Drop low-level shader constant setters

These don't work on the modern drivers and are unused anyway.
This commit is contained in:
sfan5
2024-02-20 20:51:01 +01:00
parent 4e9d0db4be
commit 92252f70d2
15 changed files with 0 additions and 139 deletions

View File

@ -52,8 +52,6 @@ public:
s32 getVertexShaderConstantID(const c8* name) override;
s32 getPixelShaderConstantID(const c8* name) override;
void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;