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https://github.com/minetest/irrlicht.git
synced 2025-07-01 15:50:27 +02:00
Remove unused fixed function materials
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@ -150,82 +150,6 @@ public:
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};
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//! Solid 2 layer material renderer
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class COGLES1MaterialRenderer_SOLID_2_LAYER : public COGLES1MaterialRenderer
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{
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public:
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COGLES1MaterialRenderer_SOLID_2_LAYER(video::COGLES1Driver* d)
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: COGLES1MaterialRenderer(d) {}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services)
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{
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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{
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if (Driver->queryFeature(EVDF_MULTITEXTURE))
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
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glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
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glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PRIMARY_COLOR);
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glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE);
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glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
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glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
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glTexEnvf(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_PRIMARY_COLOR);
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glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA);
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}
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}
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}
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virtual void OnUnsetMaterial()
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{
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if (Driver->queryFeature(EVDF_MULTITEXTURE))
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR);
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
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}
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}
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};
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//! Transparent add color material renderer
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class COGLES1MaterialRenderer_TRANSPARENT_ADD_COLOR : public COGLES1MaterialRenderer
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{
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public:
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COGLES1MaterialRenderer_TRANSPARENT_ADD_COLOR(video::COGLES1Driver* d)
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: COGLES1MaterialRenderer(d) {}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services)
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{
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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Driver->getCacheHandler()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
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Driver->getCacheHandler()->setBlend(true);
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if ((material.MaterialType != lastMaterial.MaterialType) || resetAllRenderstates)
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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virtual void OnUnsetMaterial()
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{
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Driver->getCacheHandler()->setBlend(false);
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}
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//! Returns if the material is transparent.
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virtual bool isTransparent() const
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{
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return true;
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}
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};
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//! Transparent vertex alpha material renderer
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class COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA : public COGLES1MaterialRenderer
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{
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@ -358,255 +282,6 @@ public:
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}
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};
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//! material renderer for all kinds of lightmaps
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class COGLES1MaterialRenderer_LIGHTMAP : public COGLES1MaterialRenderer
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{
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public:
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COGLES1MaterialRenderer_LIGHTMAP(video::COGLES1Driver* d)
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: COGLES1MaterialRenderer(d) {}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services)
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{
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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{
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// diffuse map
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switch (material.MaterialType)
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{
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case EMT_LIGHTMAP_LIGHTING:
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case EMT_LIGHTMAP_LIGHTING_M2:
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case EMT_LIGHTMAP_LIGHTING_M4:
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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break;
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case EMT_LIGHTMAP_ADD:
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case EMT_LIGHTMAP:
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case EMT_LIGHTMAP_M2:
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case EMT_LIGHTMAP_M4:
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default:
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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break;
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}
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if (Driver->queryFeature(EVDF_MULTITEXTURE))
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{
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// lightmap
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
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if (material.MaterialType == EMT_LIGHTMAP_ADD)
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD);
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else
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
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glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
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glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
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glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_PREVIOUS);
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switch (material.MaterialType)
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{
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case EMT_LIGHTMAP_M4:
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case EMT_LIGHTMAP_LIGHTING_M4:
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glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 4.0f);
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break;
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case EMT_LIGHTMAP_M2:
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case EMT_LIGHTMAP_LIGHTING_M2:
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glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 2.0f);
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break;
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default:
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glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.0f);
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}
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}
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}
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}
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virtual void OnUnsetMaterial()
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{
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if (Driver->queryFeature(EVDF_MULTITEXTURE))
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.f );
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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}
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};
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class COGLES1MaterialRenderer_DETAIL_MAP : public COGLES1MaterialRenderer
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{
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public:
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COGLES1MaterialRenderer_DETAIL_MAP(video::COGLES1Driver* d) : COGLES1MaterialRenderer(d)
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{
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}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services) override
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{
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD_SIGNED);
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glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
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glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
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}
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}
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void OnUnsetMaterial() override
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
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}
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};
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//! sphere map material renderer
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class COGLES1MaterialRenderer_SPHERE_MAP : public COGLES1MaterialRenderer
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{
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public:
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COGLES1MaterialRenderer_SPHERE_MAP(video::COGLES1Driver* d)
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: COGLES1MaterialRenderer(d) {}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services)
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{
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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{
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// glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
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// glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
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// glEnable(GL_TEXTURE_GEN_S);
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// glEnable(GL_TEXTURE_GEN_T);
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}
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}
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virtual void OnUnsetMaterial()
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{
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// glDisable(GL_TEXTURE_GEN_S);
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// glDisable(GL_TEXTURE_GEN_T);
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}
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};
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//! reflection 2 layer material renderer
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class COGLES1MaterialRenderer_REFLECTION_2_LAYER : public COGLES1MaterialRenderer
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{
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public:
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COGLES1MaterialRenderer_REFLECTION_2_LAYER(video::COGLES1Driver* d)
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: COGLES1MaterialRenderer(d) {}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services)
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{
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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{
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if (Driver->queryFeature(EVDF_MULTITEXTURE))
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
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glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
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}
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// glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
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// glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
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// glEnable(GL_TEXTURE_GEN_S);
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// glEnable(GL_TEXTURE_GEN_T);
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}
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}
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virtual void OnUnsetMaterial()
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{
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if (Driver->queryFeature(EVDF_MULTITEXTURE))
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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// glDisable(GL_TEXTURE_GEN_S);
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// glDisable(GL_TEXTURE_GEN_T);
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if (Driver->queryFeature(EVDF_MULTITEXTURE))
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
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}
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}
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};
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//! reflection 2 layer material renderer
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class COGLES1MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER : public COGLES1MaterialRenderer
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{
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public:
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COGLES1MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(video::COGLES1Driver* d)
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: COGLES1MaterialRenderer(d) {}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services)
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{
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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Driver->getCacheHandler()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
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Driver->getCacheHandler()->setBlend(true);
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if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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{
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if (Driver->queryFeature(EVDF_MULTITEXTURE))
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
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glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
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}
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// glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
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// glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
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// glEnable(GL_TEXTURE_GEN_S);
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// glEnable(GL_TEXTURE_GEN_T);
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}
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}
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virtual void OnUnsetMaterial()
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{
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if (Driver->queryFeature(EVDF_MULTITEXTURE))
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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// glDisable(GL_TEXTURE_GEN_S);
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// glDisable(GL_TEXTURE_GEN_T);
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if (Driver->queryFeature(EVDF_MULTITEXTURE))
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
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}
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Driver->getCacheHandler()->setBlend(false);
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}
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//! Returns if the material is transparent.
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virtual bool isTransparent() const
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{
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return true;
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}
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};
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} // end namespace video
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} // end namespace irr
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