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Cleanup line endings (#245)
The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
This commit is contained in:
@ -1,58 +1,58 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
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#define __IRR_I_MESH_WRITER_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "EMeshWriterEnums.h"
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namespace irr
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{
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namespace io
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{
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class IWriteFile;
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} // end namespace io
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namespace scene
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{
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class IMesh;
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//! Interface for writing meshes
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class IMeshWriter : public virtual IReferenceCounted
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{
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public:
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//! Destructor
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virtual ~IMeshWriter() {}
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//! Get the type of the mesh writer
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/** For own implementations, use MAKE_IRR_ID as shown in the
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EMESH_WRITER_TYPE enumeration to return your own unique mesh
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type id.
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\return Type of the mesh writer. */
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virtual EMESH_WRITER_TYPE getType() const = 0;
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//! Write a static mesh.
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/** \param file File handle to write the mesh to.
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\param mesh Pointer to mesh to be written.
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\param flags Optional flags to set properties of the writer.
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\return True if successful */
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virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh,
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s32 flags=EMWF_NONE) = 0;
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// Writes an animated mesh
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// for future use, only b3d writer is able to write animated meshes currently and that was implemented using the writeMesh above.
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/* \return Returns true if successful */
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//virtual bool writeAnimatedMesh(io::IWriteFile* file,
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// scene::IAnimatedMesh* mesh,
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// s32 flags=EMWF_NONE) = 0;
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};
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} // end namespace
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} // end namespace
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#endif
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
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#define __IRR_I_MESH_WRITER_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "EMeshWriterEnums.h"
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namespace irr
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{
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namespace io
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{
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class IWriteFile;
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} // end namespace io
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namespace scene
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{
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class IMesh;
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//! Interface for writing meshes
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class IMeshWriter : public virtual IReferenceCounted
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{
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public:
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//! Destructor
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virtual ~IMeshWriter() {}
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//! Get the type of the mesh writer
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/** For own implementations, use MAKE_IRR_ID as shown in the
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EMESH_WRITER_TYPE enumeration to return your own unique mesh
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type id.
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\return Type of the mesh writer. */
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virtual EMESH_WRITER_TYPE getType() const = 0;
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//! Write a static mesh.
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/** \param file File handle to write the mesh to.
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\param mesh Pointer to mesh to be written.
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\param flags Optional flags to set properties of the writer.
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\return True if successful */
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virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh,
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s32 flags=EMWF_NONE) = 0;
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// Writes an animated mesh
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// for future use, only b3d writer is able to write animated meshes currently and that was implemented using the writeMesh above.
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/* \return Returns true if successful */
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//virtual bool writeAnimatedMesh(io::IWriteFile* file,
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// scene::IAnimatedMesh* mesh,
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// s32 flags=EMWF_NONE) = 0;
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};
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} // end namespace
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} // end namespace
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#endif
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