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The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
This commit is contained in:
@ -1,421 +1,421 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_ENVIRONMENT_H_INCLUDED__
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#define __I_GUI_ENVIRONMENT_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "IGUISkin.h"
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#include "rect.h"
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#include "EFocusFlags.h"
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#include "IEventReceiver.h"
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#include "path.h"
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namespace irr
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{
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class IOSOperator;
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class IEventReceiver;
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namespace io
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{
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class IReadFile;
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class IWriteFile;
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class IFileSystem;
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} // end namespace io
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namespace video
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{
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class IVideoDriver;
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class ITexture;
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} // end namespace video
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namespace gui
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{
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class IGUIElement;
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class IGUIFont;
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class IGUISpriteBank;
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class IGUIScrollBar;
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class IGUIImage;
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class IGUICheckBox;
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class IGUIListBox;
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class IGUIImageList;
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class IGUIFileOpenDialog;
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class IGUIStaticText;
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class IGUIEditBox;
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class IGUITabControl;
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class IGUITab;
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class IGUIComboBox;
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class IGUIButton;
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class IGUIWindow;
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//! GUI Environment. Used as factory and manager of all other GUI elements.
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/** \par This element can create the following events of type EGUI_EVENT_TYPE (which are passed on to focused sub-elements):
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\li EGET_ELEMENT_FOCUS_LOST
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\li EGET_ELEMENT_FOCUSED
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\li EGET_ELEMENT_LEFT
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\li EGET_ELEMENT_HOVERED
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*/
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class IGUIEnvironment : public virtual IReferenceCounted
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{
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public:
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//! Draws all gui elements by traversing the GUI environment starting at the root node.
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/** \param When true ensure the GuiEnvironment (aka the RootGUIElement) has the same size as the current driver screensize.
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Can be set to false to control that size yourself, p.E when not the full size should be used for UI. */
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virtual void drawAll(bool useScreenSize=true) = 0;
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//! Sets the focus to an element.
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/** Causes a EGET_ELEMENT_FOCUS_LOST event followed by a
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EGET_ELEMENT_FOCUSED event. If someone absorbed either of the events,
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then the focus will not be changed.
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\param element Pointer to the element which shall get the focus.
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\return True on success, false on failure */
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virtual bool setFocus(IGUIElement* element) = 0;
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//! Returns the element which holds the focus.
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/** \return Pointer to the element with focus. */
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virtual IGUIElement* getFocus() const = 0;
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//! Returns the element which was last under the mouse cursor
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/** NOTE: This information is updated _after_ the user-eventreceiver
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received it's mouse-events. To find the hovered element while catching
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mouse events you have to use instead:
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IGUIEnvironment::getRootGUIElement()->getElementFromPoint(mousePos);
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\return Pointer to the element under the mouse. */
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virtual IGUIElement* getHovered() const = 0;
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//! Removes the focus from an element.
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/** Causes a EGET_ELEMENT_FOCUS_LOST event. If the event is absorbed
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then the focus will not be changed.
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\param element Pointer to the element which shall lose the focus.
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\return True on success, false on failure */
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virtual bool removeFocus(IGUIElement* element) = 0;
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//! Returns whether the element has focus
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/** \param element Pointer to the element which is tested.
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\param checkSubElements When true and focus is on a sub-element of element then it will still count as focused and return true
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\return True if the element has focus, else false. */
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virtual bool hasFocus(const IGUIElement* element, bool checkSubElements=false) const = 0;
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//! Returns the current video driver.
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/** \return Pointer to the video driver. */
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virtual video::IVideoDriver* getVideoDriver() const = 0;
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//! Returns the file system.
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/** \return Pointer to the file system. */
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virtual io::IFileSystem* getFileSystem() const = 0;
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//! returns a pointer to the OS operator
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/** \return Pointer to the OS operator. */
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virtual IOSOperator* getOSOperator() const = 0;
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//! Removes all elements from the environment.
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virtual void clear() = 0;
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//! Posts an input event to the environment.
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/** Usually you do not have to
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use this method, it is used by the engine internally.
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\param event The event to post.
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\return True if succeeded, else false. */
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virtual bool postEventFromUser(const SEvent& event) = 0;
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//! This sets a new event receiver for gui events.
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/** Usually you do not have to
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use this method, it is used by the engine internally.
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\param evr Pointer to the new receiver. */
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virtual void setUserEventReceiver(IEventReceiver* evr) = 0;
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//! Returns pointer to the current gui skin.
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/** \return Pointer to the GUI skin. */
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virtual IGUISkin* getSkin() const = 0;
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//! Sets a new GUI Skin
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/** You can use this to change the appearance of the whole GUI
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Environment. You can set one of the built-in skins or implement your
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own class derived from IGUISkin and enable it using this method.
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To set for example the built-in Windows classic skin, use the following
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code:
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\code
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gui::IGUISkin* newskin = environment->createSkin(gui::EGST_WINDOWS_CLASSIC);
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environment->setSkin(newskin);
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newskin->drop();
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\endcode
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\param skin New skin to use.
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*/
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virtual void setSkin(IGUISkin* skin) = 0;
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//! Creates a new GUI Skin based on a template.
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/** Use setSkin() to set the created skin.
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\param type The type of the new skin.
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\return Pointer to the created skin.
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If you no longer need it, you should call IGUISkin::drop().
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See IReferenceCounted::drop() for more information. */
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virtual IGUISkin* createSkin(EGUI_SKIN_TYPE type) = 0;
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//! Creates the image list from the given texture.
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/** \param texture Texture to split into images
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\param imageSize Dimension of each image
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\param useAlphaChannel Flag whether alpha channel of the texture should be honored.
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\return Pointer to the font. Returns 0 if the font could not be loaded.
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This pointer should not be dropped. See IReferenceCounted::drop() for
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more information. */
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virtual IGUIImageList* createImageList( video::ITexture* texture,
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core::dimension2d<s32> imageSize,
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bool useAlphaChannel ) = 0;
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//! Returns pointer to the font with the specified filename.
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/** Loads the font if it was not loaded before.
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\param filename Filename of the Font.
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\return Pointer to the font. Returns 0 if the font could not be loaded.
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This pointer should not be dropped. See IReferenceCounted::drop() for
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more information. */
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virtual IGUIFont* getFont(const io::path& filename) = 0;
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//! Adds an externally loaded font to the font list.
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/** This method allows to attach an already loaded font to the list of
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existing fonts. The font is grabbed if non-null and adding was successful.
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\param name Name the font should be stored as.
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\param font Pointer to font to add.
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\return Pointer to the font stored. This can differ from given parameter if the name previously existed. */
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virtual IGUIFont* addFont(const io::path& name, IGUIFont* font) = 0;
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//! remove loaded font
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virtual void removeFont(IGUIFont* font) = 0;
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//! Returns the default built-in font.
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/** \return Pointer to the default built-in font.
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This pointer should not be dropped. See IReferenceCounted::drop() for
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more information. */
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virtual IGUIFont* getBuiltInFont() const = 0;
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//! Returns pointer to the sprite bank which was added with addEmptySpriteBank
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/** TODO: This should load files in the future, but not implemented so far.
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\param filename Name of a spritebank added with addEmptySpriteBank
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\return Pointer to the sprite bank. Returns 0 if it could not be loaded.
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This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
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virtual IGUISpriteBank* getSpriteBank(const io::path& filename) = 0;
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//! Adds an empty sprite bank to the manager
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/** \param name Name of the new sprite bank.
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\return Pointer to the sprite bank.
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This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
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virtual IGUISpriteBank* addEmptySpriteBank(const io::path& name) = 0;
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//! Returns the root gui element.
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/** This is the first gui element, the (direct or indirect) parent of all
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other gui elements. It is a valid IGUIElement, with dimensions the same
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size as the screen.
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\return Pointer to the root element of the GUI. The returned pointer
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should not be dropped. See IReferenceCounted::drop() for more
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information. */
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virtual IGUIElement* getRootGUIElement() = 0;
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//! Adds a button element.
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/** \param rectangle Rectangle specifying the borders of the button.
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\param parent Parent gui element of the button.
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\param id Id with which the gui element can be identified.
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\param text Text displayed on the button.
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\param tooltiptext Text displayed in the tooltip.
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\return Pointer to the created button. Returns 0 if an error occurred.
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This pointer should not be dropped. See IReferenceCounted::drop() for
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more information. */
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virtual IGUIButton* addButton(const core::rect<s32>& rectangle,
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IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, const wchar_t* tooltiptext = 0) = 0;
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//! Adds a scrollbar.
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/** \param horizontal Specifies if the scroll bar is drawn horizontal
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or vertical.
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\param rectangle Rectangle specifying the borders of the scrollbar.
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\param parent Parent gui element of the scroll bar.
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\param id Id to identify the gui element.
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\return Pointer to the created scrollbar. Returns 0 if an error
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occurred. This pointer should not be dropped. See
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IReferenceCounted::drop() for more information. */
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virtual IGUIScrollBar* addScrollBar(bool horizontal, const core::rect<s32>& rectangle,
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IGUIElement* parent=0, s32 id=-1) = 0;
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//! Adds an image element.
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/** \param image Image to be displayed.
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\param pos Position of the image. The width and height of the image is
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taken from the image.
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\param useAlphaChannel Sets if the image should use the alpha channel
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of the texture to draw itself.
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\param parent Parent gui element of the image.
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\param id Id to identify the gui element.
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\param text Title text of the image (not displayed).
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\return Pointer to the created image element. Returns 0 if an error
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occurred. This pointer should not be dropped. See
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IReferenceCounted::drop() for more information. */
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virtual IGUIImage* addImage(video::ITexture* image, core::position2d<s32> pos,
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bool useAlphaChannel=true, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) = 0;
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//! Adds an image element.
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/** Use IGUIImage::setImage later to set the image to be displayed.
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\param rectangle Rectangle specifying the borders of the image.
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\param parent Parent gui element of the image.
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\param id Id to identify the gui element.
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\param text Title text of the image (not displayed).
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\param useAlphaChannel Sets if the image should use the alpha channel
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of the texture to draw itself.
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\return Pointer to the created image element. Returns 0 if an error
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occurred. This pointer should not be dropped. See
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IReferenceCounted::drop() for more information. */
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virtual IGUIImage* addImage(const core::rect<s32>& rectangle,
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IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, bool useAlphaChannel=true) = 0;
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//! Adds a checkbox element.
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/** \param checked Define the initial state of the check box.
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\param rectangle Rectangle specifying the borders of the check box.
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\param parent Parent gui element of the check box.
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\param id Id to identify the gui element.
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\param text Title text of the check box.
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\return Pointer to the created check box. Returns 0 if an error
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occurred. This pointer should not be dropped. See
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IReferenceCounted::drop() for more information. */
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virtual IGUICheckBox* addCheckBox(bool checked, const core::rect<s32>& rectangle,
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IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) = 0;
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//! Adds a list box element.
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/** \param rectangle Rectangle specifying the borders of the list box.
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\param parent Parent gui element of the list box.
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\param id Id to identify the gui element.
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\param drawBackground Flag whether the background should be drawn.
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\return Pointer to the created list box. Returns 0 if an error occurred.
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This pointer should not be dropped. See IReferenceCounted::drop() for
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more information. */
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virtual IGUIListBox* addListBox(const core::rect<s32>& rectangle,
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IGUIElement* parent=0, s32 id=-1, bool drawBackground=false) = 0;
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//! Adds a file open dialog.
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/** \param title Text to be displayed as the title of the dialog.
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\param modal Defines if the dialog is modal. This means, that all other
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gui elements which were created before the message box cannot be used
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until this messagebox is removed.
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\param parent Parent gui element of the dialog.
|
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\param id Id to identify the gui element.
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\param restoreCWD If set to true, the current working directory will be
|
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restored after the dialog is closed in some way. Otherwise the working
|
||||
directory will be the one that the file dialog was last showing.
|
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\param startDir Optional path for which the file dialog will be opened.
|
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\return Pointer to the created file open dialog. Returns 0 if an error
|
||||
occurred. This pointer should not be dropped. See
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IReferenceCounted::drop() for more information. */
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virtual IGUIFileOpenDialog* addFileOpenDialog(const wchar_t* title=0,
|
||||
bool modal=true, IGUIElement* parent=0, s32 id=-1,
|
||||
bool restoreCWD=false, io::path::char_type* startDir=0) = 0;
|
||||
|
||||
//! Adds a static text.
|
||||
/** \param text Text to be displayed. Can be altered after creation by SetText().
|
||||
\param rectangle Rectangle specifying the borders of the static text
|
||||
\param border Set to true if the static text should have a 3d border.
|
||||
\param wordWrap Enable if the text should wrap into multiple lines.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
\param id The ID of the element.
|
||||
\param fillBackground Enable if the background shall be filled.
|
||||
Defaults to false.
|
||||
\return Pointer to the created static text. Returns 0 if an error
|
||||
occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIStaticText* addStaticText(const wchar_t* text, const core::rect<s32>& rectangle,
|
||||
bool border=false, bool wordWrap=true, IGUIElement* parent=0, s32 id=-1,
|
||||
bool fillBackground = false) = 0;
|
||||
|
||||
//! Adds an edit box.
|
||||
/** Supports Unicode input from every keyboard around the world,
|
||||
scrolling, copying and pasting (exchanging data with the clipboard
|
||||
directly), maximum character amount, marking, and all shortcuts like
|
||||
ctrl+X, ctrl+V, ctrl+C, shift+Left, shift+Right, Home, End, and so on.
|
||||
\param text Text to be displayed. Can be altered after creation
|
||||
by setText().
|
||||
\param rectangle Rectangle specifying the borders of the edit box.
|
||||
\param border Set to true if the edit box should have a 3d border.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
Set it to 0 to place the edit box directly in the environment.
|
||||
\param id The ID of the element.
|
||||
\return Pointer to the created edit box. Returns 0 if an error occurred.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||
more information. */
|
||||
virtual IGUIEditBox* addEditBox(const wchar_t* text, const core::rect<s32>& rectangle,
|
||||
bool border=true, IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds a tab control to the environment.
|
||||
/** \param rectangle Rectangle specifying the borders of the tab control.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
Set it to 0 to place the tab control directly in the environment.
|
||||
\param fillbackground Specifies if the background of the tab control
|
||||
should be drawn.
|
||||
\param border Specifies if a flat 3d border should be drawn. This is
|
||||
usually not necessary unless you place the control directly into
|
||||
the environment without a window as parent.
|
||||
\param id An identifier for the tab control.
|
||||
\return Pointer to the created tab control element. Returns 0 if an
|
||||
error occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUITabControl* addTabControl(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, bool fillbackground=false,
|
||||
bool border=true, s32 id=-1) = 0;
|
||||
|
||||
//! Adds tab to the environment.
|
||||
/** You can use this element to group other elements. This is not used
|
||||
for creating tabs on tab controls, please use IGUITabControl::addTab()
|
||||
for this instead.
|
||||
\param rectangle Rectangle specifying the borders of the tab.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
Set it to 0 to place the tab directly in the environment.
|
||||
\param id An identifier for the tab.
|
||||
\return Pointer to the created tab. Returns 0 if an
|
||||
error occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUITab* addTab(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds a combo box to the environment.
|
||||
/** \param rectangle Rectangle specifying the borders of the combo box.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
Set it to 0 to place the combo box directly in the environment.
|
||||
\param id An identifier for the combo box.
|
||||
\return Pointer to the created combo box. Returns 0 if an
|
||||
error occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIComboBox* addComboBox(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Find the next element which would be selected when pressing the tab-key
|
||||
/** If you set the focus for the result you can manually force focus-changes like they
|
||||
would happen otherwise by the tab-keys.
|
||||
\param reverse When true it will search backward (toward lower TabOrder numbers, like shift+tab)
|
||||
\param group When true it will search for the next tab-group (like ctrl+tab)
|
||||
*/
|
||||
virtual IGUIElement* getNextElement(bool reverse=false, bool group=false) = 0;
|
||||
|
||||
//! Set the way the gui will handle automatic focus changes
|
||||
/** The default is (EFF_SET_ON_LMOUSE_DOWN | EFF_SET_ON_TAB).
|
||||
with the left mouse button.
|
||||
This does not affect the setFocus function itself - users can still call that whenever they want on any element.
|
||||
\param flags A bitmask which is a combination of ::EFOCUS_FLAG flags.*/
|
||||
virtual void setFocusBehavior(u32 flags) = 0;
|
||||
|
||||
//! Get the way the gui does handle focus changes
|
||||
/** \returns A bitmask which is a combination of ::EFOCUS_FLAG flags.*/
|
||||
virtual u32 getFocusBehavior() const = 0;
|
||||
|
||||
//! Adds a IGUIElement to deletion queue.
|
||||
/** Queued elements will be removed at the end of each drawAll call.
|
||||
Or latest in the destructor of the GUIEnvironment.
|
||||
This can be used to allow an element removing itself safely in a function
|
||||
iterating over gui elements, like an overloaded IGUIElement::draw or
|
||||
IGUIElement::OnPostRender function.
|
||||
Note that in general just calling IGUIElement::remove() is enough.
|
||||
Unless you create your own GUI elements removing themselves you won't need it.
|
||||
\param element: Element to remove */
|
||||
virtual void addToDeletionQueue(IGUIElement* element) = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_ENVIRONMENT_H_INCLUDED__
|
||||
#define __I_GUI_ENVIRONMENT_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IGUISkin.h"
|
||||
#include "rect.h"
|
||||
#include "EFocusFlags.h"
|
||||
#include "IEventReceiver.h"
|
||||
#include "path.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
class IOSOperator;
|
||||
class IEventReceiver;
|
||||
|
||||
namespace io
|
||||
{
|
||||
class IReadFile;
|
||||
class IWriteFile;
|
||||
class IFileSystem;
|
||||
} // end namespace io
|
||||
namespace video
|
||||
{
|
||||
class IVideoDriver;
|
||||
class ITexture;
|
||||
} // end namespace video
|
||||
|
||||
namespace gui
|
||||
{
|
||||
|
||||
class IGUIElement;
|
||||
class IGUIFont;
|
||||
class IGUISpriteBank;
|
||||
class IGUIScrollBar;
|
||||
class IGUIImage;
|
||||
class IGUICheckBox;
|
||||
class IGUIListBox;
|
||||
class IGUIImageList;
|
||||
class IGUIFileOpenDialog;
|
||||
class IGUIStaticText;
|
||||
class IGUIEditBox;
|
||||
class IGUITabControl;
|
||||
class IGUITab;
|
||||
class IGUIComboBox;
|
||||
class IGUIButton;
|
||||
class IGUIWindow;
|
||||
|
||||
//! GUI Environment. Used as factory and manager of all other GUI elements.
|
||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE (which are passed on to focused sub-elements):
|
||||
\li EGET_ELEMENT_FOCUS_LOST
|
||||
\li EGET_ELEMENT_FOCUSED
|
||||
\li EGET_ELEMENT_LEFT
|
||||
\li EGET_ELEMENT_HOVERED
|
||||
*/
|
||||
class IGUIEnvironment : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Draws all gui elements by traversing the GUI environment starting at the root node.
|
||||
/** \param When true ensure the GuiEnvironment (aka the RootGUIElement) has the same size as the current driver screensize.
|
||||
Can be set to false to control that size yourself, p.E when not the full size should be used for UI. */
|
||||
virtual void drawAll(bool useScreenSize=true) = 0;
|
||||
|
||||
//! Sets the focus to an element.
|
||||
/** Causes a EGET_ELEMENT_FOCUS_LOST event followed by a
|
||||
EGET_ELEMENT_FOCUSED event. If someone absorbed either of the events,
|
||||
then the focus will not be changed.
|
||||
\param element Pointer to the element which shall get the focus.
|
||||
\return True on success, false on failure */
|
||||
virtual bool setFocus(IGUIElement* element) = 0;
|
||||
|
||||
//! Returns the element which holds the focus.
|
||||
/** \return Pointer to the element with focus. */
|
||||
virtual IGUIElement* getFocus() const = 0;
|
||||
|
||||
//! Returns the element which was last under the mouse cursor
|
||||
/** NOTE: This information is updated _after_ the user-eventreceiver
|
||||
received it's mouse-events. To find the hovered element while catching
|
||||
mouse events you have to use instead:
|
||||
IGUIEnvironment::getRootGUIElement()->getElementFromPoint(mousePos);
|
||||
\return Pointer to the element under the mouse. */
|
||||
virtual IGUIElement* getHovered() const = 0;
|
||||
|
||||
//! Removes the focus from an element.
|
||||
/** Causes a EGET_ELEMENT_FOCUS_LOST event. If the event is absorbed
|
||||
then the focus will not be changed.
|
||||
\param element Pointer to the element which shall lose the focus.
|
||||
\return True on success, false on failure */
|
||||
virtual bool removeFocus(IGUIElement* element) = 0;
|
||||
|
||||
//! Returns whether the element has focus
|
||||
/** \param element Pointer to the element which is tested.
|
||||
\param checkSubElements When true and focus is on a sub-element of element then it will still count as focused and return true
|
||||
\return True if the element has focus, else false. */
|
||||
virtual bool hasFocus(const IGUIElement* element, bool checkSubElements=false) const = 0;
|
||||
|
||||
//! Returns the current video driver.
|
||||
/** \return Pointer to the video driver. */
|
||||
virtual video::IVideoDriver* getVideoDriver() const = 0;
|
||||
|
||||
//! Returns the file system.
|
||||
/** \return Pointer to the file system. */
|
||||
virtual io::IFileSystem* getFileSystem() const = 0;
|
||||
|
||||
//! returns a pointer to the OS operator
|
||||
/** \return Pointer to the OS operator. */
|
||||
virtual IOSOperator* getOSOperator() const = 0;
|
||||
|
||||
//! Removes all elements from the environment.
|
||||
virtual void clear() = 0;
|
||||
|
||||
//! Posts an input event to the environment.
|
||||
/** Usually you do not have to
|
||||
use this method, it is used by the engine internally.
|
||||
\param event The event to post.
|
||||
\return True if succeeded, else false. */
|
||||
virtual bool postEventFromUser(const SEvent& event) = 0;
|
||||
|
||||
//! This sets a new event receiver for gui events.
|
||||
/** Usually you do not have to
|
||||
use this method, it is used by the engine internally.
|
||||
\param evr Pointer to the new receiver. */
|
||||
virtual void setUserEventReceiver(IEventReceiver* evr) = 0;
|
||||
|
||||
//! Returns pointer to the current gui skin.
|
||||
/** \return Pointer to the GUI skin. */
|
||||
virtual IGUISkin* getSkin() const = 0;
|
||||
|
||||
//! Sets a new GUI Skin
|
||||
/** You can use this to change the appearance of the whole GUI
|
||||
Environment. You can set one of the built-in skins or implement your
|
||||
own class derived from IGUISkin and enable it using this method.
|
||||
To set for example the built-in Windows classic skin, use the following
|
||||
code:
|
||||
\code
|
||||
gui::IGUISkin* newskin = environment->createSkin(gui::EGST_WINDOWS_CLASSIC);
|
||||
environment->setSkin(newskin);
|
||||
newskin->drop();
|
||||
\endcode
|
||||
\param skin New skin to use.
|
||||
*/
|
||||
virtual void setSkin(IGUISkin* skin) = 0;
|
||||
|
||||
//! Creates a new GUI Skin based on a template.
|
||||
/** Use setSkin() to set the created skin.
|
||||
\param type The type of the new skin.
|
||||
\return Pointer to the created skin.
|
||||
If you no longer need it, you should call IGUISkin::drop().
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual IGUISkin* createSkin(EGUI_SKIN_TYPE type) = 0;
|
||||
|
||||
|
||||
//! Creates the image list from the given texture.
|
||||
/** \param texture Texture to split into images
|
||||
\param imageSize Dimension of each image
|
||||
\param useAlphaChannel Flag whether alpha channel of the texture should be honored.
|
||||
\return Pointer to the font. Returns 0 if the font could not be loaded.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||
more information. */
|
||||
virtual IGUIImageList* createImageList( video::ITexture* texture,
|
||||
core::dimension2d<s32> imageSize,
|
||||
bool useAlphaChannel ) = 0;
|
||||
|
||||
//! Returns pointer to the font with the specified filename.
|
||||
/** Loads the font if it was not loaded before.
|
||||
\param filename Filename of the Font.
|
||||
\return Pointer to the font. Returns 0 if the font could not be loaded.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||
more information. */
|
||||
virtual IGUIFont* getFont(const io::path& filename) = 0;
|
||||
|
||||
//! Adds an externally loaded font to the font list.
|
||||
/** This method allows to attach an already loaded font to the list of
|
||||
existing fonts. The font is grabbed if non-null and adding was successful.
|
||||
\param name Name the font should be stored as.
|
||||
\param font Pointer to font to add.
|
||||
\return Pointer to the font stored. This can differ from given parameter if the name previously existed. */
|
||||
virtual IGUIFont* addFont(const io::path& name, IGUIFont* font) = 0;
|
||||
|
||||
//! remove loaded font
|
||||
virtual void removeFont(IGUIFont* font) = 0;
|
||||
|
||||
//! Returns the default built-in font.
|
||||
/** \return Pointer to the default built-in font.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||
more information. */
|
||||
virtual IGUIFont* getBuiltInFont() const = 0;
|
||||
|
||||
//! Returns pointer to the sprite bank which was added with addEmptySpriteBank
|
||||
/** TODO: This should load files in the future, but not implemented so far.
|
||||
\param filename Name of a spritebank added with addEmptySpriteBank
|
||||
\return Pointer to the sprite bank. Returns 0 if it could not be loaded.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||
virtual IGUISpriteBank* getSpriteBank(const io::path& filename) = 0;
|
||||
|
||||
//! Adds an empty sprite bank to the manager
|
||||
/** \param name Name of the new sprite bank.
|
||||
\return Pointer to the sprite bank.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||
virtual IGUISpriteBank* addEmptySpriteBank(const io::path& name) = 0;
|
||||
|
||||
//! Returns the root gui element.
|
||||
/** This is the first gui element, the (direct or indirect) parent of all
|
||||
other gui elements. It is a valid IGUIElement, with dimensions the same
|
||||
size as the screen.
|
||||
\return Pointer to the root element of the GUI. The returned pointer
|
||||
should not be dropped. See IReferenceCounted::drop() for more
|
||||
information. */
|
||||
virtual IGUIElement* getRootGUIElement() = 0;
|
||||
|
||||
//! Adds a button element.
|
||||
/** \param rectangle Rectangle specifying the borders of the button.
|
||||
\param parent Parent gui element of the button.
|
||||
\param id Id with which the gui element can be identified.
|
||||
\param text Text displayed on the button.
|
||||
\param tooltiptext Text displayed in the tooltip.
|
||||
\return Pointer to the created button. Returns 0 if an error occurred.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||
more information. */
|
||||
virtual IGUIButton* addButton(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, const wchar_t* tooltiptext = 0) = 0;
|
||||
|
||||
//! Adds a scrollbar.
|
||||
/** \param horizontal Specifies if the scroll bar is drawn horizontal
|
||||
or vertical.
|
||||
\param rectangle Rectangle specifying the borders of the scrollbar.
|
||||
\param parent Parent gui element of the scroll bar.
|
||||
\param id Id to identify the gui element.
|
||||
\return Pointer to the created scrollbar. Returns 0 if an error
|
||||
occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIScrollBar* addScrollBar(bool horizontal, const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds an image element.
|
||||
/** \param image Image to be displayed.
|
||||
\param pos Position of the image. The width and height of the image is
|
||||
taken from the image.
|
||||
\param useAlphaChannel Sets if the image should use the alpha channel
|
||||
of the texture to draw itself.
|
||||
\param parent Parent gui element of the image.
|
||||
\param id Id to identify the gui element.
|
||||
\param text Title text of the image (not displayed).
|
||||
\return Pointer to the created image element. Returns 0 if an error
|
||||
occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIImage* addImage(video::ITexture* image, core::position2d<s32> pos,
|
||||
bool useAlphaChannel=true, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) = 0;
|
||||
|
||||
//! Adds an image element.
|
||||
/** Use IGUIImage::setImage later to set the image to be displayed.
|
||||
\param rectangle Rectangle specifying the borders of the image.
|
||||
\param parent Parent gui element of the image.
|
||||
\param id Id to identify the gui element.
|
||||
\param text Title text of the image (not displayed).
|
||||
\param useAlphaChannel Sets if the image should use the alpha channel
|
||||
of the texture to draw itself.
|
||||
\return Pointer to the created image element. Returns 0 if an error
|
||||
occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIImage* addImage(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, bool useAlphaChannel=true) = 0;
|
||||
|
||||
//! Adds a checkbox element.
|
||||
/** \param checked Define the initial state of the check box.
|
||||
\param rectangle Rectangle specifying the borders of the check box.
|
||||
\param parent Parent gui element of the check box.
|
||||
\param id Id to identify the gui element.
|
||||
\param text Title text of the check box.
|
||||
\return Pointer to the created check box. Returns 0 if an error
|
||||
occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUICheckBox* addCheckBox(bool checked, const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) = 0;
|
||||
|
||||
//! Adds a list box element.
|
||||
/** \param rectangle Rectangle specifying the borders of the list box.
|
||||
\param parent Parent gui element of the list box.
|
||||
\param id Id to identify the gui element.
|
||||
\param drawBackground Flag whether the background should be drawn.
|
||||
\return Pointer to the created list box. Returns 0 if an error occurred.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||
more information. */
|
||||
virtual IGUIListBox* addListBox(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false) = 0;
|
||||
|
||||
//! Adds a file open dialog.
|
||||
/** \param title Text to be displayed as the title of the dialog.
|
||||
\param modal Defines if the dialog is modal. This means, that all other
|
||||
gui elements which were created before the message box cannot be used
|
||||
until this messagebox is removed.
|
||||
\param parent Parent gui element of the dialog.
|
||||
\param id Id to identify the gui element.
|
||||
\param restoreCWD If set to true, the current working directory will be
|
||||
restored after the dialog is closed in some way. Otherwise the working
|
||||
directory will be the one that the file dialog was last showing.
|
||||
\param startDir Optional path for which the file dialog will be opened.
|
||||
\return Pointer to the created file open dialog. Returns 0 if an error
|
||||
occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIFileOpenDialog* addFileOpenDialog(const wchar_t* title=0,
|
||||
bool modal=true, IGUIElement* parent=0, s32 id=-1,
|
||||
bool restoreCWD=false, io::path::char_type* startDir=0) = 0;
|
||||
|
||||
//! Adds a static text.
|
||||
/** \param text Text to be displayed. Can be altered after creation by SetText().
|
||||
\param rectangle Rectangle specifying the borders of the static text
|
||||
\param border Set to true if the static text should have a 3d border.
|
||||
\param wordWrap Enable if the text should wrap into multiple lines.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
\param id The ID of the element.
|
||||
\param fillBackground Enable if the background shall be filled.
|
||||
Defaults to false.
|
||||
\return Pointer to the created static text. Returns 0 if an error
|
||||
occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIStaticText* addStaticText(const wchar_t* text, const core::rect<s32>& rectangle,
|
||||
bool border=false, bool wordWrap=true, IGUIElement* parent=0, s32 id=-1,
|
||||
bool fillBackground = false) = 0;
|
||||
|
||||
//! Adds an edit box.
|
||||
/** Supports Unicode input from every keyboard around the world,
|
||||
scrolling, copying and pasting (exchanging data with the clipboard
|
||||
directly), maximum character amount, marking, and all shortcuts like
|
||||
ctrl+X, ctrl+V, ctrl+C, shift+Left, shift+Right, Home, End, and so on.
|
||||
\param text Text to be displayed. Can be altered after creation
|
||||
by setText().
|
||||
\param rectangle Rectangle specifying the borders of the edit box.
|
||||
\param border Set to true if the edit box should have a 3d border.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
Set it to 0 to place the edit box directly in the environment.
|
||||
\param id The ID of the element.
|
||||
\return Pointer to the created edit box. Returns 0 if an error occurred.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||
more information. */
|
||||
virtual IGUIEditBox* addEditBox(const wchar_t* text, const core::rect<s32>& rectangle,
|
||||
bool border=true, IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds a tab control to the environment.
|
||||
/** \param rectangle Rectangle specifying the borders of the tab control.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
Set it to 0 to place the tab control directly in the environment.
|
||||
\param fillbackground Specifies if the background of the tab control
|
||||
should be drawn.
|
||||
\param border Specifies if a flat 3d border should be drawn. This is
|
||||
usually not necessary unless you place the control directly into
|
||||
the environment without a window as parent.
|
||||
\param id An identifier for the tab control.
|
||||
\return Pointer to the created tab control element. Returns 0 if an
|
||||
error occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUITabControl* addTabControl(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, bool fillbackground=false,
|
||||
bool border=true, s32 id=-1) = 0;
|
||||
|
||||
//! Adds tab to the environment.
|
||||
/** You can use this element to group other elements. This is not used
|
||||
for creating tabs on tab controls, please use IGUITabControl::addTab()
|
||||
for this instead.
|
||||
\param rectangle Rectangle specifying the borders of the tab.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
Set it to 0 to place the tab directly in the environment.
|
||||
\param id An identifier for the tab.
|
||||
\return Pointer to the created tab. Returns 0 if an
|
||||
error occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUITab* addTab(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds a combo box to the environment.
|
||||
/** \param rectangle Rectangle specifying the borders of the combo box.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
Set it to 0 to place the combo box directly in the environment.
|
||||
\param id An identifier for the combo box.
|
||||
\return Pointer to the created combo box. Returns 0 if an
|
||||
error occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIComboBox* addComboBox(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Find the next element which would be selected when pressing the tab-key
|
||||
/** If you set the focus for the result you can manually force focus-changes like they
|
||||
would happen otherwise by the tab-keys.
|
||||
\param reverse When true it will search backward (toward lower TabOrder numbers, like shift+tab)
|
||||
\param group When true it will search for the next tab-group (like ctrl+tab)
|
||||
*/
|
||||
virtual IGUIElement* getNextElement(bool reverse=false, bool group=false) = 0;
|
||||
|
||||
//! Set the way the gui will handle automatic focus changes
|
||||
/** The default is (EFF_SET_ON_LMOUSE_DOWN | EFF_SET_ON_TAB).
|
||||
with the left mouse button.
|
||||
This does not affect the setFocus function itself - users can still call that whenever they want on any element.
|
||||
\param flags A bitmask which is a combination of ::EFOCUS_FLAG flags.*/
|
||||
virtual void setFocusBehavior(u32 flags) = 0;
|
||||
|
||||
//! Get the way the gui does handle focus changes
|
||||
/** \returns A bitmask which is a combination of ::EFOCUS_FLAG flags.*/
|
||||
virtual u32 getFocusBehavior() const = 0;
|
||||
|
||||
//! Adds a IGUIElement to deletion queue.
|
||||
/** Queued elements will be removed at the end of each drawAll call.
|
||||
Or latest in the destructor of the GUIEnvironment.
|
||||
This can be used to allow an element removing itself safely in a function
|
||||
iterating over gui elements, like an overloaded IGUIElement::draw or
|
||||
IGUIElement::OnPostRender function.
|
||||
Note that in general just calling IGUIElement::remove() is enough.
|
||||
Unless you create your own GUI elements removing themselves you won't need it.
|
||||
\param element: Element to remove */
|
||||
virtual void addToDeletionQueue(IGUIElement* element) = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
Reference in New Issue
Block a user