mirror of
https://github.com/minetest/irrlicht.git
synced 2025-07-02 00:00:26 +02:00
Cleanup line endings (#245)
The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
This commit is contained in:
@ -1,46 +1,46 @@
|
||||
// Copyright (C) 2009-2012 Christian Stehno
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_VERTEX_MANIPULATOR_H_INCLUDED__
|
||||
#define __S_VERTEX_MANIPULATOR_H_INCLUDED__
|
||||
|
||||
#include "matrix4.h"
|
||||
#include "S3DVertex.h"
|
||||
#include "SColor.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
class IMesh;
|
||||
class IMeshBuffer;
|
||||
struct SMesh;
|
||||
|
||||
//! Interface for vertex manipulators.
|
||||
/** You should derive your manipulator from this class if it shall be called for every vertex, getting as parameter just the vertex.
|
||||
*/
|
||||
struct IVertexManipulator
|
||||
{
|
||||
};
|
||||
|
||||
//! Vertex manipulator which scales the position of the vertex
|
||||
class SVertexPositionScaleManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexPositionScaleManipulator(const core::vector3df& factor) : Factor(factor) {}
|
||||
template <typename VType>
|
||||
void operator()(VType& vertex) const
|
||||
{
|
||||
vertex.Pos *= Factor;
|
||||
}
|
||||
private:
|
||||
core::vector3df Factor;
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
// Copyright (C) 2009-2012 Christian Stehno
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_VERTEX_MANIPULATOR_H_INCLUDED__
|
||||
#define __S_VERTEX_MANIPULATOR_H_INCLUDED__
|
||||
|
||||
#include "matrix4.h"
|
||||
#include "S3DVertex.h"
|
||||
#include "SColor.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
class IMesh;
|
||||
class IMeshBuffer;
|
||||
struct SMesh;
|
||||
|
||||
//! Interface for vertex manipulators.
|
||||
/** You should derive your manipulator from this class if it shall be called for every vertex, getting as parameter just the vertex.
|
||||
*/
|
||||
struct IVertexManipulator
|
||||
{
|
||||
};
|
||||
|
||||
//! Vertex manipulator which scales the position of the vertex
|
||||
class SVertexPositionScaleManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexPositionScaleManipulator(const core::vector3df& factor) : Factor(factor) {}
|
||||
template <typename VType>
|
||||
void operator()(VType& vertex) const
|
||||
{
|
||||
vertex.Pos *= Factor;
|
||||
}
|
||||
private:
|
||||
core::vector3df Factor;
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user