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Drop low-level shader constant setters
These don't work on the modern drivers and are unused anyway.
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@ -187,12 +187,6 @@ namespace video
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//! Get a pixel shader constant index.
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s32 getPixelShaderConstantID(const c8* name) override;
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//! Sets a vertex shader constant.
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void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
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//! Sets a pixel shader constant.
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void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
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//! Sets a constant for the vertex shader based on an index.
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bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
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