Drop low-level shader constant setters

These don't work on the modern drivers and are unused anyway.
This commit is contained in:
sfan5
2024-02-20 20:51:01 +01:00
parent 4e9d0db4be
commit 92252f70d2
15 changed files with 0 additions and 139 deletions

View File

@ -201,12 +201,6 @@ namespace video
//! Uint interface for the above.
bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
//! Sets a vertex shader constant.
void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
//! Sets a pixel shader constant.
void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
//! Adds a new material renderer to the VideoDriver
virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;