Fix bad cast in CIndexBuffer. Modify IIndexBuffer interface for cleanup and safety.

CIndexBuffer::setType could end up casting a temporary u16 variable to u32& (reference!).
Probably never noticed as this tended to mostly works (guess next byte on stack often 0?).
To prevent this from happening again I modifed IIndexBuffer::push_back to work with copies instead of references.
While breaking the interface anyway I also deprecated pointer() which is just identical to getData() anyway.
I get the idea of staying similar to core::array interface, but it's just confusing (and not same due to lack of types anyway).
Also added a const version for getData()

On a side-note - same setType bug still in CVertexBuffer, but a bit harder to fix there. So will be an new patch.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6357 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-04-22 16:28:29 +00:00
parent 8a9e82fed9
commit 92564435f4
3 changed files with 28 additions and 18 deletions

View File

@ -14,7 +14,7 @@ namespace scene
class CIndexBuffer : public IIndexBuffer
{
// Virtual function wrapper around irr::core::array
class IIndexList
{
public:
@ -22,7 +22,7 @@ namespace scene
virtual u32 stride() const =0;
virtual u32 size() const =0;
virtual void push_back(const u32 &element) =0;
virtual void push_back(u32 value) =0;
virtual u32 operator [](u32 index) const =0;
virtual u32 getLast() =0;
virtual void setValue(u32 index, u32 value) =0;
@ -30,6 +30,7 @@ namespace scene
virtual void reallocate(u32 new_size, bool canShrink=true) =0;
virtual u32 allocated_size() const =0;
virtual void* pointer() =0;
virtual const void* const_pointer() const =0;
virtual video::E_INDEX_TYPE getType() const =0;
};
@ -43,10 +44,9 @@ namespace scene
virtual u32 size() const IRR_OVERRIDE {return Indices.size();}
virtual void push_back(const u32 &element) IRR_OVERRIDE
virtual void push_back(u32 value) IRR_OVERRIDE
{
// push const ref due to compiler problem with gcc 4.6, big endian
Indices.push_back((const T&)element);
Indices.push_back((T)value);
}
virtual u32 operator [](u32 index) const IRR_OVERRIDE
@ -76,7 +76,8 @@ namespace scene
return Indices.allocated_size();
}
virtual void* pointer() IRR_OVERRIDE {return Indices.pointer();}
virtual void* pointer() IRR_OVERRIDE { return Indices.pointer(); }
virtual const void* const_pointer() const IRR_OVERRIDE { return Indices.const_pointer(); }
virtual video::E_INDEX_TYPE getType() const IRR_OVERRIDE
{
@ -109,7 +110,6 @@ namespace scene
delete Indices;
}
//virtual void setType(video::E_INDEX_TYPE IndexType);
virtual void setType(video::E_INDEX_TYPE indexType) IRR_OVERRIDE
{
if ( Indices && Indices->getType() == indexType )
@ -145,6 +145,7 @@ namespace scene
}
virtual void* getData() IRR_OVERRIDE {return Indices->pointer();}
virtual const void* getData() const IRR_OVERRIDE { return Indices->const_pointer(); }
virtual video::E_INDEX_TYPE getType() const IRR_OVERRIDE {return Indices->getType();}
@ -155,9 +156,9 @@ namespace scene
return Indices->size();
}
virtual void push_back(const u32 &element) IRR_OVERRIDE
virtual void push_back(u32 value) IRR_OVERRIDE
{
Indices->push_back(element);
Indices->push_back(value);
}
virtual u32 operator [](u32 index) const IRR_OVERRIDE
@ -190,11 +191,6 @@ namespace scene
return Indices->allocated_size();
}
virtual void* pointer() IRR_OVERRIDE
{
return Indices->pointer();
}
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const IRR_OVERRIDE
{

View File

@ -23,10 +23,18 @@ namespace scene
//! Pointer to first element
virtual void* getData() =0;
//! Same as getData()
virtual void* pointer() =0;
//! Const pointer to first element
virtual const void* getData() const =0;
//! Deprecated: Was same as getData(), just closer to core::array interface
IRR_DEPRECATED void* pointer() { return getData(); }
virtual video::E_INDEX_TYPE getType() const =0;
//! Change between 16 and 32 bit indices.
/** This copies all indices to a new buffer of corresponding type.
Be careful - going from 32 to 16 bit will only work correctly
if none of your indices is larger than 16 bit. */
virtual void setType(video::E_INDEX_TYPE IndexType) =0;
//! Number of bytes per element
@ -35,14 +43,17 @@ namespace scene
//! Number of elements
virtual u32 size() const =0;
virtual void push_back (const u32 &element) =0;
//! Add value to end. Note that for 16 bit index types values shouldn't be larger than u16
virtual void push_back(u32 value) =0;
//! Set value at index.
//! Set value at index. Note that for 16 bit index types values shouldn't be larger than u16
/** Buffer must be already large enough. This is basically the non const version of operator [] */
virtual void setValue(u32 index, u32 value) =0;
//! Access element value at given index
virtual u32 operator [](u32 index) const =0;
virtual u32 getLast() =0;
virtual void set_used(u32 usedNow) =0;
virtual void reallocate(u32 new_size, bool canShrink=true) =0;
virtual u32 allocated_size() const=0;