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Remove unused fixed function materials
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@ -102,45 +102,21 @@ void CMeshSceneNode::render()
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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Box = Mesh->getBoundingBox();
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// for debug purposes only:
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bool renderMeshes = true;
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video::SMaterial mat;
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if (DebugDataVisible && PassCount==1)
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for (u32 i=0; i<Mesh->getMeshBufferCount(); ++i)
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{
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// overwrite half transparency
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if (DebugDataVisible & scene::EDS_HALF_TRANSPARENCY)
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scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);
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if (mb)
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{
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for (u32 g=0; g<Mesh->getMeshBufferCount(); ++g)
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const video::SMaterial& material = ReadOnlyMaterials ? mb->getMaterial() : Materials[i];
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const bool transparent = driver->needsTransparentRenderPass(material);
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// only render transparent buffer if this is the transparent render pass
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// and solid only in solid pass
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if (transparent == isTransparentPass)
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{
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mat = Materials[g];
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mat.MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
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driver->setMaterial(mat);
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driver->drawMeshBuffer(Mesh->getMeshBuffer(g));
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}
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renderMeshes = false;
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}
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}
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// render original meshes
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if (renderMeshes)
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{
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for (u32 i=0; i<Mesh->getMeshBufferCount(); ++i)
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{
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scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);
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if (mb)
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{
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const video::SMaterial& material = ReadOnlyMaterials ? mb->getMaterial() : Materials[i];
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const bool transparent = driver->needsTransparentRenderPass(material);
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// only render transparent buffer if this is the transparent render pass
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// and solid only in solid pass
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if (transparent == isTransparentPass)
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{
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driver->setMaterial(material);
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driver->drawMeshBuffer(mb);
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}
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driver->setMaterial(material);
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driver->drawMeshBuffer(mb);
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}
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}
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}
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