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Cleanup line endings (#245)
The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
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@ -1,47 +1,47 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
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#define __E_PRIMITIVE_TYPES_H_INCLUDED__
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namespace irr
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{
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namespace scene
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{
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//! Enumeration for all primitive types there are.
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enum E_PRIMITIVE_TYPE
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{
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//! All vertices are non-connected points.
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EPT_POINTS=0,
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//! All vertices form a single connected line.
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EPT_LINE_STRIP,
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//! Just as LINE_STRIP, but the last and the first vertex is also connected.
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EPT_LINE_LOOP,
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//! Every two vertices are connected creating n/2 lines.
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EPT_LINES,
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//! After the first two vertices each vertex defines a new triangle.
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//! Always the two last and the new one form a new triangle.
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EPT_TRIANGLE_STRIP,
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//! After the first two vertices each vertex defines a new triangle.
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//! All around the common first vertex.
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EPT_TRIANGLE_FAN,
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//! Explicitly set all vertices for each triangle.
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EPT_TRIANGLES,
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//! The single vertices are expanded to quad billboards on the GPU.
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EPT_POINT_SPRITES
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
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#define __E_PRIMITIVE_TYPES_H_INCLUDED__
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namespace irr
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{
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namespace scene
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{
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//! Enumeration for all primitive types there are.
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enum E_PRIMITIVE_TYPE
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{
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//! All vertices are non-connected points.
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EPT_POINTS=0,
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//! All vertices form a single connected line.
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EPT_LINE_STRIP,
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//! Just as LINE_STRIP, but the last and the first vertex is also connected.
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EPT_LINE_LOOP,
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//! Every two vertices are connected creating n/2 lines.
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EPT_LINES,
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//! After the first two vertices each vertex defines a new triangle.
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//! Always the two last and the new one form a new triangle.
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EPT_TRIANGLE_STRIP,
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//! After the first two vertices each vertex defines a new triangle.
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//! All around the common first vertex.
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EPT_TRIANGLE_FAN,
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//! Explicitly set all vertices for each triangle.
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EPT_TRIANGLES,
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//! The single vertices are expanded to quad billboards on the GPU.
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EPT_POINT_SPRITES
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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