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Cleanup line endings (#245)
The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
This commit is contained in:
@ -1,331 +1,331 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_IRRLICHT_DEVICE_H_INCLUDED__
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#define __I_IRRLICHT_DEVICE_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "dimension2d.h"
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#include "IVideoDriver.h"
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#include "EDriverTypes.h"
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#include "EDeviceTypes.h"
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#include "IEventReceiver.h"
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#include "ICursorControl.h"
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#include "ITimer.h"
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#include "IOSOperator.h"
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#include "IrrCompileConfig.h"
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namespace irr
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{
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class ILogger;
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class IEventReceiver;
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namespace io {
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class IFileSystem;
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} // end namespace io
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namespace gui {
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class IGUIEnvironment;
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} // end namespace gui
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namespace scene {
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class ISceneManager;
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} // end namespace scene
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namespace video {
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class IContextManager;
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extern "C" IRRLICHT_API bool IRRCALLCONV isDriverSupported(E_DRIVER_TYPE driver);
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} // end namespace video
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//! The Irrlicht device. You can create it with createDevice() or createDeviceEx().
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/** This is the most important class of the Irrlicht Engine. You can
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access everything in the engine if you have a pointer to an instance of
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this class. There should be only one instance of this class at any
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time.
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*/
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class IrrlichtDevice : public virtual IReferenceCounted
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{
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public:
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//! Runs the device.
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/** Also increments the virtual timer by calling
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ITimer::tick();. You can prevent this
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by calling ITimer::stop(); before and ITimer::start() after
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calling IrrlichtDevice::run(). Returns false if device wants
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to be deleted. Use it in this way:
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\code
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while(device->run())
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{
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// draw everything here
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}
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\endcode
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If you want the device to do nothing if the window is inactive
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(recommended), use the slightly enhanced code shown at isWindowActive().
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Note if you are running Irrlicht inside an external, custom
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created window: Calling Device->run() will cause Irrlicht to
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dispatch windows messages internally.
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If you are running Irrlicht in your own custom window, you can
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also simply use your own message loop using GetMessage,
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DispatchMessage and whatever and simply don't use this method.
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But note that Irrlicht will not be able to fetch user input
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then. See irr::SIrrlichtCreationParameters::WindowId for more
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information and example code.
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*/
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virtual bool run() = 0;
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//! Cause the device to temporarily pause execution and let other processes run.
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/** This should bring down processor usage without major
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performance loss for Irrlicht */
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virtual void yield() = 0;
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//! Pause execution and let other processes to run for a specified amount of time.
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/** It may not wait the full given time, as sleep may be interrupted
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\param timeMs: Time to sleep for in milliseconds.
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\param pauseTimer: If true, pauses the device timer while sleeping
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*/
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virtual void sleep(u32 timeMs, bool pauseTimer=false) = 0;
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//! Provides access to the video driver for drawing 3d and 2d geometry.
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/** \return Pointer the video driver. */
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virtual video::IVideoDriver* getVideoDriver() = 0;
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//! Provides access to the virtual file system.
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/** \return Pointer to the file system. */
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virtual io::IFileSystem* getFileSystem() = 0;
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//! Provides access to the 2d user interface environment.
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/** \return Pointer to the gui environment. */
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virtual gui::IGUIEnvironment* getGUIEnvironment() = 0;
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//! Provides access to the scene manager.
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/** \return Pointer to the scene manager. */
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virtual scene::ISceneManager* getSceneManager() = 0;
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//! Provides access to the cursor control.
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/** \return Pointer to the mouse cursor control interface. */
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virtual gui::ICursorControl* getCursorControl() = 0;
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//! Provides access to the message logger.
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/** \return Pointer to the logger. */
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virtual ILogger* getLogger() = 0;
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//! Get context manager
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virtual video::IContextManager* getContextManager() = 0;
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//! Provides access to the operation system operator object.
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/** The OS operator provides methods for
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getting system specific information and doing system
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specific operations, such as exchanging data with the clipboard
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or reading the operation system version.
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\return Pointer to the OS operator. */
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virtual IOSOperator* getOSOperator() = 0;
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//! Provides access to the engine's timer.
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/** The system time can be retrieved by it as
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well as the virtual time, which also can be manipulated.
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\return Pointer to the ITimer object. */
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virtual ITimer* getTimer() = 0;
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//! Sets the caption of the window.
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/** \param text: New text of the window caption. */
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virtual void setWindowCaption(const wchar_t* text) = 0;
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//! Sets the window icon.
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/** \param img The icon texture.
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\return False if no icon was set. */
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virtual bool setWindowIcon(const video::IImage *img) = 0;
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//! Returns if the window is active.
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/** If the window is inactive,
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nothing needs to be drawn. So if you don't want to draw anything
|
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when the window is inactive, create your drawing loop this way:
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\code
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while(device->run())
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{
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if (device->isWindowActive())
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{
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// draw everything here
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}
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else
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device->yield();
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}
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\endcode
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\return True if window is active. */
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virtual bool isWindowActive() const = 0;
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//! Checks if the Irrlicht window has the input focus
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/** \return True if window has focus. */
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virtual bool isWindowFocused() const = 0;
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//! Checks if the Irrlicht window is minimized
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/** \return True if window is minimized. */
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virtual bool isWindowMinimized() const = 0;
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//! Checks if the Irrlicht window is maximized
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//! Only fully works on SDL. Returns false, or the last value set via
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//! maximizeWindow() and restoreWindow(), on other backends.
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/** \return True if window is maximized. */
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virtual bool isWindowMaximized() const = 0;
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//! Checks if the Irrlicht window is running in fullscreen mode
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/** \return True if window is fullscreen. */
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virtual bool isFullscreen() const = 0;
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//! Get the current color format of the window
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/** \return Color format of the window. */
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virtual video::ECOLOR_FORMAT getColorFormat() const = 0;
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//! Notifies the device that it should close itself.
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/** IrrlichtDevice::run() will always return false after closeDevice() was called. */
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virtual void closeDevice() = 0;
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//! Get the version of the engine.
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/** The returned string
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will look like this: "1.2.3" or this: "1.2".
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\return String which contains the version. */
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virtual const c8* getVersion() const = 0;
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//! Sets a new user event receiver which will receive events from the engine.
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/** Return true in IEventReceiver::OnEvent to prevent the event from continuing along
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the chain of event receivers. The path that an event takes through the system depends
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on its type. See irr::EEVENT_TYPE for details.
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\param receiver New receiver to be used. */
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virtual void setEventReceiver(IEventReceiver* receiver) = 0;
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//! Provides access to the current event receiver.
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/** \return Pointer to the current event receiver. Returns 0 if there is none. */
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virtual IEventReceiver* getEventReceiver() = 0;
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//! Sends a user created event to the engine.
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/** Is is usually not necessary to use this. However, if you
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are using an own input library for example for doing joystick
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input, you can use this to post key or mouse input events to
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the engine. Internally, this method only delegates the events
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further to the scene manager and the GUI environment. */
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virtual bool postEventFromUser(const SEvent& event) = 0;
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//! Sets the input receiving scene manager.
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/** If set to null, the main scene manager (returned by
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GetSceneManager()) will receive the input
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\param sceneManager New scene manager to be used. */
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virtual void setInputReceivingSceneManager(scene::ISceneManager* sceneManager) = 0;
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//! Sets if the window should be resizable in windowed mode.
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/** The default is false. This method only works in windowed
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mode.
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\param resize Flag whether the window should be resizable. */
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virtual void setResizable(bool resize=false) = 0;
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//! Resize the render window.
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/** This will only work in windowed mode and is not yet supported on all systems.
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It does set the drawing/clientDC size of the window, the window decorations are added to that.
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You get the current window size with IVideoDriver::getScreenSize() (might be unified in future)
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*/
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virtual void setWindowSize(const irr::core::dimension2d<u32>& size) = 0;
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//! Minimizes the window if possible.
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virtual void minimizeWindow() =0;
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//! Maximizes the window if possible.
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virtual void maximizeWindow() =0;
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//! Restore the window to normal size if possible.
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virtual void restoreWindow() =0;
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//! Get the position of the frame on-screen
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virtual core::position2di getWindowPosition() = 0;
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//! Activate any joysticks, and generate events for them.
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/** Irrlicht contains support for joysticks, but does not generate joystick events by default,
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as this would consume joystick info that 3rd party libraries might rely on. Call this method to
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activate joystick support in Irrlicht and to receive irr::SJoystickEvent events.
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\param joystickInfo On return, this will contain an array of each joystick that was found and activated.
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\return true if joysticks are supported on this device, false if joysticks are not
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supported or support is compiled out.
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*/
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virtual bool activateJoysticks(core::array<SJoystickInfo>& joystickInfo) =0;
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//! Activate accelerometer.
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virtual bool activateAccelerometer(float updateInterval = 0.016666f) = 0;
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//! Deactivate accelerometer.
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virtual bool deactivateAccelerometer() = 0;
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//! Is accelerometer active.
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virtual bool isAccelerometerActive() = 0;
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//! Is accelerometer available.
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virtual bool isAccelerometerAvailable() = 0;
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//! Activate gyroscope.
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virtual bool activateGyroscope(float updateInterval = 0.016666f) = 0;
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//! Deactivate gyroscope.
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virtual bool deactivateGyroscope() = 0;
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//! Is gyroscope active.
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virtual bool isGyroscopeActive() = 0;
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//! Is gyroscope available.
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virtual bool isGyroscopeAvailable() = 0;
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//! Activate device motion.
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virtual bool activateDeviceMotion(float updateInterval = 0.016666f) = 0;
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//! Deactivate device motion.
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virtual bool deactivateDeviceMotion() = 0;
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//! Is device motion active.
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virtual bool isDeviceMotionActive() = 0;
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//! Is device motion available.
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virtual bool isDeviceMotionAvailable() = 0;
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//! Set the maximal elapsed time between 2 clicks to generate doubleclicks for the mouse. It also affects tripleclick behavior.
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/** When set to 0 no double- and tripleclicks will be generated.
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\param timeMs maximal time in milliseconds for two consecutive clicks to be recognized as double click
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*/
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virtual void setDoubleClickTime(u32 timeMs) =0;
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//! Get the maximal elapsed time between 2 clicks to generate double- and tripleclicks for the mouse.
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/** When return value is 0 no double- and tripleclicks will be generated.
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\return maximal time in milliseconds for two consecutive clicks to be recognized as double click
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*/
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virtual u32 getDoubleClickTime() const =0;
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//! Remove messages pending in the system message loop
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/** This function is usually used after messages have been buffered for a longer time, for example
|
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when loading a large scene. Clearing the message loop prevents that mouse- or buttonclicks which users
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have pressed in the meantime will now trigger unexpected actions in the gui. <br>
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So far the following messages are cleared:<br>
|
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Win32: All keyboard and mouse messages<br>
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Linux: All keyboard and mouse messages<br>
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All other devices are not yet supported here.<br>
|
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The function is still somewhat experimental, as the kind of messages we clear is based on just a few use-cases.
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If you think further messages should be cleared, or some messages should not be cleared here, then please tell us. */
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virtual void clearSystemMessages() = 0;
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//! Get the type of the device.
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||||
/** This allows the user to check which windowing system is currently being
|
||||
used. */
|
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virtual E_DEVICE_TYPE getType() const = 0;
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//! Get the display density in dots per inch.
|
||||
//! Returns 0.0f on failure.
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virtual float getDisplayDensity() const = 0;
|
||||
|
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//! Check if a driver type is supported by the engine.
|
||||
/** Even if true is returned the driver may not be available
|
||||
for a configuration requested when creating the device. */
|
||||
static bool isDriverSupported(video::E_DRIVER_TYPE driver)
|
||||
{
|
||||
return video::isDriverSupported(driver);
|
||||
}
|
||||
};
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_IRRLICHT_DEVICE_H_INCLUDED__
|
||||
#define __I_IRRLICHT_DEVICE_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "dimension2d.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "EDriverTypes.h"
|
||||
#include "EDeviceTypes.h"
|
||||
#include "IEventReceiver.h"
|
||||
#include "ICursorControl.h"
|
||||
#include "ITimer.h"
|
||||
#include "IOSOperator.h"
|
||||
#include "IrrCompileConfig.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
class ILogger;
|
||||
class IEventReceiver;
|
||||
|
||||
namespace io {
|
||||
class IFileSystem;
|
||||
} // end namespace io
|
||||
|
||||
namespace gui {
|
||||
class IGUIEnvironment;
|
||||
} // end namespace gui
|
||||
|
||||
namespace scene {
|
||||
class ISceneManager;
|
||||
} // end namespace scene
|
||||
|
||||
namespace video {
|
||||
class IContextManager;
|
||||
extern "C" IRRLICHT_API bool IRRCALLCONV isDriverSupported(E_DRIVER_TYPE driver);
|
||||
} // end namespace video
|
||||
|
||||
//! The Irrlicht device. You can create it with createDevice() or createDeviceEx().
|
||||
/** This is the most important class of the Irrlicht Engine. You can
|
||||
access everything in the engine if you have a pointer to an instance of
|
||||
this class. There should be only one instance of this class at any
|
||||
time.
|
||||
*/
|
||||
class IrrlichtDevice : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Runs the device.
|
||||
/** Also increments the virtual timer by calling
|
||||
ITimer::tick();. You can prevent this
|
||||
by calling ITimer::stop(); before and ITimer::start() after
|
||||
calling IrrlichtDevice::run(). Returns false if device wants
|
||||
to be deleted. Use it in this way:
|
||||
\code
|
||||
while(device->run())
|
||||
{
|
||||
// draw everything here
|
||||
}
|
||||
\endcode
|
||||
If you want the device to do nothing if the window is inactive
|
||||
(recommended), use the slightly enhanced code shown at isWindowActive().
|
||||
|
||||
Note if you are running Irrlicht inside an external, custom
|
||||
created window: Calling Device->run() will cause Irrlicht to
|
||||
dispatch windows messages internally.
|
||||
If you are running Irrlicht in your own custom window, you can
|
||||
also simply use your own message loop using GetMessage,
|
||||
DispatchMessage and whatever and simply don't use this method.
|
||||
But note that Irrlicht will not be able to fetch user input
|
||||
then. See irr::SIrrlichtCreationParameters::WindowId for more
|
||||
information and example code.
|
||||
*/
|
||||
virtual bool run() = 0;
|
||||
|
||||
//! Cause the device to temporarily pause execution and let other processes run.
|
||||
/** This should bring down processor usage without major
|
||||
performance loss for Irrlicht */
|
||||
virtual void yield() = 0;
|
||||
|
||||
//! Pause execution and let other processes to run for a specified amount of time.
|
||||
/** It may not wait the full given time, as sleep may be interrupted
|
||||
\param timeMs: Time to sleep for in milliseconds.
|
||||
\param pauseTimer: If true, pauses the device timer while sleeping
|
||||
*/
|
||||
virtual void sleep(u32 timeMs, bool pauseTimer=false) = 0;
|
||||
|
||||
//! Provides access to the video driver for drawing 3d and 2d geometry.
|
||||
/** \return Pointer the video driver. */
|
||||
virtual video::IVideoDriver* getVideoDriver() = 0;
|
||||
|
||||
//! Provides access to the virtual file system.
|
||||
/** \return Pointer to the file system. */
|
||||
virtual io::IFileSystem* getFileSystem() = 0;
|
||||
|
||||
//! Provides access to the 2d user interface environment.
|
||||
/** \return Pointer to the gui environment. */
|
||||
virtual gui::IGUIEnvironment* getGUIEnvironment() = 0;
|
||||
|
||||
//! Provides access to the scene manager.
|
||||
/** \return Pointer to the scene manager. */
|
||||
virtual scene::ISceneManager* getSceneManager() = 0;
|
||||
|
||||
//! Provides access to the cursor control.
|
||||
/** \return Pointer to the mouse cursor control interface. */
|
||||
virtual gui::ICursorControl* getCursorControl() = 0;
|
||||
|
||||
//! Provides access to the message logger.
|
||||
/** \return Pointer to the logger. */
|
||||
virtual ILogger* getLogger() = 0;
|
||||
|
||||
//! Get context manager
|
||||
virtual video::IContextManager* getContextManager() = 0;
|
||||
|
||||
//! Provides access to the operation system operator object.
|
||||
/** The OS operator provides methods for
|
||||
getting system specific information and doing system
|
||||
specific operations, such as exchanging data with the clipboard
|
||||
or reading the operation system version.
|
||||
\return Pointer to the OS operator. */
|
||||
virtual IOSOperator* getOSOperator() = 0;
|
||||
|
||||
//! Provides access to the engine's timer.
|
||||
/** The system time can be retrieved by it as
|
||||
well as the virtual time, which also can be manipulated.
|
||||
\return Pointer to the ITimer object. */
|
||||
virtual ITimer* getTimer() = 0;
|
||||
|
||||
//! Sets the caption of the window.
|
||||
/** \param text: New text of the window caption. */
|
||||
virtual void setWindowCaption(const wchar_t* text) = 0;
|
||||
|
||||
//! Sets the window icon.
|
||||
/** \param img The icon texture.
|
||||
\return False if no icon was set. */
|
||||
virtual bool setWindowIcon(const video::IImage *img) = 0;
|
||||
|
||||
//! Returns if the window is active.
|
||||
/** If the window is inactive,
|
||||
nothing needs to be drawn. So if you don't want to draw anything
|
||||
when the window is inactive, create your drawing loop this way:
|
||||
\code
|
||||
while(device->run())
|
||||
{
|
||||
if (device->isWindowActive())
|
||||
{
|
||||
// draw everything here
|
||||
}
|
||||
else
|
||||
device->yield();
|
||||
}
|
||||
\endcode
|
||||
\return True if window is active. */
|
||||
virtual bool isWindowActive() const = 0;
|
||||
|
||||
//! Checks if the Irrlicht window has the input focus
|
||||
/** \return True if window has focus. */
|
||||
virtual bool isWindowFocused() const = 0;
|
||||
|
||||
//! Checks if the Irrlicht window is minimized
|
||||
/** \return True if window is minimized. */
|
||||
virtual bool isWindowMinimized() const = 0;
|
||||
|
||||
//! Checks if the Irrlicht window is maximized
|
||||
//! Only fully works on SDL. Returns false, or the last value set via
|
||||
//! maximizeWindow() and restoreWindow(), on other backends.
|
||||
/** \return True if window is maximized. */
|
||||
virtual bool isWindowMaximized() const = 0;
|
||||
|
||||
//! Checks if the Irrlicht window is running in fullscreen mode
|
||||
/** \return True if window is fullscreen. */
|
||||
virtual bool isFullscreen() const = 0;
|
||||
|
||||
//! Get the current color format of the window
|
||||
/** \return Color format of the window. */
|
||||
virtual video::ECOLOR_FORMAT getColorFormat() const = 0;
|
||||
|
||||
//! Notifies the device that it should close itself.
|
||||
/** IrrlichtDevice::run() will always return false after closeDevice() was called. */
|
||||
virtual void closeDevice() = 0;
|
||||
|
||||
//! Get the version of the engine.
|
||||
/** The returned string
|
||||
will look like this: "1.2.3" or this: "1.2".
|
||||
\return String which contains the version. */
|
||||
virtual const c8* getVersion() const = 0;
|
||||
|
||||
//! Sets a new user event receiver which will receive events from the engine.
|
||||
/** Return true in IEventReceiver::OnEvent to prevent the event from continuing along
|
||||
the chain of event receivers. The path that an event takes through the system depends
|
||||
on its type. See irr::EEVENT_TYPE for details.
|
||||
\param receiver New receiver to be used. */
|
||||
virtual void setEventReceiver(IEventReceiver* receiver) = 0;
|
||||
|
||||
//! Provides access to the current event receiver.
|
||||
/** \return Pointer to the current event receiver. Returns 0 if there is none. */
|
||||
virtual IEventReceiver* getEventReceiver() = 0;
|
||||
|
||||
//! Sends a user created event to the engine.
|
||||
/** Is is usually not necessary to use this. However, if you
|
||||
are using an own input library for example for doing joystick
|
||||
input, you can use this to post key or mouse input events to
|
||||
the engine. Internally, this method only delegates the events
|
||||
further to the scene manager and the GUI environment. */
|
||||
virtual bool postEventFromUser(const SEvent& event) = 0;
|
||||
|
||||
//! Sets the input receiving scene manager.
|
||||
/** If set to null, the main scene manager (returned by
|
||||
GetSceneManager()) will receive the input
|
||||
\param sceneManager New scene manager to be used. */
|
||||
virtual void setInputReceivingSceneManager(scene::ISceneManager* sceneManager) = 0;
|
||||
|
||||
//! Sets if the window should be resizable in windowed mode.
|
||||
/** The default is false. This method only works in windowed
|
||||
mode.
|
||||
\param resize Flag whether the window should be resizable. */
|
||||
virtual void setResizable(bool resize=false) = 0;
|
||||
|
||||
//! Resize the render window.
|
||||
/** This will only work in windowed mode and is not yet supported on all systems.
|
||||
It does set the drawing/clientDC size of the window, the window decorations are added to that.
|
||||
You get the current window size with IVideoDriver::getScreenSize() (might be unified in future)
|
||||
*/
|
||||
virtual void setWindowSize(const irr::core::dimension2d<u32>& size) = 0;
|
||||
|
||||
//! Minimizes the window if possible.
|
||||
virtual void minimizeWindow() =0;
|
||||
|
||||
//! Maximizes the window if possible.
|
||||
virtual void maximizeWindow() =0;
|
||||
|
||||
//! Restore the window to normal size if possible.
|
||||
virtual void restoreWindow() =0;
|
||||
|
||||
//! Get the position of the frame on-screen
|
||||
virtual core::position2di getWindowPosition() = 0;
|
||||
|
||||
//! Activate any joysticks, and generate events for them.
|
||||
/** Irrlicht contains support for joysticks, but does not generate joystick events by default,
|
||||
as this would consume joystick info that 3rd party libraries might rely on. Call this method to
|
||||
activate joystick support in Irrlicht and to receive irr::SJoystickEvent events.
|
||||
\param joystickInfo On return, this will contain an array of each joystick that was found and activated.
|
||||
\return true if joysticks are supported on this device, false if joysticks are not
|
||||
supported or support is compiled out.
|
||||
*/
|
||||
virtual bool activateJoysticks(core::array<SJoystickInfo>& joystickInfo) =0;
|
||||
|
||||
//! Activate accelerometer.
|
||||
virtual bool activateAccelerometer(float updateInterval = 0.016666f) = 0;
|
||||
|
||||
//! Deactivate accelerometer.
|
||||
virtual bool deactivateAccelerometer() = 0;
|
||||
|
||||
//! Is accelerometer active.
|
||||
virtual bool isAccelerometerActive() = 0;
|
||||
|
||||
//! Is accelerometer available.
|
||||
virtual bool isAccelerometerAvailable() = 0;
|
||||
|
||||
//! Activate gyroscope.
|
||||
virtual bool activateGyroscope(float updateInterval = 0.016666f) = 0;
|
||||
|
||||
//! Deactivate gyroscope.
|
||||
virtual bool deactivateGyroscope() = 0;
|
||||
|
||||
//! Is gyroscope active.
|
||||
virtual bool isGyroscopeActive() = 0;
|
||||
|
||||
//! Is gyroscope available.
|
||||
virtual bool isGyroscopeAvailable() = 0;
|
||||
|
||||
//! Activate device motion.
|
||||
virtual bool activateDeviceMotion(float updateInterval = 0.016666f) = 0;
|
||||
|
||||
//! Deactivate device motion.
|
||||
virtual bool deactivateDeviceMotion() = 0;
|
||||
|
||||
//! Is device motion active.
|
||||
virtual bool isDeviceMotionActive() = 0;
|
||||
|
||||
//! Is device motion available.
|
||||
virtual bool isDeviceMotionAvailable() = 0;
|
||||
|
||||
//! Set the maximal elapsed time between 2 clicks to generate doubleclicks for the mouse. It also affects tripleclick behavior.
|
||||
/** When set to 0 no double- and tripleclicks will be generated.
|
||||
\param timeMs maximal time in milliseconds for two consecutive clicks to be recognized as double click
|
||||
*/
|
||||
virtual void setDoubleClickTime(u32 timeMs) =0;
|
||||
|
||||
//! Get the maximal elapsed time between 2 clicks to generate double- and tripleclicks for the mouse.
|
||||
/** When return value is 0 no double- and tripleclicks will be generated.
|
||||
\return maximal time in milliseconds for two consecutive clicks to be recognized as double click
|
||||
*/
|
||||
virtual u32 getDoubleClickTime() const =0;
|
||||
|
||||
//! Remove messages pending in the system message loop
|
||||
/** This function is usually used after messages have been buffered for a longer time, for example
|
||||
when loading a large scene. Clearing the message loop prevents that mouse- or buttonclicks which users
|
||||
have pressed in the meantime will now trigger unexpected actions in the gui. <br>
|
||||
So far the following messages are cleared:<br>
|
||||
Win32: All keyboard and mouse messages<br>
|
||||
Linux: All keyboard and mouse messages<br>
|
||||
All other devices are not yet supported here.<br>
|
||||
The function is still somewhat experimental, as the kind of messages we clear is based on just a few use-cases.
|
||||
If you think further messages should be cleared, or some messages should not be cleared here, then please tell us. */
|
||||
virtual void clearSystemMessages() = 0;
|
||||
|
||||
//! Get the type of the device.
|
||||
/** This allows the user to check which windowing system is currently being
|
||||
used. */
|
||||
virtual E_DEVICE_TYPE getType() const = 0;
|
||||
|
||||
//! Get the display density in dots per inch.
|
||||
//! Returns 0.0f on failure.
|
||||
virtual float getDisplayDensity() const = 0;
|
||||
|
||||
//! Check if a driver type is supported by the engine.
|
||||
/** Even if true is returned the driver may not be available
|
||||
for a configuration requested when creating the device. */
|
||||
static bool isDriverSupported(video::E_DRIVER_TYPE driver)
|
||||
{
|
||||
return video::isDriverSupported(driver);
|
||||
}
|
||||
};
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
Reference in New Issue
Block a user