Remove unused fixed function materials

This commit is contained in:
Gregor Parzefall
2023-06-14 15:24:43 +02:00
committed by sfan5
parent 8c856408f5
commit 98589d2fd2
32 changed files with 50 additions and 2012 deletions

View File

@ -150,82 +150,6 @@ public:
};
//! Solid 2 layer material renderer
class COGLES1MaterialRenderer_SOLID_2_LAYER : public COGLES1MaterialRenderer
{
public:
COGLES1MaterialRenderer_SOLID_2_LAYER(video::COGLES1Driver* d)
: COGLES1MaterialRenderer(d) {}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services)
{
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
{
if (Driver->queryFeature(EVDF_MULTITEXTURE))
{
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PRIMARY_COLOR);
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_PRIMARY_COLOR);
glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA);
}
}
}
virtual void OnUnsetMaterial()
{
if (Driver->queryFeature(EVDF_MULTITEXTURE))
{
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR);
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
}
}
};
//! Transparent add color material renderer
class COGLES1MaterialRenderer_TRANSPARENT_ADD_COLOR : public COGLES1MaterialRenderer
{
public:
COGLES1MaterialRenderer_TRANSPARENT_ADD_COLOR(video::COGLES1Driver* d)
: COGLES1MaterialRenderer(d) {}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services)
{
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
Driver->getCacheHandler()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
Driver->getCacheHandler()->setBlend(true);
if ((material.MaterialType != lastMaterial.MaterialType) || resetAllRenderstates)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
virtual void OnUnsetMaterial()
{
Driver->getCacheHandler()->setBlend(false);
}
//! Returns if the material is transparent.
virtual bool isTransparent() const
{
return true;
}
};
//! Transparent vertex alpha material renderer
class COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA : public COGLES1MaterialRenderer
{
@ -358,255 +282,6 @@ public:
}
};
//! material renderer for all kinds of lightmaps
class COGLES1MaterialRenderer_LIGHTMAP : public COGLES1MaterialRenderer
{
public:
COGLES1MaterialRenderer_LIGHTMAP(video::COGLES1Driver* d)
: COGLES1MaterialRenderer(d) {}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services)
{
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
{
// diffuse map
switch (material.MaterialType)
{
case EMT_LIGHTMAP_LIGHTING:
case EMT_LIGHTMAP_LIGHTING_M2:
case EMT_LIGHTMAP_LIGHTING_M4:
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
break;
case EMT_LIGHTMAP_ADD:
case EMT_LIGHTMAP:
case EMT_LIGHTMAP_M2:
case EMT_LIGHTMAP_M4:
default:
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
break;
}
if (Driver->queryFeature(EVDF_MULTITEXTURE))
{
// lightmap
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
if (material.MaterialType == EMT_LIGHTMAP_ADD)
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD);
else
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_PREVIOUS);
switch (material.MaterialType)
{
case EMT_LIGHTMAP_M4:
case EMT_LIGHTMAP_LIGHTING_M4:
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 4.0f);
break;
case EMT_LIGHTMAP_M2:
case EMT_LIGHTMAP_LIGHTING_M2:
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 2.0f);
break;
default:
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.0f);
}
}
}
}
virtual void OnUnsetMaterial()
{
if (Driver->queryFeature(EVDF_MULTITEXTURE))
{
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.f );
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
}
};
class COGLES1MaterialRenderer_DETAIL_MAP : public COGLES1MaterialRenderer
{
public:
COGLES1MaterialRenderer_DETAIL_MAP(video::COGLES1Driver* d) : COGLES1MaterialRenderer(d)
{
}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services) override
{
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
{
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD_SIGNED);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
}
}
void OnUnsetMaterial() override
{
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
}
};
//! sphere map material renderer
class COGLES1MaterialRenderer_SPHERE_MAP : public COGLES1MaterialRenderer
{
public:
COGLES1MaterialRenderer_SPHERE_MAP(video::COGLES1Driver* d)
: COGLES1MaterialRenderer(d) {}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services)
{
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
{
// glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
// glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
// glEnable(GL_TEXTURE_GEN_S);
// glEnable(GL_TEXTURE_GEN_T);
}
}
virtual void OnUnsetMaterial()
{
// glDisable(GL_TEXTURE_GEN_S);
// glDisable(GL_TEXTURE_GEN_T);
}
};
//! reflection 2 layer material renderer
class COGLES1MaterialRenderer_REFLECTION_2_LAYER : public COGLES1MaterialRenderer
{
public:
COGLES1MaterialRenderer_REFLECTION_2_LAYER(video::COGLES1Driver* d)
: COGLES1MaterialRenderer(d) {}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services)
{
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
{
if (Driver->queryFeature(EVDF_MULTITEXTURE))
{
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
}
// glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
// glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
// glEnable(GL_TEXTURE_GEN_S);
// glEnable(GL_TEXTURE_GEN_T);
}
}
virtual void OnUnsetMaterial()
{
if (Driver->queryFeature(EVDF_MULTITEXTURE))
{
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
// glDisable(GL_TEXTURE_GEN_S);
// glDisable(GL_TEXTURE_GEN_T);
if (Driver->queryFeature(EVDF_MULTITEXTURE))
{
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
}
}
};
//! reflection 2 layer material renderer
class COGLES1MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER : public COGLES1MaterialRenderer
{
public:
COGLES1MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(video::COGLES1Driver* d)
: COGLES1MaterialRenderer(d) {}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services)
{
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
Driver->getCacheHandler()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
Driver->getCacheHandler()->setBlend(true);
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
{
if (Driver->queryFeature(EVDF_MULTITEXTURE))
{
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
}
// glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
// glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
// glEnable(GL_TEXTURE_GEN_S);
// glEnable(GL_TEXTURE_GEN_T);
}
}
virtual void OnUnsetMaterial()
{
if (Driver->queryFeature(EVDF_MULTITEXTURE))
{
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
// glDisable(GL_TEXTURE_GEN_S);
// glDisable(GL_TEXTURE_GEN_T);
if (Driver->queryFeature(EVDF_MULTITEXTURE))
{
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
}
Driver->getCacheHandler()->setBlend(false);
}
//! Returns if the material is transparent.
virtual bool isTransparent() const
{
return true;
}
};
} // end namespace video
} // end namespace irr