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Cleanup line endings (#245)
The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
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@ -1,38 +1,38 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "ISceneCollisionManager.h"
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#include "ISceneManager.h"
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#include "IVideoDriver.h"
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namespace irr
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{
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namespace scene
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{
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class CSceneCollisionManager : public ISceneCollisionManager
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{
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public:
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//! constructor
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CSceneCollisionManager(ISceneManager* smanager, video::IVideoDriver* driver);
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//! destructor
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virtual ~CSceneCollisionManager();
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//! Returns a 3d ray which would go through the 2d screen coordinates.
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virtual core::line3d<f32> getRayFromScreenCoordinates(
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const core::position2d<s32> & pos, const ICameraSceneNode* camera = 0) override;
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private:
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ISceneManager* SceneManager;
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video::IVideoDriver* Driver;
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};
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} // end namespace scene
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} // end namespace irr
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "ISceneCollisionManager.h"
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#include "ISceneManager.h"
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#include "IVideoDriver.h"
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namespace irr
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{
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namespace scene
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{
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class CSceneCollisionManager : public ISceneCollisionManager
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{
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public:
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//! constructor
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CSceneCollisionManager(ISceneManager* smanager, video::IVideoDriver* driver);
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//! destructor
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virtual ~CSceneCollisionManager();
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//! Returns a 3d ray which would go through the 2d screen coordinates.
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virtual core::line3d<f32> getRayFromScreenCoordinates(
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const core::position2d<s32> & pos, const ICameraSceneNode* camera = 0) override;
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private:
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ISceneManager* SceneManager;
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video::IVideoDriver* Driver;
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};
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} // end namespace scene
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} // end namespace irr
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