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Use SDL2 by default
Except on Android and macOS, for now
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@ -1,5 +1,9 @@
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if(NOT ANDROID AND NOT APPLE)
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set(DEFAULT_SDL2 ON)
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endif()
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option(BUILD_SHARED_LIBS "Build shared library" TRUE)
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option(USE_SDL2 "Use the SDL2 backend" FALSE)
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option(USE_SDL2 "Use the SDL2 backend" ${DEFAULT_SDL2})
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# Compiler flags
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