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Fix bad cast in CIndexBuffer. Modify IIndexBuffer interface for cleanup and safety.
CIndexBuffer::setType could end up casting a temporary u16 variable to u32& (reference!). Probably never noticed as this tended to mostly works (guess next byte on stack often 0?). To prevent this from happening again I modifed IIndexBuffer::push_back to work with copies instead of references. While breaking the interface anyway I also deprecated pointer() which is just identical to getData() anyway. I get the idea of staying similar to core::array interface, but it's just confusing (and not same due to lack of types anyway). Also added a const version for getData() On a side-note - same setType bug still in CVertexBuffer, but a bit harder to fix there. So will be an new patch. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6357 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -23,10 +23,18 @@ namespace scene
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//! Pointer to first element
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virtual void* getData() =0;
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//! Same as getData()
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virtual void* pointer() =0;
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//! Const pointer to first element
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virtual const void* getData() const =0;
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//! Deprecated: Was same as getData(), just closer to core::array interface
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IRR_DEPRECATED void* pointer() { return getData(); }
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virtual video::E_INDEX_TYPE getType() const =0;
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//! Change between 16 and 32 bit indices.
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/** This copies all indices to a new buffer of corresponding type.
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Be careful - going from 32 to 16 bit will only work correctly
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if none of your indices is larger than 16 bit. */
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virtual void setType(video::E_INDEX_TYPE IndexType) =0;
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//! Number of bytes per element
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@ -35,14 +43,17 @@ namespace scene
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//! Number of elements
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virtual u32 size() const =0;
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virtual void push_back (const u32 &element) =0;
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//! Add value to end. Note that for 16 bit index types values shouldn't be larger than u16
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virtual void push_back(u32 value) =0;
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//! Set value at index.
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//! Set value at index. Note that for 16 bit index types values shouldn't be larger than u16
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/** Buffer must be already large enough. This is basically the non const version of operator [] */
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virtual void setValue(u32 index, u32 value) =0;
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//! Access element value at given index
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virtual u32 operator [](u32 index) const =0;
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virtual u32 getLast() =0;
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virtual void set_used(u32 usedNow) =0;
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virtual void reallocate(u32 new_size, bool canShrink=true) =0;
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virtual u32 allocated_size() const=0;
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