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Cleanup line endings (#245)
The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
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@ -1,48 +1,48 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_DRIVER_TYPES_H_INCLUDED__
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#define __E_DRIVER_TYPES_H_INCLUDED__
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#include "irrTypes.h"
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namespace irr
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{
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namespace video
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{
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//! An enum for all types of drivers the Irrlicht Engine supports.
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enum E_DRIVER_TYPE
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{
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//! Null driver, useful for applications to run the engine without visualization.
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/** The null device is able to load textures, but does not
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render and display any graphics. */
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EDT_NULL,
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//! OpenGL device, available on most platforms.
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/** Performs hardware accelerated rendering of 3D and 2D
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primitives. */
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EDT_OPENGL,
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//! OpenGL-ES 1.x driver, for embedded and mobile systems
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EDT_OGLES1,
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//! OpenGL-ES 2.x driver, for embedded and mobile systems
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/** Supports shaders etc. */
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EDT_OGLES2,
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//! WebGL1 friendly subset of OpenGL-ES 2.x driver for Emscripten
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EDT_WEBGL1,
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EDT_OPENGL3,
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//! No driver, just for counting the elements
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EDT_COUNT
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};
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} // end namespace video
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} // end namespace irr
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#endif
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_DRIVER_TYPES_H_INCLUDED__
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#define __E_DRIVER_TYPES_H_INCLUDED__
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#include "irrTypes.h"
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namespace irr
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{
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namespace video
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{
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//! An enum for all types of drivers the Irrlicht Engine supports.
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enum E_DRIVER_TYPE
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{
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//! Null driver, useful for applications to run the engine without visualization.
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/** The null device is able to load textures, but does not
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render and display any graphics. */
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EDT_NULL,
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//! OpenGL device, available on most platforms.
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/** Performs hardware accelerated rendering of 3D and 2D
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primitives. */
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EDT_OPENGL,
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//! OpenGL-ES 1.x driver, for embedded and mobile systems
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EDT_OGLES1,
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//! OpenGL-ES 2.x driver, for embedded and mobile systems
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/** Supports shaders etc. */
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EDT_OGLES2,
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//! WebGL1 friendly subset of OpenGL-ES 2.x driver for Emscripten
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EDT_WEBGL1,
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EDT_OPENGL3,
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//! No driver, just for counting the elements
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EDT_COUNT
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};
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} // end namespace video
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} // end namespace irr
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#endif
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