buffers for now.
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@ -171,6 +171,21 @@ namespace scene
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return (*Vertices)[Indices[i]].TCoords;
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return (*Vertices)[Indices[i]].TCoords;
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}
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}
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//! returns color of vertex i
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virtual video::SColor& getColor(u32 i) IRR_OVERRIDE
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{
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IRR_DEBUG_BREAK_IF(!Vertices);
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return (*Vertices)[Indices[i]].Color;
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}
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//! returns color of vertex i
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virtual const video::SColor& getColor(u32 i) const IRR_OVERRIDE
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{
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IRR_DEBUG_BREAK_IF(!Vertices);
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return (*Vertices)[Indices[i]].Color;
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}
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//! append the vertices and indices to the current buffer
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//! append the vertices and indices to the current buffer
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
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{
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{
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@ -326,6 +326,34 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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}
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}
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}
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//! returns color of vertex i
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virtual video::SColor& getColor(u32 i) IRR_OVERRIDE
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{
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switch (VertexType)
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{
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords[i].Color;
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case video::EVT_TANGENTS:
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return Vertices_Tangents[i].Color;
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default:
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return Vertices_Standard[i].Color;
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}
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}
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//! returns color of vertex i
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virtual const video::SColor& getColor(u32 i) const IRR_OVERRIDE
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{
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switch (VertexType)
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{
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords[i].Color;
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case video::EVT_TANGENTS:
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return Vertices_Tangents[i].Color;
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default:
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return Vertices_Standard[i].Color;
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}
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}
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//! append the vertices and indices to the current buffer
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//! append the vertices and indices to the current buffer
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE {}
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE {}
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