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espelhamento de https://github.com/minetest/irrlicht.git sincronizado 2025-07-02 08:10:26 +02:00

Drop low-level shader constant setters

These don't work on the modern drivers and are unused anyway.
Esse commit está contido em:
sfan5
2024-02-20 20:51:01 +01:00
commit 92252f70d2
15 arquivos alterados com 0 adições e 139 exclusões

Ver arquivo

@ -72,8 +72,6 @@ public:
void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override;
s32 getVertexShaderConstantID(const c8* name) override;
s32 getPixelShaderConstantID(const c8* name) override;
void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;